update: updated all the mods to the most recent version

This commit is contained in:
Kaley, Fischer 2024-04-19 10:56:20 +02:00
parent f352508cc4
commit 2110725c06
584 changed files with 111596 additions and 669 deletions
.gitignore
.minecraft
.bobby/go.kaleyfischer.xyz/3709465915855879818/minecraft/overworld
.cache/quilt_loader
comms.cp
remappedJars
minecraft-1.20.1-0.21.2
minecraft-1.20.1-0.23.1
minecraft-1.20.1-0.24.0-beta.8
minecraft-1.20.1-0.25.0
transform-cache-client
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10
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./.minecraft/notes/*
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{
"category": "Beards",
"parts": [ "head" ],
"ignoreParts": [ "hat" ]
}

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<?xml version="1.0" encoding="utf-8"?>
<COLLADA xmlns="http://www.collada.org/2005/11/COLLADASchema" version="1.4.1" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance">
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<created>2023-02-25T14:00:27</created>
<modified>2023-02-25T14:00:27</modified>
<unit name="meter" meter="1"/>
<up_axis>Z_UP</up_axis>
</asset>
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<technique sid="common">
<lambert>
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</lambert>
</technique>
</profile_COMMON>
</effect>
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<instance_effect url="#Beard-effect"/>
</material>
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{
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<?xml version="1.0" encoding="utf-8"?>
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<created>2023-02-25T14:00:27</created>
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<technique_common>
<accessor source="#Plane-mesh-map-0-array" count="80" stride="2">
<param name="S" type="float"/>
<param name="T" type="float"/>
</accessor>
</technique_common>
</source>
<source id="Plane-mesh-colors-Col" name="Col">
<float_array id="Plane-mesh-colors-Col-array" count="320">0 1 1 1 0 1 1 1 0 1 1 1 0 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 0 1 1 1 0 1 1 1 1 1 1 1 1 1 1 1 0 1 1 1 0 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 0 1 1 1 0 1 1 1 1 1 1 1 1 1 1 1 0 1 1 1 0 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 0 1 1 1 0 1 1 1 0 1 1 1 0 1 1 1 0 1 1 1 0 1 1 1 0 1 1 1 0 1 1 1 0 1 1 1 0 1 1 1 0 1 1 1 0 1 1 1 0 1 1 1 0 1 1 1 0 1 1 1 0 1 1 1 0 1 1 1 0 1 1 1 0 1 1 1 0 1 1 1</float_array>
<technique_common>
<accessor source="#Plane-mesh-colors-Col-array" count="80" stride="4">
<param name="R" type="float"/>
<param name="G" type="float"/>
<param name="B" type="float"/>
<param name="A" type="float"/>
</accessor>
</technique_common>
</source>
<vertices id="Plane-mesh-vertices">
<input semantic="POSITION" source="#Plane-mesh-positions"/>
</vertices>
<polylist material="Beard-material" count="20">
<input semantic="VERTEX" source="#Plane-mesh-vertices" offset="0"/>
<input semantic="NORMAL" source="#Plane-mesh-normals" offset="1"/>
<input semantic="TEXCOORD" source="#Plane-mesh-map-0" offset="2" set="0"/>
<input semantic="COLOR" source="#Plane-mesh-colors-Col" offset="3" set="0"/>
<vcount>4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 </vcount>
<p>36 0 0 0 9 0 1 1 1 0 2 2 13 0 3 3 21 0 4 4 6 0 5 5 7 0 6 6 26 0 7 7 26 0 8 8 7 0 9 9 8 0 10 10 31 0 11 11 31 0 12 12 8 0 13 13 9 0 14 14 36 0 15 15 3 0 16 16 35 0 17 17 40 0 18 18 2 0 19 19 4 0 20 20 30 0 21 21 35 0 22 22 3 0 23 23 29 0 24 24 28 0 25 25 33 0 26 26 34 0 27 27 28 0 28 28 27 0 29 29 32 0 30 30 33 0 31 31 5 0 32 32 25 0 33 33 30 0 34 34 4 0 35 35 24 0 36 36 23 0 37 37 28 0 38 38 29 0 39 39 23 0 40 40 22 0 41 41 27 0 42 42 28 0 43 43 20 0 44 44 19 0 45 45 23 0 46 46 24 0 47 47 19 0 48 48 18 0 49 49 22 0 50 50 23 0 51 51 10 0 52 52 11 0 53 53 19 0 54 54 20 0 55 55 11 0 56 56 12 0 57 57 18 0 58 58 19 0 59 59 2 0 60 60 40 0 61 61 17 0 62 62 0 0 63 63 40 0 64 64 39 0 65 65 16 0 66 66 17 0 67 67 39 0 68 68 38 0 69 69 15 0 70 70 16 0 71 71 38 0 72 72 37 0 73 73 14 0 74 74 15 0 75 75 37 0 76 76 36 0 77 77 13 0 78 78 14 0 79 79</p>
</polylist>
</mesh>
</geometry>
</library_geometries>
<library_visual_scenes>
<visual_scene id="Scene" name="Scene">
<node id="Plane_001" name="Plane.001" type="NODE">
<matrix sid="transform">1 0 0 0 0 1 0 0 0 0 1 0 0 0 0 1</matrix>
<instance_geometry url="#Plane-mesh" name="Plane.001">
<bind_material>
<technique_common>
<instance_material symbol="Beard-material" target="#Beard-material">
<bind_vertex_input semantic="UVMap" input_semantic="TEXCOORD" input_set="0"/>
</instance_material>
</technique_common>
</bind_material>
</instance_geometry>
</node>
</visual_scene>
</library_visual_scenes>
<scene>
<instance_visual_scene url="#Scene"/>
</scene>
</COLLADA>

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{
"category": "Beards",
"parts": [ "head" ],
"ignoreParts": [ "hat" ]
}

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{
"category": "Skirts",
"hideArmor": [ "legs" ],
"parts": [ "body" ]
}

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