update: updated all the mods to the most recent version
10
.gitignore
vendored
Normal file
|
@ -0,0 +1,10 @@
|
|||
./.minecraft/saves/*
|
||||
./.minecraft/screenshots/*
|
||||
./.minecraft/notes/*
|
||||
./.minecraft/Xaero*
|
||||
./.minecraft/.cache/*
|
||||
./.minecraft/Distant_Horizons_server_data/*
|
||||
./.minecraft/server*
|
||||
./.minecraft/usercache.json
|
||||
./.minecraft/*.log
|
||||
./.minecraft/logs/*
|
1
.minecraft/.cache/quilt_loader/comms.cp
Normal file
BIN
.minecraft/.cache/quilt_loader/transform-cache-client/files.zip
Normal file
114
.minecraft/.physics_mod_cache/cloth/Balloon Head.dae
Executable file
BIN
.minecraft/.physics_mod_cache/cloth/Balloon Head.png
Executable file
After ![]() (image error) Size: 546 B |
9
.minecraft/.physics_mod_cache/cloth/Balloon Head.rules
Executable file
|
@ -0,0 +1,9 @@
|
|||
{
|
||||
"category": "Head",
|
||||
"hideArmor": [ "head" ],
|
||||
"specialTexture": "minecraft:playerskin",
|
||||
"hideParts": [ "head", "hat" ],
|
||||
"ignoreParts": [ "head", "hat" ],
|
||||
"hideArmor": [ "head" ],
|
||||
"parts": [ "head" ]
|
||||
}
|
114
.minecraft/.physics_mod_cache/cloth/Bat Cape.dae
Executable file
BIN
.minecraft/.physics_mod_cache/cloth/Bat Cape.png
Executable file
After ![]() (image error) Size: 1.3 KiB |
4
.minecraft/.physics_mod_cache/cloth/Bat Cape.rules
Executable file
|
@ -0,0 +1,4 @@
|
|||
{
|
||||
"category": "Back",
|
||||
"parts": [ "body" ]
|
||||
}
|
114
.minecraft/.physics_mod_cache/cloth/Black Coat - Gold Trim.dae
Executable file
BIN
.minecraft/.physics_mod_cache/cloth/Black Coat - Gold Trim.png
Executable file
After ![]() (image error) Size: 6.2 KiB |
7
.minecraft/.physics_mod_cache/cloth/Black Coat - Gold Trim.rules
Executable file
|
@ -0,0 +1,7 @@
|
|||
{
|
||||
"category": "Body",
|
||||
"parts": [ "body" ],
|
||||
"breaks": [ "Back", "Accessories", "Skirts" ],
|
||||
"hideArmor": [ "chest" ],
|
||||
"ignoreParts": [ "left_sleeve", "right_sleeve", "right_arm", "left_arm" ]
|
||||
}
|
114
.minecraft/.physics_mod_cache/cloth/Black Coat.dae
Executable file
BIN
.minecraft/.physics_mod_cache/cloth/Black Coat.png
Executable file
After ![]() (image error) Size: 5.2 KiB |
7
.minecraft/.physics_mod_cache/cloth/Black Coat.rules
Executable file
|
@ -0,0 +1,7 @@
|
|||
{
|
||||
"category": "Body",
|
||||
"parts": [ "body" ],
|
||||
"breaks": [ "Back", "Accessories", "Skirts" ],
|
||||
"hideArmor": [ "chest" ],
|
||||
"ignoreParts": [ "left_sleeve", "right_sleeve", "right_arm", "left_arm" ]
|
||||
}
|
114
.minecraft/.physics_mod_cache/cloth/Black Sleeve - Gold Trim - Left.dae
Executable file
BIN
.minecraft/.physics_mod_cache/cloth/Black Sleeve - Gold Trim - Left.png
Executable file
After ![]() (image error) Size: 6.2 KiB |
|
@ -0,0 +1,5 @@
|
|||
{
|
||||
"category": "Left Arm",
|
||||
"parts": [ "left_arm" ],
|
||||
"ignoreParts": [ "body", "jacket", "head", "hat" ]
|
||||
}
|
114
.minecraft/.physics_mod_cache/cloth/Black Sleeve - Gold Trim - Right.dae
Executable file
BIN
.minecraft/.physics_mod_cache/cloth/Black Sleeve - Gold Trim - Right.png
Executable file
After ![]() (image error) Size: 6.2 KiB |
|
@ -0,0 +1,5 @@
|
|||
{
|
||||
"category": "Right Arm",
|
||||
"parts": [ "right_arm" ],
|
||||
"ignoreParts": [ "body", "jacket", "head", "hat" ]
|
||||
}
|
114
.minecraft/.physics_mod_cache/cloth/Black Sleeve - Left.dae
Executable file
BIN
.minecraft/.physics_mod_cache/cloth/Black Sleeve - Left.png
Executable file
After ![]() (image error) Size: 5.2 KiB |
5
.minecraft/.physics_mod_cache/cloth/Black Sleeve - Left.rules
Executable file
|
@ -0,0 +1,5 @@
|
|||
{
|
||||
"category": "Left Arm",
|
||||
"parts": [ "left_arm" ],
|
||||
"ignoreParts": [ "body", "jacket", "head", "hat" ]
|
||||
}
|
114
.minecraft/.physics_mod_cache/cloth/Black Sleeve - Right.dae
Executable file
BIN
.minecraft/.physics_mod_cache/cloth/Black Sleeve - Right.png
Executable file
After ![]() (image error) Size: 5.2 KiB |
5
.minecraft/.physics_mod_cache/cloth/Black Sleeve - Right.rules
Executable file
|
@ -0,0 +1,5 @@
|
|||
{
|
||||
"category": "Right Arm",
|
||||
"parts": [ "right_arm" ],
|
||||
"ignoreParts": [ "body", "jacket", "head", "hat" ]
|
||||
}
|
118
.minecraft/.physics_mod_cache/cloth/Curly Hair Blonde.dae
Executable file
BIN
.minecraft/.physics_mod_cache/cloth/Curly Hair Blonde.png
Executable file
After ![]() (image error) Size: 5.4 KiB |
5
.minecraft/.physics_mod_cache/cloth/Curly Hair Blonde.rules
Executable file
|
@ -0,0 +1,5 @@
|
|||
{
|
||||
"category": "Head",
|
||||
"hideArmor": [ "head" ],
|
||||
"parts": [ "head" ]
|
||||
}
|
118
.minecraft/.physics_mod_cache/cloth/Curly Hair Brown.dae
Executable file
BIN
.minecraft/.physics_mod_cache/cloth/Curly Hair Brown.png
Executable file
After ![]() (image error) Size: 5.2 KiB |
5
.minecraft/.physics_mod_cache/cloth/Curly Hair Brown.rules
Executable file
|
@ -0,0 +1,5 @@
|
|||
{
|
||||
"category": "Head",
|
||||
"hideArmor": [ "head" ],
|
||||
"parts": [ "head" ]
|
||||
}
|
118
.minecraft/.physics_mod_cache/cloth/Curly Hair Gray.dae
Executable file
BIN
.minecraft/.physics_mod_cache/cloth/Curly Hair Gray.png
Executable file
After ![]() (image error) Size: 5.3 KiB |
5
.minecraft/.physics_mod_cache/cloth/Curly Hair Gray.rules
Executable file
|
@ -0,0 +1,5 @@
|
|||
{
|
||||
"category": "Head",
|
||||
"hideArmor": [ "head" ],
|
||||
"parts": [ "head" ]
|
||||
}
|
118
.minecraft/.physics_mod_cache/cloth/Curly Hair Red.dae
Executable file
BIN
.minecraft/.physics_mod_cache/cloth/Curly Hair Red.png
Executable file
After ![]() (image error) Size: 5.3 KiB |
5
.minecraft/.physics_mod_cache/cloth/Curly Hair Red.rules
Executable file
|
@ -0,0 +1,5 @@
|
|||
{
|
||||
"category": "Head",
|
||||
"hideArmor": [ "head" ],
|
||||
"parts": [ "head" ]
|
||||
}
|
114
.minecraft/.physics_mod_cache/cloth/Curtain.dae
Executable file
BIN
.minecraft/.physics_mod_cache/cloth/Curtain.png
Executable file
After ![]() (image error) Size: 1.3 KiB |
4
.minecraft/.physics_mod_cache/cloth/Curtain.rules
Executable file
|
@ -0,0 +1,4 @@
|
|||
{
|
||||
"category": "Back",
|
||||
"parts": [ "body" ]
|
||||
}
|
117
.minecraft/.physics_mod_cache/cloth/Dragon Wings.dae
Executable file
BIN
.minecraft/.physics_mod_cache/cloth/Dragon Wings.png
Executable file
After ![]() (image error) Size: 983 B |
4
.minecraft/.physics_mod_cache/cloth/Dragon Wings.rules
Executable file
|
@ -0,0 +1,4 @@
|
|||
{
|
||||
"category": "Elytra",
|
||||
"parts": [ "body" ]
|
||||
}
|
114
.minecraft/.physics_mod_cache/cloth/Flag Cape.dae
Executable file
BIN
.minecraft/.physics_mod_cache/cloth/Flag Cape.png
Executable file
After ![]() (image error) Size: 2.3 KiB |
4
.minecraft/.physics_mod_cache/cloth/Flag Cape.rules
Executable file
|
@ -0,0 +1,4 @@
|
|||
{
|
||||
"category": "Back",
|
||||
"parts": [ "body" ]
|
||||
}
|
114
.minecraft/.physics_mod_cache/cloth/Full Beard Blonde.dae
Executable file
|
@ -0,0 +1,114 @@
|
|||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<COLLADA xmlns="http://www.collada.org/2005/11/COLLADASchema" version="1.4.1" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance">
|
||||
<asset>
|
||||
<contributor>
|
||||
<author>Blender User</author>
|
||||
<authoring_tool>Blender 3.4.0 commit date:2022-12-06, commit time:18:46, hash:a95bf1ac01be</authoring_tool>
|
||||
</contributor>
|
||||
<created>2023-02-25T14:07:18</created>
|
||||
<modified>2023-02-25T14:07:18</modified>
|
||||
<unit name="meter" meter="1"/>
|
||||
<up_axis>Z_UP</up_axis>
|
||||
</asset>
|
||||
<library_effects>
|
||||
<effect id="Beard-effect">
|
||||
<profile_COMMON>
|
||||
<technique sid="common">
|
||||
<lambert>
|
||||
<emission>
|
||||
<color sid="emission">0 0 0 1</color>
|
||||
</emission>
|
||||
<diffuse>
|
||||
<color sid="diffuse">0.8 0.8 0.8 1</color>
|
||||
</diffuse>
|
||||
<index_of_refraction>
|
||||
<float sid="ior">1.45</float>
|
||||
</index_of_refraction>
|
||||
</lambert>
|
||||
</technique>
|
||||
</profile_COMMON>
|
||||
</effect>
|
||||
</library_effects>
|
||||
<library_images/>
|
||||
<library_materials>
|
||||
<material id="Beard-material" name="Beard">
|
||||
<instance_effect url="#Beard-effect"/>
|
||||
</material>
|
||||
</library_materials>
|
||||
<library_geometries>
|
||||
<geometry id="Plane_004-mesh" name="Plane.004">
|
||||
<mesh>
|
||||
<source id="Plane_004-mesh-positions">
|
||||
<float_array id="Plane_004-mesh-positions-array" count="123">-0.2233415 -0.1184082 -0.2845638 -0.2233415 -0.04396098 -0.2845638 -0.2233415 0.03048616 -0.2845638 -0.2233415 0.1049334 -0.2845638 0.2233415 0.1049333 -0.2845638 0.2233415 0.03048616 -0.2845638 0.2233415 -0.04396098 -0.2845638 0.2233415 -0.1184082 -0.2845638 -0.07444715 0.2538278 -0.2845638 0 0.2538278 -0.2845638 0.07444721 0.2538278 -0.2845638 0.1488944 -0.1928554 -0.2845638 0.07444715 -0.1928554 -0.2845638 0 -0.1928554 -0.2845638 -0.07444721 -0.1928554 -0.2845638 -0.1488944 -0.1928554 -0.2845638 0.1488944 0.1793805 -0.2845638 0.07444715 0.1793805 -0.2845638 0 0.1793805 -0.2845638 -0.07444721 0.1793805 -0.2845638 -0.1488944 0.1793805 -0.2845638 0.1488944 0.1049333 -0.2845638 0.07444715 0.1049333 -0.2845638 0 0.1049333 -0.2845638 -0.07444721 0.1049334 -0.2845638 -0.1488944 0.1049334 -0.2845638 0.1488944 0.03048616 -0.2845638 0.07444715 0.03048616 -0.2845638 0 0.03048616 -0.2845638 -0.07444721 0.03048616 -0.2845638 -0.1488944 0.03048616 -0.2845638 0.1488944 -0.04396098 -0.2845638 0.07444715 -0.04396098 -0.2845638 0 -0.04396098 -0.2845638 -0.07444721 -0.04396098 -0.2845638 -0.1488944 -0.04396098 -0.2845638 0.1488944 -0.1184082 -0.2845638 0.07444715 -0.1184082 -0.2845638 0 -0.1184082 -0.2845638 -0.07444721 -0.1184082 -0.2845638 -0.1488944 -0.1184082 -0.2845638</float_array>
|
||||
<technique_common>
|
||||
<accessor source="#Plane_004-mesh-positions-array" count="41" stride="3">
|
||||
<param name="X" type="float"/>
|
||||
<param name="Y" type="float"/>
|
||||
<param name="Z" type="float"/>
|
||||
</accessor>
|
||||
</technique_common>
|
||||
</source>
|
||||
<source id="Plane_004-mesh-normals">
|
||||
<float_array id="Plane_004-mesh-normals-array" count="3">0 0 -1</float_array>
|
||||
<technique_common>
|
||||
<accessor source="#Plane_004-mesh-normals-array" count="1" stride="3">
|
||||
<param name="X" type="float"/>
|
||||
<param name="Y" type="float"/>
|
||||
<param name="Z" type="float"/>
|
||||
</accessor>
|
||||
</technique_common>
|
||||
</source>
|
||||
<source id="Plane_004-mesh-map-0">
|
||||
<float_array id="Plane_004-mesh-map-0-array" count="208">1.166667 0.1666666 1.5 0.1666666 1.5 0.5 1.166667 0.5 1.166667 0.5 1.5 0.5 1.5 0.8333333 1.166667 0.8333333 1.166667 0.8333333 1.5 0.8333333 1.5 1.166667 1.166667 1.166667 -0.5 0.8333334 -0.1666666 0.8333333 -0.1666666 1.166667 -0.5 1.166667 -0.1666666 0.8333333 0.1666666 0.8333333 0.1666666 1.166667 -0.1666666 1.166667 0.8333334 0.8333333 1.166667 0.8333333 1.166667 1.166667 0.8333334 1.166667 -0.5 0.5 -0.1666666 0.5 -0.1666666 0.8333333 -0.5 0.8333334 -0.1666666 0.5 0.1666666 0.5 0.1666666 0.8333333 -0.1666666 0.8333333 0.1666666 0.5 0.5 0.5 0.5 0.8333333 0.1666666 0.8333333 0.5 0.5 0.8333334 0.5 0.8333334 0.8333333 0.5 0.8333333 0.8333334 0.5 1.166667 0.5 1.166667 0.8333333 0.8333334 0.8333333 -0.5 0.1666666 -0.1666666 0.1666666 -0.1666666 0.5 -0.5 0.5 -0.1666666 0.1666666 0.1666666 0.1666666 0.1666666 0.5 -0.1666666 0.5 0.1666666 0.1666666 0.5 0.1666666 0.5 0.5 0.1666666 0.5 0.5 0.1666666 0.8333334 0.1666666 0.8333334 0.5 0.5 0.5 0.8333334 0.1666666 1.166667 0.1666666 1.166667 0.5 0.8333334 0.5 -0.1666666 -0.1666666 0.1666666 -0.1666666 0.1666666 0.1666666 -0.1666666 0.1666666 0.1666666 -0.1666666 0.5 -0.1666666 0.5 0.1666666 0.1666666 0.1666666 0.5 -0.1666666 0.8333334 -0.1666666 0.8333334 0.1666666 0.5 0.1666666 0.8333334 -0.1666666 1.166667 -0.1666666 1.166667 0.1666666 0.8333334 0.1666666 0.1666666 -0.5 0.5 -0.5 0.5 -0.1666666 0.1666666 -0.1666666 0.5 -0.5 0.8333333 -0.5 0.8333334 -0.1666666 0.5 -0.1666666 -0.1666666 1.166667 0.1666666 1.166667 0.1666666 1.5 -0.1666666 1.5 0.1666666 1.166667 0.5 1.166667 0.5 1.5 0.1666666 1.5 0.5 1.166667 0.8333334 1.166667 0.8333334 1.5 0.5 1.5 0.8333334 1.166667 1.166667 1.166667 1.166667 1.5 0.8333334 1.5</float_array>
|
||||
<technique_common>
|
||||
<accessor source="#Plane_004-mesh-map-0-array" count="104" stride="2">
|
||||
<param name="S" type="float"/>
|
||||
<param name="T" type="float"/>
|
||||
</accessor>
|
||||
</technique_common>
|
||||
</source>
|
||||
<source id="Plane_004-mesh-colors-Col" name="Col">
|
||||
<float_array id="Plane_004-mesh-colors-Col-array" count="416">1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 0 1 1 1 0 1 1 1 0 1 1 1 0 1 1 1 0 1 1 1 0 1 1 1 0 1 1 1 0 1 1 1 0 1 1 1 0 1 1 1 0 1 1 1 0 1 1 1 0 1 1 1 0 1 1 1 0 1 1 1 0 1 1 1 0 1 1 1 0 1 1 1 1 1 1 1 1 1 1 1 0 1 1 1 0 1 1 1 1 1 1 1 1 1 1 1 0 1 1 1 0 1 1 1 1 1 1 1 1 1 1 1 0 1 1 1 0 1 1 1 1 1 1 1 1 1 1 1 0 1 1 1 0 1 1 1 1 1 1 1 1 1 1 1 0 1 1 1 0 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 0 1 1 1 0 1 1 1 0 1 1 1 0 1 1 1 0 1 1 1 0 1 1 1 0 1 1 1 0 1 1 1 0 1 1 1 0 1 1 1 0 1 1 1 0 1 1 1 0 1 1 1 0 1 1 1 0 1 1 1 0 1 1 1</float_array>
|
||||
<technique_common>
|
||||
<accessor source="#Plane_004-mesh-colors-Col-array" count="104" stride="4">
|
||||
<param name="R" type="float"/>
|
||||
<param name="G" type="float"/>
|
||||
<param name="B" type="float"/>
|
||||
<param name="A" type="float"/>
|
||||
</accessor>
|
||||
</technique_common>
|
||||
</source>
|
||||
<vertices id="Plane_004-mesh-vertices">
|
||||
<input semantic="POSITION" source="#Plane_004-mesh-positions"/>
|
||||
</vertices>
|
||||
<polylist material="Beard-material" count="26">
|
||||
<input semantic="VERTEX" source="#Plane_004-mesh-vertices" offset="0"/>
|
||||
<input semantic="NORMAL" source="#Plane_004-mesh-normals" offset="1"/>
|
||||
<input semantic="TEXCOORD" source="#Plane_004-mesh-map-0" offset="2" set="0"/>
|
||||
<input semantic="COLOR" source="#Plane_004-mesh-colors-Col" offset="3" set="0"/>
|
||||
<vcount>4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 </vcount>
|
||||
<p>21 0 0 0 4 0 1 1 5 0 2 2 26 0 3 3 26 0 4 4 5 0 5 5 6 0 6 6 31 0 7 7 31 0 8 8 6 0 9 9 7 0 10 10 36 0 11 11 1 0 12 12 35 0 13 13 40 0 14 14 0 0 15 15 35 0 16 16 34 0 17 17 39 0 18 18 40 0 19 19 32 0 20 20 31 0 21 21 36 0 22 22 37 0 23 23 2 0 24 24 30 0 25 25 35 0 26 26 1 0 27 27 30 0 28 28 29 0 29 29 34 0 30 30 35 0 31 31 29 0 32 32 28 0 33 33 33 0 34 34 34 0 35 35 28 0 36 36 27 0 37 37 32 0 38 38 33 0 39 39 27 0 40 40 26 0 41 41 31 0 42 42 32 0 43 43 3 0 44 44 25 0 45 45 30 0 46 46 2 0 47 47 25 0 48 48 24 0 49 49 29 0 50 50 30 0 51 51 24 0 52 52 23 0 53 53 28 0 54 54 29 0 55 55 23 0 56 56 22 0 57 57 27 0 58 58 28 0 59 59 22 0 60 60 21 0 61 61 26 0 62 62 27 0 63 63 20 0 64 64 19 0 65 65 24 0 66 66 25 0 67 67 19 0 68 68 18 0 69 69 23 0 70 70 24 0 71 71 18 0 72 72 17 0 73 73 22 0 74 74 23 0 75 75 17 0 76 76 16 0 77 77 21 0 78 78 22 0 79 79 8 0 80 80 9 0 81 81 18 0 82 82 19 0 83 83 9 0 84 84 10 0 85 85 17 0 86 86 18 0 87 87 40 0 88 88 39 0 89 89 14 0 90 90 15 0 91 91 39 0 92 92 38 0 93 93 13 0 94 94 14 0 95 95 38 0 96 96 37 0 97 97 12 0 98 98 13 0 99 99 37 0 100 100 36 0 101 101 11 0 102 102 12 0 103 103</p>
|
||||
</polylist>
|
||||
</mesh>
|
||||
</geometry>
|
||||
</library_geometries>
|
||||
<library_visual_scenes>
|
||||
<visual_scene id="Scene" name="Scene">
|
||||
<node id="Beard_Base" name="Beard Base" type="NODE">
|
||||
<matrix sid="transform">1 0 0 0 0 1 0 0 0 0 1 0 0 0 0 1</matrix>
|
||||
<instance_geometry url="#Plane_004-mesh" name="Beard Base">
|
||||
<bind_material>
|
||||
<technique_common>
|
||||
<instance_material symbol="Beard-material" target="#Beard-material">
|
||||
<bind_vertex_input semantic="UVMap" input_semantic="TEXCOORD" input_set="0"/>
|
||||
</instance_material>
|
||||
</technique_common>
|
||||
</bind_material>
|
||||
</instance_geometry>
|
||||
</node>
|
||||
</visual_scene>
|
||||
</library_visual_scenes>
|
||||
<scene>
|
||||
<instance_visual_scene url="#Scene"/>
|
||||
</scene>
|
||||
</COLLADA>
|
BIN
.minecraft/.physics_mod_cache/cloth/Full Beard Blonde.png
Executable file
After ![]() (image error) Size: 5.4 KiB |
5
.minecraft/.physics_mod_cache/cloth/Full Beard Blonde.rules
Executable file
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{
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"category": "Beards",
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"parts": [ "head" ],
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"ignoreParts": [ "hat" ]
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}
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114
.minecraft/.physics_mod_cache/cloth/Full Beard Brown.dae
Executable file
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<?xml version="1.0" encoding="utf-8"?>
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BIN
.minecraft/.physics_mod_cache/cloth/Full Beard Brown.png
Executable file
After ![]() (image error) Size: 5.2 KiB |
5
.minecraft/.physics_mod_cache/cloth/Full Beard Brown.rules
Executable file
|
@ -0,0 +1,5 @@
|
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{
|
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"category": "Beards",
|
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"parts": [ "head" ],
|
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"ignoreParts": [ "hat" ]
|
||||
}
|
114
.minecraft/.physics_mod_cache/cloth/Full Beard Gray.dae
Executable file
|
@ -0,0 +1,114 @@
|
|||
<?xml version="1.0" encoding="utf-8"?>
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<contributor>
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|
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|
||||
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|
||||
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|
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|
BIN
.minecraft/.physics_mod_cache/cloth/Full Beard Gray.png
Executable file
After ![]() (image error) Size: 5.3 KiB |
5
.minecraft/.physics_mod_cache/cloth/Full Beard Gray.rules
Executable file
|
@ -0,0 +1,5 @@
|
|||
{
|
||||
"category": "Beards",
|
||||
"parts": [ "head" ],
|
||||
"ignoreParts": [ "hat" ]
|
||||
}
|
114
.minecraft/.physics_mod_cache/cloth/Full Beard Red.dae
Executable file
|
@ -0,0 +1,114 @@
|
|||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<COLLADA xmlns="http://www.collada.org/2005/11/COLLADASchema" version="1.4.1" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance">
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<asset>
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<contributor>
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<author>Blender User</author>
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|
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<profile_COMMON>
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<lambert>
|
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<emission>
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|
||||
<float sid="ior">1.45</float>
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||||
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|
||||
</lambert>
|
||||
</technique>
|
||||
</profile_COMMON>
|
||||
</effect>
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<library_images/>
|
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|
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|
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|
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||||
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||||
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<technique_common>
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|
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|
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|
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|
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|
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|
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|
||||
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|
||||
<scene>
|
||||
<instance_visual_scene url="#Scene"/>
|
||||
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|
||||
</COLLADA>
|
BIN
.minecraft/.physics_mod_cache/cloth/Full Beard Red.png
Executable file
After ![]() (image error) Size: 5.3 KiB |
5
.minecraft/.physics_mod_cache/cloth/Full Beard Red.rules
Executable file
|
@ -0,0 +1,5 @@
|
|||
{
|
||||
"category": "Beards",
|
||||
"parts": [ "head" ],
|
||||
"ignoreParts": [ "hat" ]
|
||||
}
|
114
.minecraft/.physics_mod_cache/cloth/Ghost.dae
Executable file
BIN
.minecraft/.physics_mod_cache/cloth/Ghost.png
Executable file
After ![]() (image error) Size: 546 B |
8
.minecraft/.physics_mod_cache/cloth/Ghost.rules
Executable file
|
@ -0,0 +1,8 @@
|
|||
{
|
||||
"category": "Special",
|
||||
"parts": [ "head" ],
|
||||
"breaks": [ "all" ],
|
||||
"ignoreParts": [ "left_sleeve", "right_sleeve", "right_arm", "left_arm", "head", "hat", "body", "jacket", "left_leg", "left_pants", "right_leg", "right_pants" ],
|
||||
"hideArmor": [ "feet", "chest", "legs", "head" ],
|
||||
"hideParts": [ "left_sleeve", "right_sleeve", "right_arm", "left_arm", "head", "hat", "body", "jacket", "left_leg", "left_pants", "right_leg", "right_pants" ]
|
||||
}
|
114
.minecraft/.physics_mod_cache/cloth/Goat Beard Blonde.dae
Executable file
|
@ -0,0 +1,114 @@
|
|||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<COLLADA xmlns="http://www.collada.org/2005/11/COLLADASchema" version="1.4.1" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance">
|
||||
<asset>
|
||||
<contributor>
|
||||
<author>Blender User</author>
|
||||
<authoring_tool>Blender 3.4.0 commit date:2022-12-06, commit time:18:46, hash:a95bf1ac01be</authoring_tool>
|
||||
</contributor>
|
||||
<created>2023-02-25T14:00:53</created>
|
||||
<modified>2023-02-25T14:00:53</modified>
|
||||
<unit name="meter" meter="1"/>
|
||||
<up_axis>Z_UP</up_axis>
|
||||
</asset>
|
||||
<library_effects>
|
||||
<effect id="Beard-effect">
|
||||
<profile_COMMON>
|
||||
<technique sid="common">
|
||||
<lambert>
|
||||
<emission>
|
||||
<color sid="emission">0 0 0 1</color>
|
||||
</emission>
|
||||
<diffuse>
|
||||
<color sid="diffuse">0.8 0.8 0.8 1</color>
|
||||
</diffuse>
|
||||
<index_of_refraction>
|
||||
<float sid="ior">1.45</float>
|
||||
</index_of_refraction>
|
||||
</lambert>
|
||||
</technique>
|
||||
</profile_COMMON>
|
||||
</effect>
|
||||
</library_effects>
|
||||
<library_images/>
|
||||
<library_materials>
|
||||
<material id="Beard-material" name="Beard">
|
||||
<instance_effect url="#Beard-effect"/>
|
||||
</material>
|
||||
</library_materials>
|
||||
<library_geometries>
|
||||
<geometry id="Plane-mesh" name="Plane">
|
||||
<mesh>
|
||||
<source id="Plane-mesh-positions">
|
||||
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|
||||
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|
||||
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|
||||
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||||
<param name="Y" type="float"/>
|
||||
<param name="Z" type="float"/>
|
||||
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|
||||
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|
||||
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|
||||
<source id="Plane-mesh-normals">
|
||||
<float_array id="Plane-mesh-normals-array" count="3">0 0 -1</float_array>
|
||||
<technique_common>
|
||||
<accessor source="#Plane-mesh-normals-array" count="1" stride="3">
|
||||
<param name="X" type="float"/>
|
||||
<param name="Y" type="float"/>
|
||||
<param name="Z" type="float"/>
|
||||
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|
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|
||||
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|
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|
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||||
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|
||||
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|
||||
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|
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|
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|
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|
||||
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|
||||
<accessor source="#Plane-mesh-colors-Col-array" count="32" stride="4">
|
||||
<param name="R" type="float"/>
|
||||
<param name="G" type="float"/>
|
||||
<param name="B" type="float"/>
|
||||
<param name="A" type="float"/>
|
||||
</accessor>
|
||||
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|
||||
</source>
|
||||
<vertices id="Plane-mesh-vertices">
|
||||
<input semantic="POSITION" source="#Plane-mesh-positions"/>
|
||||
</vertices>
|
||||
<polylist material="Beard-material" count="8">
|
||||
<input semantic="VERTEX" source="#Plane-mesh-vertices" offset="0"/>
|
||||
<input semantic="NORMAL" source="#Plane-mesh-normals" offset="1"/>
|
||||
<input semantic="TEXCOORD" source="#Plane-mesh-map-0" offset="2" set="0"/>
|
||||
<input semantic="COLOR" source="#Plane-mesh-colors-Col" offset="3" set="0"/>
|
||||
<vcount>4 4 4 4 4 4 4 4 </vcount>
|
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<p>11 0 0 0 10 0 1 1 13 0 2 2 14 0 3 3 10 0 4 4 9 0 5 5 12 0 6 6 13 0 7 7 8 0 8 8 7 0 9 9 10 0 10 10 11 0 11 11 7 0 12 12 6 0 13 13 9 0 14 14 10 0 15 15 5 0 16 16 4 0 17 17 7 0 18 18 8 0 19 19 4 0 20 20 3 0 21 21 6 0 22 22 7 0 23 23 0 0 24 24 1 0 25 25 4 0 26 26 5 0 27 27 1 0 28 28 2 0 29 29 3 0 30 30 4 0 31 31</p>
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|
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</geometry>
|
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|
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<library_visual_scenes>
|
||||
<visual_scene id="Scene" name="Scene">
|
||||
<node id="Plane_001" name="Plane.001" type="NODE">
|
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<matrix sid="transform">1 0 0 0 0 1 0 0 0 0 1 0 0 0 0 1</matrix>
|
||||
<instance_geometry url="#Plane-mesh" name="Plane.001">
|
||||
<bind_material>
|
||||
<technique_common>
|
||||
<instance_material symbol="Beard-material" target="#Beard-material">
|
||||
<bind_vertex_input semantic="UVMap" input_semantic="TEXCOORD" input_set="0"/>
|
||||
</instance_material>
|
||||
</technique_common>
|
||||
</bind_material>
|
||||
</instance_geometry>
|
||||
</node>
|
||||
</visual_scene>
|
||||
</library_visual_scenes>
|
||||
<scene>
|
||||
<instance_visual_scene url="#Scene"/>
|
||||
</scene>
|
||||
</COLLADA>
|
BIN
.minecraft/.physics_mod_cache/cloth/Goat Beard Blonde.png
Executable file
After ![]() (image error) Size: 5.4 KiB |
5
.minecraft/.physics_mod_cache/cloth/Goat Beard Blonde.rules
Executable file
|
@ -0,0 +1,5 @@
|
|||
{
|
||||
"category": "Beards",
|
||||
"parts": [ "head" ],
|
||||
"ignoreParts": [ "hat" ]
|
||||
}
|
114
.minecraft/.physics_mod_cache/cloth/Goat Beard Brown.dae
Executable file
|
@ -0,0 +1,114 @@
|
|||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<COLLADA xmlns="http://www.collada.org/2005/11/COLLADASchema" version="1.4.1" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance">
|
||||
<asset>
|
||||
<contributor>
|
||||
<author>Blender User</author>
|
||||
<authoring_tool>Blender 3.4.0 commit date:2022-12-06, commit time:18:46, hash:a95bf1ac01be</authoring_tool>
|
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</contributor>
|
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<created>2023-02-25T14:00:53</created>
|
||||
<modified>2023-02-25T14:00:53</modified>
|
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<unit name="meter" meter="1"/>
|
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<up_axis>Z_UP</up_axis>
|
||||
</asset>
|
||||
<library_effects>
|
||||
<effect id="Beard-effect">
|
||||
<profile_COMMON>
|
||||
<technique sid="common">
|
||||
<lambert>
|
||||
<emission>
|
||||
<color sid="emission">0 0 0 1</color>
|
||||
</emission>
|
||||
<diffuse>
|
||||
<color sid="diffuse">0.8 0.8 0.8 1</color>
|
||||
</diffuse>
|
||||
<index_of_refraction>
|
||||
<float sid="ior">1.45</float>
|
||||
</index_of_refraction>
|
||||
</lambert>
|
||||
</technique>
|
||||
</profile_COMMON>
|
||||
</effect>
|
||||
</library_effects>
|
||||
<library_images/>
|
||||
<library_materials>
|
||||
<material id="Beard-material" name="Beard">
|
||||
<instance_effect url="#Beard-effect"/>
|
||||
</material>
|
||||
</library_materials>
|
||||
<library_geometries>
|
||||
<geometry id="Plane-mesh" name="Plane">
|
||||
<mesh>
|
||||
<source id="Plane-mesh-positions">
|
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|
||||
<technique_common>
|
||||
<accessor source="#Plane-mesh-positions-array" count="15" stride="3">
|
||||
<param name="X" type="float"/>
|
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<param name="Y" type="float"/>
|
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<param name="Z" type="float"/>
|
||||
</accessor>
|
||||
</technique_common>
|
||||
</source>
|
||||
<source id="Plane-mesh-normals">
|
||||
<float_array id="Plane-mesh-normals-array" count="3">0 0 -1</float_array>
|
||||
<technique_common>
|
||||
<accessor source="#Plane-mesh-normals-array" count="1" stride="3">
|
||||
<param name="X" type="float"/>
|
||||
<param name="Y" type="float"/>
|
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<param name="Z" type="float"/>
|
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</accessor>
|
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</technique_common>
|
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</source>
|
||||
<source id="Plane-mesh-map-0">
|
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<input semantic="COLOR" source="#Plane-mesh-colors-Col" offset="3" set="0"/>
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<visual_scene id="Scene" name="Scene">
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<matrix sid="transform">1 0 0 0 0 1 0 0 0 0 1 0 0 0 0 1</matrix>
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<instance_geometry url="#Plane-mesh" name="Plane.001">
|
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<bind_material>
|
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<technique_common>
|
||||
<instance_material symbol="Beard-material" target="#Beard-material">
|
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<bind_vertex_input semantic="UVMap" input_semantic="TEXCOORD" input_set="0"/>
|
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|
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|
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|
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|
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</node>
|
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|
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</library_visual_scenes>
|
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<scene>
|
||||
<instance_visual_scene url="#Scene"/>
|
||||
</scene>
|
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</COLLADA>
|
BIN
.minecraft/.physics_mod_cache/cloth/Goat Beard Brown.png
Executable file
After ![]() (image error) Size: 5.2 KiB |
5
.minecraft/.physics_mod_cache/cloth/Goat Beard Brown.rules
Executable file
|
@ -0,0 +1,5 @@
|
|||
{
|
||||
"category": "Beards",
|
||||
"parts": [ "head" ],
|
||||
"ignoreParts": [ "hat" ]
|
||||
}
|
114
.minecraft/.physics_mod_cache/cloth/Goat Beard Gray.dae
Executable file
|
@ -0,0 +1,114 @@
|
|||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<COLLADA xmlns="http://www.collada.org/2005/11/COLLADASchema" version="1.4.1" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance">
|
||||
<asset>
|
||||
<contributor>
|
||||
<author>Blender User</author>
|
||||
<authoring_tool>Blender 3.4.0 commit date:2022-12-06, commit time:18:46, hash:a95bf1ac01be</authoring_tool>
|
||||
</contributor>
|
||||
<created>2023-02-25T14:00:53</created>
|
||||
<modified>2023-02-25T14:00:53</modified>
|
||||
<unit name="meter" meter="1"/>
|
||||
<up_axis>Z_UP</up_axis>
|
||||
</asset>
|
||||
<library_effects>
|
||||
<effect id="Beard-effect">
|
||||
<profile_COMMON>
|
||||
<technique sid="common">
|
||||
<lambert>
|
||||
<emission>
|
||||
<color sid="emission">0 0 0 1</color>
|
||||
</emission>
|
||||
<diffuse>
|
||||
<color sid="diffuse">0.8 0.8 0.8 1</color>
|
||||
</diffuse>
|
||||
<index_of_refraction>
|
||||
<float sid="ior">1.45</float>
|
||||
</index_of_refraction>
|
||||
</lambert>
|
||||
</technique>
|
||||
</profile_COMMON>
|
||||
</effect>
|
||||
</library_effects>
|
||||
<library_images/>
|
||||
<library_materials>
|
||||
<material id="Beard-material" name="Beard">
|
||||
<instance_effect url="#Beard-effect"/>
|
||||
</material>
|
||||
</library_materials>
|
||||
<library_geometries>
|
||||
<geometry id="Plane-mesh" name="Plane">
|
||||
<mesh>
|
||||
<source id="Plane-mesh-positions">
|
||||
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|
||||
<technique_common>
|
||||
<accessor source="#Plane-mesh-positions-array" count="15" stride="3">
|
||||
<param name="X" type="float"/>
|
||||
<param name="Y" type="float"/>
|
||||
<param name="Z" type="float"/>
|
||||
</accessor>
|
||||
</technique_common>
|
||||
</source>
|
||||
<source id="Plane-mesh-normals">
|
||||
<float_array id="Plane-mesh-normals-array" count="3">0 0 -1</float_array>
|
||||
<technique_common>
|
||||
<accessor source="#Plane-mesh-normals-array" count="1" stride="3">
|
||||
<param name="X" type="float"/>
|
||||
<param name="Y" type="float"/>
|
||||
<param name="Z" type="float"/>
|
||||
</accessor>
|
||||
</technique_common>
|
||||
</source>
|
||||
<source id="Plane-mesh-map-0">
|
||||
<float_array id="Plane-mesh-map-0-array" count="64">0.1666666 0.5 0.5 0.5 0.5 0.8333333 0.1666666 0.8333333 0.5 0.5 0.8333334 0.5 0.8333334 0.8333333 0.5 0.8333333 0.1666666 0.1666666 0.5 0.1666666 0.5 0.5 0.1666666 0.5 0.5 0.1666666 0.8333334 0.1666666 0.8333334 0.5 0.5 0.5 0.1666666 -0.1666666 0.5 -0.1666666 0.5 0.1666666 0.1666666 0.1666666 0.5 -0.1666666 0.8333334 -0.1666666 0.8333334 0.1666666 0.5 0.1666666 0.1666666 -0.5 0.5 -0.5 0.5 -0.1666666 0.1666666 -0.1666666 0.5 -0.5 0.8333333 -0.5 0.8333334 -0.1666666 0.5 -0.1666666</float_array>
|
||||
<technique_common>
|
||||
<accessor source="#Plane-mesh-map-0-array" count="32" stride="2">
|
||||
<param name="S" type="float"/>
|
||||
<param name="T" type="float"/>
|
||||
</accessor>
|
||||
</technique_common>
|
||||
</source>
|
||||
<source id="Plane-mesh-colors-Col" name="Col">
|
||||
<float_array id="Plane-mesh-colors-Col-array" count="128">1 1 1 1 1 1 1 1 0 1 1 1 0 1 1 1 1 1 1 1 1 1 1 1 0 1 1 1 0 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1</float_array>
|
||||
<technique_common>
|
||||
<accessor source="#Plane-mesh-colors-Col-array" count="32" stride="4">
|
||||
<param name="R" type="float"/>
|
||||
<param name="G" type="float"/>
|
||||
<param name="B" type="float"/>
|
||||
<param name="A" type="float"/>
|
||||
</accessor>
|
||||
</technique_common>
|
||||
</source>
|
||||
<vertices id="Plane-mesh-vertices">
|
||||
<input semantic="POSITION" source="#Plane-mesh-positions"/>
|
||||
</vertices>
|
||||
<polylist material="Beard-material" count="8">
|
||||
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|
||||
<input semantic="NORMAL" source="#Plane-mesh-normals" offset="1"/>
|
||||
<input semantic="TEXCOORD" source="#Plane-mesh-map-0" offset="2" set="0"/>
|
||||
<input semantic="COLOR" source="#Plane-mesh-colors-Col" offset="3" set="0"/>
|
||||
<vcount>4 4 4 4 4 4 4 4 </vcount>
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<instance_visual_scene url="#Scene"/>
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|
BIN
.minecraft/.physics_mod_cache/cloth/Goat Beard Gray.png
Executable file
After ![]() (image error) Size: 5.3 KiB |
5
.minecraft/.physics_mod_cache/cloth/Goat Beard Gray.rules
Executable file
|
@ -0,0 +1,5 @@
|
|||
{
|
||||
"category": "Beards",
|
||||
"parts": [ "head" ],
|
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"ignoreParts": [ "hat" ]
|
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}
|
114
.minecraft/.physics_mod_cache/cloth/Goat Beard Red.dae
Executable file
|
@ -0,0 +1,114 @@
|
|||
<?xml version="1.0" encoding="utf-8"?>
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<COLLADA xmlns="http://www.collada.org/2005/11/COLLADASchema" version="1.4.1" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance">
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|
BIN
.minecraft/.physics_mod_cache/cloth/Goat Beard Red.png
Executable file
After ![]() (image error) Size: 5.3 KiB |
5
.minecraft/.physics_mod_cache/cloth/Goat Beard Red.rules
Executable file
|
@ -0,0 +1,5 @@
|
|||
{
|
||||
"category": "Beards",
|
||||
"parts": [ "head" ],
|
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"ignoreParts": [ "hat" ]
|
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}
|
114
.minecraft/.physics_mod_cache/cloth/Goat Mustache Beard Blonde.dae
Executable file
|
@ -0,0 +1,114 @@
|
|||
<?xml version="1.0" encoding="utf-8"?>
|
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<COLLADA xmlns="http://www.collada.org/2005/11/COLLADASchema" version="1.4.1" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance">
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<asset>
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<contributor>
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<lambert>
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|
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<color sid="diffuse">0.8 0.8 0.8 1</color>
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|
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|
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||||
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|
BIN
.minecraft/.physics_mod_cache/cloth/Goat Mustache Beard Blonde.png
Executable file
After ![]() (image error) Size: 5.4 KiB |
5
.minecraft/.physics_mod_cache/cloth/Goat Mustache Beard Blonde.rules
Executable file
|
@ -0,0 +1,5 @@
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|||
{
|
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"category": "Beards",
|
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"parts": [ "head" ],
|
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"ignoreParts": [ "hat" ]
|
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}
|
114
.minecraft/.physics_mod_cache/cloth/Goat Mustache Beard Brown.dae
Executable file
|
@ -0,0 +1,114 @@
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<?xml version="1.0" encoding="utf-8"?>
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|
BIN
.minecraft/.physics_mod_cache/cloth/Goat Mustache Beard Brown.png
Executable file
After ![]() (image error) Size: 5.2 KiB |
5
.minecraft/.physics_mod_cache/cloth/Goat Mustache Beard Brown.rules
Executable file
|
@ -0,0 +1,5 @@
|
|||
{
|
||||
"category": "Beards",
|
||||
"parts": [ "head" ],
|
||||
"ignoreParts": [ "hat" ]
|
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}
|
114
.minecraft/.physics_mod_cache/cloth/Goat Mustache Beard Gray.dae
Executable file
|
@ -0,0 +1,114 @@
|
|||
<?xml version="1.0" encoding="utf-8"?>
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<COLLADA xmlns="http://www.collada.org/2005/11/COLLADASchema" version="1.4.1" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance">
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||||
<input semantic="VERTEX" source="#Plane-mesh-vertices" offset="0"/>
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<input semantic="NORMAL" source="#Plane-mesh-normals" offset="1"/>
|
||||
<input semantic="TEXCOORD" source="#Plane-mesh-map-0" offset="2" set="0"/>
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||||
<input semantic="COLOR" source="#Plane-mesh-colors-Col" offset="3" set="0"/>
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<vcount>4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 </vcount>
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<p>36 0 0 0 9 0 1 1 1 0 2 2 13 0 3 3 21 0 4 4 6 0 5 5 7 0 6 6 26 0 7 7 26 0 8 8 7 0 9 9 8 0 10 10 31 0 11 11 31 0 12 12 8 0 13 13 9 0 14 14 36 0 15 15 3 0 16 16 35 0 17 17 40 0 18 18 2 0 19 19 4 0 20 20 30 0 21 21 35 0 22 22 3 0 23 23 29 0 24 24 28 0 25 25 33 0 26 26 34 0 27 27 28 0 28 28 27 0 29 29 32 0 30 30 33 0 31 31 5 0 32 32 25 0 33 33 30 0 34 34 4 0 35 35 24 0 36 36 23 0 37 37 28 0 38 38 29 0 39 39 23 0 40 40 22 0 41 41 27 0 42 42 28 0 43 43 20 0 44 44 19 0 45 45 23 0 46 46 24 0 47 47 19 0 48 48 18 0 49 49 22 0 50 50 23 0 51 51 10 0 52 52 11 0 53 53 19 0 54 54 20 0 55 55 11 0 56 56 12 0 57 57 18 0 58 58 19 0 59 59 2 0 60 60 40 0 61 61 17 0 62 62 0 0 63 63 40 0 64 64 39 0 65 65 16 0 66 66 17 0 67 67 39 0 68 68 38 0 69 69 15 0 70 70 16 0 71 71 38 0 72 72 37 0 73 73 14 0 74 74 15 0 75 75 37 0 76 76 36 0 77 77 13 0 78 78 14 0 79 79</p>
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</geometry>
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</library_geometries>
|
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<library_visual_scenes>
|
||||
<visual_scene id="Scene" name="Scene">
|
||||
<node id="Plane_001" name="Plane.001" type="NODE">
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<matrix sid="transform">1 0 0 0 0 1 0 0 0 0 1 0 0 0 0 1</matrix>
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<instance_geometry url="#Plane-mesh" name="Plane.001">
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<bind_material>
|
||||
<technique_common>
|
||||
<instance_material symbol="Beard-material" target="#Beard-material">
|
||||
<bind_vertex_input semantic="UVMap" input_semantic="TEXCOORD" input_set="0"/>
|
||||
</instance_material>
|
||||
</technique_common>
|
||||
</bind_material>
|
||||
</instance_geometry>
|
||||
</node>
|
||||
</visual_scene>
|
||||
</library_visual_scenes>
|
||||
<scene>
|
||||
<instance_visual_scene url="#Scene"/>
|
||||
</scene>
|
||||
</COLLADA>
|
BIN
.minecraft/.physics_mod_cache/cloth/Goat Mustache Beard Gray.png
Executable file
After ![]() (image error) Size: 5.3 KiB |
5
.minecraft/.physics_mod_cache/cloth/Goat Mustache Beard Gray.rules
Executable file
|
@ -0,0 +1,5 @@
|
|||
{
|
||||
"category": "Beards",
|
||||
"parts": [ "head" ],
|
||||
"ignoreParts": [ "hat" ]
|
||||
}
|
114
.minecraft/.physics_mod_cache/cloth/Goat Mustache Beard Red.dae
Executable file
|
@ -0,0 +1,114 @@
|
|||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<COLLADA xmlns="http://www.collada.org/2005/11/COLLADASchema" version="1.4.1" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance">
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<asset>
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<contributor>
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<author>Blender User</author>
|
||||
<authoring_tool>Blender 3.4.0 commit date:2022-12-06, commit time:18:46, hash:a95bf1ac01be</authoring_tool>
|
||||
</contributor>
|
||||
<created>2023-02-25T14:00:27</created>
|
||||
<modified>2023-02-25T14:00:27</modified>
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<unit name="meter" meter="1"/>
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||||
<up_axis>Z_UP</up_axis>
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</asset>
|
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<library_effects>
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||||
<effect id="Beard-effect">
|
||||
<profile_COMMON>
|
||||
<technique sid="common">
|
||||
<lambert>
|
||||
<emission>
|
||||
<color sid="emission">0 0 0 1</color>
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</emission>
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<diffuse>
|
||||
<color sid="diffuse">0.8 0.8 0.8 1</color>
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</diffuse>
|
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<index_of_refraction>
|
||||
<float sid="ior">1.45</float>
|
||||
</index_of_refraction>
|
||||
</lambert>
|
||||
</technique>
|
||||
</profile_COMMON>
|
||||
</effect>
|
||||
</library_effects>
|
||||
<library_images/>
|
||||
<library_materials>
|
||||
<material id="Beard-material" name="Beard">
|
||||
<instance_effect url="#Beard-effect"/>
|
||||
</material>
|
||||
</library_materials>
|
||||
<library_geometries>
|
||||
<geometry id="Plane-mesh" name="Plane">
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<mesh>
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<source id="Plane-mesh-positions">
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<technique_common>
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<accessor source="#Plane-mesh-positions-array" count="41" stride="3">
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<param name="X" type="float"/>
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<param name="Y" type="float"/>
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<param name="Z" type="float"/>
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</accessor>
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</technique_common>
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</source>
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<source id="Plane-mesh-normals">
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<float_array id="Plane-mesh-normals-array" count="3">0 0 -1</float_array>
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<technique_common>
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<accessor source="#Plane-mesh-normals-array" count="1" stride="3">
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<param name="X" type="float"/>
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<param name="Y" type="float"/>
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<param name="Z" type="float"/>
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</accessor>
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</technique_common>
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</source>
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<source id="Plane-mesh-map-0">
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<param name="S" type="float"/>
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<param name="T" type="float"/>
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</accessor>
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</technique_common>
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</source>
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<source id="Plane-mesh-colors-Col" name="Col">
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</technique_common>
|
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</source>
|
||||
<vertices id="Plane-mesh-vertices">
|
||||
<input semantic="POSITION" source="#Plane-mesh-positions"/>
|
||||
</vertices>
|
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<polylist material="Beard-material" count="20">
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<input semantic="VERTEX" source="#Plane-mesh-vertices" offset="0"/>
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<input semantic="NORMAL" source="#Plane-mesh-normals" offset="1"/>
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<input semantic="TEXCOORD" source="#Plane-mesh-map-0" offset="2" set="0"/>
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<input semantic="COLOR" source="#Plane-mesh-colors-Col" offset="3" set="0"/>
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<vcount>4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 </vcount>
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|
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</library_geometries>
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||||
<library_visual_scenes>
|
||||
<visual_scene id="Scene" name="Scene">
|
||||
<node id="Plane_001" name="Plane.001" type="NODE">
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||||
<matrix sid="transform">1 0 0 0 0 1 0 0 0 0 1 0 0 0 0 1</matrix>
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||||
<instance_geometry url="#Plane-mesh" name="Plane.001">
|
||||
<bind_material>
|
||||
<technique_common>
|
||||
<instance_material symbol="Beard-material" target="#Beard-material">
|
||||
<bind_vertex_input semantic="UVMap" input_semantic="TEXCOORD" input_set="0"/>
|
||||
</instance_material>
|
||||
</technique_common>
|
||||
</bind_material>
|
||||
</instance_geometry>
|
||||
</node>
|
||||
</visual_scene>
|
||||
</library_visual_scenes>
|
||||
<scene>
|
||||
<instance_visual_scene url="#Scene"/>
|
||||
</scene>
|
||||
</COLLADA>
|
BIN
.minecraft/.physics_mod_cache/cloth/Goat Mustache Beard Red.png
Executable file
After ![]() (image error) Size: 5.3 KiB |
5
.minecraft/.physics_mod_cache/cloth/Goat Mustache Beard Red.rules
Executable file
|
@ -0,0 +1,5 @@
|
|||
{
|
||||
"category": "Beards",
|
||||
"parts": [ "head" ],
|
||||
"ignoreParts": [ "hat" ]
|
||||
}
|
114
.minecraft/.physics_mod_cache/cloth/Grass Skirt.dae
Executable file
BIN
.minecraft/.physics_mod_cache/cloth/Grass Skirt.png
Executable file
After ![]() (image error) Size: 5.4 KiB |
5
.minecraft/.physics_mod_cache/cloth/Grass Skirt.rules
Executable file
|
@ -0,0 +1,5 @@
|
|||
{
|
||||
"category": "Skirts",
|
||||
"hideArmor": [ "legs" ],
|
||||
"parts": [ "body" ]
|
||||
}
|