update: updated all the mods to the most recent version
10
.gitignore
vendored
Normal file
|
@ -0,0 +1,10 @@
|
|||
./.minecraft/saves/*
|
||||
./.minecraft/screenshots/*
|
||||
./.minecraft/notes/*
|
||||
./.minecraft/Xaero*
|
||||
./.minecraft/.cache/*
|
||||
./.minecraft/Distant_Horizons_server_data/*
|
||||
./.minecraft/server*
|
||||
./.minecraft/usercache.json
|
||||
./.minecraft/*.log
|
||||
./.minecraft/logs/*
|
1
.minecraft/.cache/quilt_loader/comms.cp
Normal file
BIN
.minecraft/.cache/quilt_loader/transform-cache-client/files.zip
Normal file
114
.minecraft/.physics_mod_cache/cloth/Balloon Head.dae
Executable file
BIN
.minecraft/.physics_mod_cache/cloth/Balloon Head.png
Executable file
After Width: | Height: | Size: 546 B |
9
.minecraft/.physics_mod_cache/cloth/Balloon Head.rules
Executable file
|
@ -0,0 +1,9 @@
|
|||
{
|
||||
"category": "Head",
|
||||
"hideArmor": [ "head" ],
|
||||
"specialTexture": "minecraft:playerskin",
|
||||
"hideParts": [ "head", "hat" ],
|
||||
"ignoreParts": [ "head", "hat" ],
|
||||
"hideArmor": [ "head" ],
|
||||
"parts": [ "head" ]
|
||||
}
|
114
.minecraft/.physics_mod_cache/cloth/Bat Cape.dae
Executable file
BIN
.minecraft/.physics_mod_cache/cloth/Bat Cape.png
Executable file
After Width: | Height: | Size: 1.3 KiB |
4
.minecraft/.physics_mod_cache/cloth/Bat Cape.rules
Executable file
|
@ -0,0 +1,4 @@
|
|||
{
|
||||
"category": "Back",
|
||||
"parts": [ "body" ]
|
||||
}
|
114
.minecraft/.physics_mod_cache/cloth/Black Coat - Gold Trim.dae
Executable file
BIN
.minecraft/.physics_mod_cache/cloth/Black Coat - Gold Trim.png
Executable file
After Width: | Height: | Size: 6.2 KiB |
7
.minecraft/.physics_mod_cache/cloth/Black Coat - Gold Trim.rules
Executable file
|
@ -0,0 +1,7 @@
|
|||
{
|
||||
"category": "Body",
|
||||
"parts": [ "body" ],
|
||||
"breaks": [ "Back", "Accessories", "Skirts" ],
|
||||
"hideArmor": [ "chest" ],
|
||||
"ignoreParts": [ "left_sleeve", "right_sleeve", "right_arm", "left_arm" ]
|
||||
}
|
114
.minecraft/.physics_mod_cache/cloth/Black Coat.dae
Executable file
BIN
.minecraft/.physics_mod_cache/cloth/Black Coat.png
Executable file
After Width: | Height: | Size: 5.2 KiB |
7
.minecraft/.physics_mod_cache/cloth/Black Coat.rules
Executable file
|
@ -0,0 +1,7 @@
|
|||
{
|
||||
"category": "Body",
|
||||
"parts": [ "body" ],
|
||||
"breaks": [ "Back", "Accessories", "Skirts" ],
|
||||
"hideArmor": [ "chest" ],
|
||||
"ignoreParts": [ "left_sleeve", "right_sleeve", "right_arm", "left_arm" ]
|
||||
}
|
114
.minecraft/.physics_mod_cache/cloth/Black Sleeve - Gold Trim - Left.dae
Executable file
BIN
.minecraft/.physics_mod_cache/cloth/Black Sleeve - Gold Trim - Left.png
Executable file
After Width: | Height: | Size: 6.2 KiB |
|
@ -0,0 +1,5 @@
|
|||
{
|
||||
"category": "Left Arm",
|
||||
"parts": [ "left_arm" ],
|
||||
"ignoreParts": [ "body", "jacket", "head", "hat" ]
|
||||
}
|
114
.minecraft/.physics_mod_cache/cloth/Black Sleeve - Gold Trim - Right.dae
Executable file
BIN
.minecraft/.physics_mod_cache/cloth/Black Sleeve - Gold Trim - Right.png
Executable file
After Width: | Height: | Size: 6.2 KiB |
|
@ -0,0 +1,5 @@
|
|||
{
|
||||
"category": "Right Arm",
|
||||
"parts": [ "right_arm" ],
|
||||
"ignoreParts": [ "body", "jacket", "head", "hat" ]
|
||||
}
|
114
.minecraft/.physics_mod_cache/cloth/Black Sleeve - Left.dae
Executable file
BIN
.minecraft/.physics_mod_cache/cloth/Black Sleeve - Left.png
Executable file
After Width: | Height: | Size: 5.2 KiB |
5
.minecraft/.physics_mod_cache/cloth/Black Sleeve - Left.rules
Executable file
|
@ -0,0 +1,5 @@
|
|||
{
|
||||
"category": "Left Arm",
|
||||
"parts": [ "left_arm" ],
|
||||
"ignoreParts": [ "body", "jacket", "head", "hat" ]
|
||||
}
|
114
.minecraft/.physics_mod_cache/cloth/Black Sleeve - Right.dae
Executable file
BIN
.minecraft/.physics_mod_cache/cloth/Black Sleeve - Right.png
Executable file
After Width: | Height: | Size: 5.2 KiB |
5
.minecraft/.physics_mod_cache/cloth/Black Sleeve - Right.rules
Executable file
|
@ -0,0 +1,5 @@
|
|||
{
|
||||
"category": "Right Arm",
|
||||
"parts": [ "right_arm" ],
|
||||
"ignoreParts": [ "body", "jacket", "head", "hat" ]
|
||||
}
|
118
.minecraft/.physics_mod_cache/cloth/Curly Hair Blonde.dae
Executable file
BIN
.minecraft/.physics_mod_cache/cloth/Curly Hair Blonde.png
Executable file
After Width: | Height: | Size: 5.4 KiB |
5
.minecraft/.physics_mod_cache/cloth/Curly Hair Blonde.rules
Executable file
|
@ -0,0 +1,5 @@
|
|||
{
|
||||
"category": "Head",
|
||||
"hideArmor": [ "head" ],
|
||||
"parts": [ "head" ]
|
||||
}
|
118
.minecraft/.physics_mod_cache/cloth/Curly Hair Brown.dae
Executable file
BIN
.minecraft/.physics_mod_cache/cloth/Curly Hair Brown.png
Executable file
After Width: | Height: | Size: 5.2 KiB |
5
.minecraft/.physics_mod_cache/cloth/Curly Hair Brown.rules
Executable file
|
@ -0,0 +1,5 @@
|
|||
{
|
||||
"category": "Head",
|
||||
"hideArmor": [ "head" ],
|
||||
"parts": [ "head" ]
|
||||
}
|
118
.minecraft/.physics_mod_cache/cloth/Curly Hair Gray.dae
Executable file
BIN
.minecraft/.physics_mod_cache/cloth/Curly Hair Gray.png
Executable file
After Width: | Height: | Size: 5.3 KiB |
5
.minecraft/.physics_mod_cache/cloth/Curly Hair Gray.rules
Executable file
|
@ -0,0 +1,5 @@
|
|||
{
|
||||
"category": "Head",
|
||||
"hideArmor": [ "head" ],
|
||||
"parts": [ "head" ]
|
||||
}
|
118
.minecraft/.physics_mod_cache/cloth/Curly Hair Red.dae
Executable file
BIN
.minecraft/.physics_mod_cache/cloth/Curly Hair Red.png
Executable file
After Width: | Height: | Size: 5.3 KiB |
5
.minecraft/.physics_mod_cache/cloth/Curly Hair Red.rules
Executable file
|
@ -0,0 +1,5 @@
|
|||
{
|
||||
"category": "Head",
|
||||
"hideArmor": [ "head" ],
|
||||
"parts": [ "head" ]
|
||||
}
|
114
.minecraft/.physics_mod_cache/cloth/Curtain.dae
Executable file
BIN
.minecraft/.physics_mod_cache/cloth/Curtain.png
Executable file
After Width: | Height: | Size: 1.3 KiB |
4
.minecraft/.physics_mod_cache/cloth/Curtain.rules
Executable file
|
@ -0,0 +1,4 @@
|
|||
{
|
||||
"category": "Back",
|
||||
"parts": [ "body" ]
|
||||
}
|
117
.minecraft/.physics_mod_cache/cloth/Dragon Wings.dae
Executable file
BIN
.minecraft/.physics_mod_cache/cloth/Dragon Wings.png
Executable file
After Width: | Height: | Size: 983 B |
4
.minecraft/.physics_mod_cache/cloth/Dragon Wings.rules
Executable file
|
@ -0,0 +1,4 @@
|
|||
{
|
||||
"category": "Elytra",
|
||||
"parts": [ "body" ]
|
||||
}
|
114
.minecraft/.physics_mod_cache/cloth/Flag Cape.dae
Executable file
BIN
.minecraft/.physics_mod_cache/cloth/Flag Cape.png
Executable file
After Width: | Height: | Size: 2.3 KiB |
4
.minecraft/.physics_mod_cache/cloth/Flag Cape.rules
Executable file
|
@ -0,0 +1,4 @@
|
|||
{
|
||||
"category": "Back",
|
||||
"parts": [ "body" ]
|
||||
}
|
114
.minecraft/.physics_mod_cache/cloth/Full Beard Blonde.dae
Executable file
|
@ -0,0 +1,114 @@
|
|||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<COLLADA xmlns="http://www.collada.org/2005/11/COLLADASchema" version="1.4.1" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance">
|
||||
<asset>
|
||||
<contributor>
|
||||
<author>Blender User</author>
|
||||
<authoring_tool>Blender 3.4.0 commit date:2022-12-06, commit time:18:46, hash:a95bf1ac01be</authoring_tool>
|
||||
</contributor>
|
||||
<created>2023-02-25T14:07:18</created>
|
||||
<modified>2023-02-25T14:07:18</modified>
|
||||
<unit name="meter" meter="1"/>
|
||||
<up_axis>Z_UP</up_axis>
|
||||
</asset>
|
||||
<library_effects>
|
||||
<effect id="Beard-effect">
|
||||
<profile_COMMON>
|
||||
<technique sid="common">
|
||||
<lambert>
|
||||
<emission>
|
||||
<color sid="emission">0 0 0 1</color>
|
||||
</emission>
|
||||
<diffuse>
|
||||
<color sid="diffuse">0.8 0.8 0.8 1</color>
|
||||
</diffuse>
|
||||
<index_of_refraction>
|
||||
<float sid="ior">1.45</float>
|
||||
</index_of_refraction>
|
||||
</lambert>
|
||||
</technique>
|
||||
</profile_COMMON>
|
||||
</effect>
|
||||
</library_effects>
|
||||
<library_images/>
|
||||
<library_materials>
|
||||
<material id="Beard-material" name="Beard">
|
||||
<instance_effect url="#Beard-effect"/>
|
||||
</material>
|
||||
</library_materials>
|
||||
<library_geometries>
|
||||
<geometry id="Plane_004-mesh" name="Plane.004">
|
||||
<mesh>
|
||||
<source id="Plane_004-mesh-positions">
|
||||
<float_array id="Plane_004-mesh-positions-array" count="123">-0.2233415 -0.1184082 -0.2845638 -0.2233415 -0.04396098 -0.2845638 -0.2233415 0.03048616 -0.2845638 -0.2233415 0.1049334 -0.2845638 0.2233415 0.1049333 -0.2845638 0.2233415 0.03048616 -0.2845638 0.2233415 -0.04396098 -0.2845638 0.2233415 -0.1184082 -0.2845638 -0.07444715 0.2538278 -0.2845638 0 0.2538278 -0.2845638 0.07444721 0.2538278 -0.2845638 0.1488944 -0.1928554 -0.2845638 0.07444715 -0.1928554 -0.2845638 0 -0.1928554 -0.2845638 -0.07444721 -0.1928554 -0.2845638 -0.1488944 -0.1928554 -0.2845638 0.1488944 0.1793805 -0.2845638 0.07444715 0.1793805 -0.2845638 0 0.1793805 -0.2845638 -0.07444721 0.1793805 -0.2845638 -0.1488944 0.1793805 -0.2845638 0.1488944 0.1049333 -0.2845638 0.07444715 0.1049333 -0.2845638 0 0.1049333 -0.2845638 -0.07444721 0.1049334 -0.2845638 -0.1488944 0.1049334 -0.2845638 0.1488944 0.03048616 -0.2845638 0.07444715 0.03048616 -0.2845638 0 0.03048616 -0.2845638 -0.07444721 0.03048616 -0.2845638 -0.1488944 0.03048616 -0.2845638 0.1488944 -0.04396098 -0.2845638 0.07444715 -0.04396098 -0.2845638 0 -0.04396098 -0.2845638 -0.07444721 -0.04396098 -0.2845638 -0.1488944 -0.04396098 -0.2845638 0.1488944 -0.1184082 -0.2845638 0.07444715 -0.1184082 -0.2845638 0 -0.1184082 -0.2845638 -0.07444721 -0.1184082 -0.2845638 -0.1488944 -0.1184082 -0.2845638</float_array>
|
||||
<technique_common>
|
||||
<accessor source="#Plane_004-mesh-positions-array" count="41" stride="3">
|
||||
<param name="X" type="float"/>
|
||||
<param name="Y" type="float"/>
|
||||
<param name="Z" type="float"/>
|
||||
</accessor>
|
||||
</technique_common>
|
||||
</source>
|
||||
<source id="Plane_004-mesh-normals">
|
||||
<float_array id="Plane_004-mesh-normals-array" count="3">0 0 -1</float_array>
|
||||
<technique_common>
|
||||
<accessor source="#Plane_004-mesh-normals-array" count="1" stride="3">
|
||||
<param name="X" type="float"/>
|
||||
<param name="Y" type="float"/>
|
||||
<param name="Z" type="float"/>
|
||||
</accessor>
|
||||
</technique_common>
|
||||
</source>
|
||||
<source id="Plane_004-mesh-map-0">
|
||||
<float_array id="Plane_004-mesh-map-0-array" count="208">1.166667 0.1666666 1.5 0.1666666 1.5 0.5 1.166667 0.5 1.166667 0.5 1.5 0.5 1.5 0.8333333 1.166667 0.8333333 1.166667 0.8333333 1.5 0.8333333 1.5 1.166667 1.166667 1.166667 -0.5 0.8333334 -0.1666666 0.8333333 -0.1666666 1.166667 -0.5 1.166667 -0.1666666 0.8333333 0.1666666 0.8333333 0.1666666 1.166667 -0.1666666 1.166667 0.8333334 0.8333333 1.166667 0.8333333 1.166667 1.166667 0.8333334 1.166667 -0.5 0.5 -0.1666666 0.5 -0.1666666 0.8333333 -0.5 0.8333334 -0.1666666 0.5 0.1666666 0.5 0.1666666 0.8333333 -0.1666666 0.8333333 0.1666666 0.5 0.5 0.5 0.5 0.8333333 0.1666666 0.8333333 0.5 0.5 0.8333334 0.5 0.8333334 0.8333333 0.5 0.8333333 0.8333334 0.5 1.166667 0.5 1.166667 0.8333333 0.8333334 0.8333333 -0.5 0.1666666 -0.1666666 0.1666666 -0.1666666 0.5 -0.5 0.5 -0.1666666 0.1666666 0.1666666 0.1666666 0.1666666 0.5 -0.1666666 0.5 0.1666666 0.1666666 0.5 0.1666666 0.5 0.5 0.1666666 0.5 0.5 0.1666666 0.8333334 0.1666666 0.8333334 0.5 0.5 0.5 0.8333334 0.1666666 1.166667 0.1666666 1.166667 0.5 0.8333334 0.5 -0.1666666 -0.1666666 0.1666666 -0.1666666 0.1666666 0.1666666 -0.1666666 0.1666666 0.1666666 -0.1666666 0.5 -0.1666666 0.5 0.1666666 0.1666666 0.1666666 0.5 -0.1666666 0.8333334 -0.1666666 0.8333334 0.1666666 0.5 0.1666666 0.8333334 -0.1666666 1.166667 -0.1666666 1.166667 0.1666666 0.8333334 0.1666666 0.1666666 -0.5 0.5 -0.5 0.5 -0.1666666 0.1666666 -0.1666666 0.5 -0.5 0.8333333 -0.5 0.8333334 -0.1666666 0.5 -0.1666666 -0.1666666 1.166667 0.1666666 1.166667 0.1666666 1.5 -0.1666666 1.5 0.1666666 1.166667 0.5 1.166667 0.5 1.5 0.1666666 1.5 0.5 1.166667 0.8333334 1.166667 0.8333334 1.5 0.5 1.5 0.8333334 1.166667 1.166667 1.166667 1.166667 1.5 0.8333334 1.5</float_array>
|
||||
<technique_common>
|
||||
<accessor source="#Plane_004-mesh-map-0-array" count="104" stride="2">
|
||||
<param name="S" type="float"/>
|
||||
<param name="T" type="float"/>
|
||||
</accessor>
|
||||
</technique_common>
|
||||
</source>
|
||||
<source id="Plane_004-mesh-colors-Col" name="Col">
|
||||
<float_array id="Plane_004-mesh-colors-Col-array" count="416">1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 0 1 1 1 0 1 1 1 0 1 1 1 0 1 1 1 0 1 1 1 0 1 1 1 0 1 1 1 0 1 1 1 0 1 1 1 0 1 1 1 0 1 1 1 0 1 1 1 0 1 1 1 0 1 1 1 0 1 1 1 0 1 1 1 0 1 1 1 0 1 1 1 1 1 1 1 1 1 1 1 0 1 1 1 0 1 1 1 1 1 1 1 1 1 1 1 0 1 1 1 0 1 1 1 1 1 1 1 1 1 1 1 0 1 1 1 0 1 1 1 1 1 1 1 1 1 1 1 0 1 1 1 0 1 1 1 1 1 1 1 1 1 1 1 0 1 1 1 0 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 0 1 1 1 0 1 1 1 0 1 1 1 0 1 1 1 0 1 1 1 0 1 1 1 0 1 1 1 0 1 1 1 0 1 1 1 0 1 1 1 0 1 1 1 0 1 1 1 0 1 1 1 0 1 1 1 0 1 1 1 0 1 1 1</float_array>
|
||||
<technique_common>
|
||||
<accessor source="#Plane_004-mesh-colors-Col-array" count="104" stride="4">
|
||||
<param name="R" type="float"/>
|
||||
<param name="G" type="float"/>
|
||||
<param name="B" type="float"/>
|
||||
<param name="A" type="float"/>
|
||||
</accessor>
|
||||
</technique_common>
|
||||
</source>
|
||||
<vertices id="Plane_004-mesh-vertices">
|
||||
<input semantic="POSITION" source="#Plane_004-mesh-positions"/>
|
||||
</vertices>
|
||||
<polylist material="Beard-material" count="26">
|
||||
<input semantic="VERTEX" source="#Plane_004-mesh-vertices" offset="0"/>
|
||||
<input semantic="NORMAL" source="#Plane_004-mesh-normals" offset="1"/>
|
||||
<input semantic="TEXCOORD" source="#Plane_004-mesh-map-0" offset="2" set="0"/>
|
||||
<input semantic="COLOR" source="#Plane_004-mesh-colors-Col" offset="3" set="0"/>
|
||||
<vcount>4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 </vcount>
|
||||
<p>21 0 0 0 4 0 1 1 5 0 2 2 26 0 3 3 26 0 4 4 5 0 5 5 6 0 6 6 31 0 7 7 31 0 8 8 6 0 9 9 7 0 10 10 36 0 11 11 1 0 12 12 35 0 13 13 40 0 14 14 0 0 15 15 35 0 16 16 34 0 17 17 39 0 18 18 40 0 19 19 32 0 20 20 31 0 21 21 36 0 22 22 37 0 23 23 2 0 24 24 30 0 25 25 35 0 26 26 1 0 27 27 30 0 28 28 29 0 29 29 34 0 30 30 35 0 31 31 29 0 32 32 28 0 33 33 33 0 34 34 34 0 35 35 28 0 36 36 27 0 37 37 32 0 38 38 33 0 39 39 27 0 40 40 26 0 41 41 31 0 42 42 32 0 43 43 3 0 44 44 25 0 45 45 30 0 46 46 2 0 47 47 25 0 48 48 24 0 49 49 29 0 50 50 30 0 51 51 24 0 52 52 23 0 53 53 28 0 54 54 29 0 55 55 23 0 56 56 22 0 57 57 27 0 58 58 28 0 59 59 22 0 60 60 21 0 61 61 26 0 62 62 27 0 63 63 20 0 64 64 19 0 65 65 24 0 66 66 25 0 67 67 19 0 68 68 18 0 69 69 23 0 70 70 24 0 71 71 18 0 72 72 17 0 73 73 22 0 74 74 23 0 75 75 17 0 76 76 16 0 77 77 21 0 78 78 22 0 79 79 8 0 80 80 9 0 81 81 18 0 82 82 19 0 83 83 9 0 84 84 10 0 85 85 17 0 86 86 18 0 87 87 40 0 88 88 39 0 89 89 14 0 90 90 15 0 91 91 39 0 92 92 38 0 93 93 13 0 94 94 14 0 95 95 38 0 96 96 37 0 97 97 12 0 98 98 13 0 99 99 37 0 100 100 36 0 101 101 11 0 102 102 12 0 103 103</p>
|
||||
</polylist>
|
||||
</mesh>
|
||||
</geometry>
|
||||
</library_geometries>
|
||||
<library_visual_scenes>
|
||||
<visual_scene id="Scene" name="Scene">
|
||||
<node id="Beard_Base" name="Beard Base" type="NODE">
|
||||
<matrix sid="transform">1 0 0 0 0 1 0 0 0 0 1 0 0 0 0 1</matrix>
|
||||
<instance_geometry url="#Plane_004-mesh" name="Beard Base">
|
||||
<bind_material>
|
||||
<technique_common>
|
||||
<instance_material symbol="Beard-material" target="#Beard-material">
|
||||
<bind_vertex_input semantic="UVMap" input_semantic="TEXCOORD" input_set="0"/>
|
||||
</instance_material>
|
||||
</technique_common>
|
||||
</bind_material>
|
||||
</instance_geometry>
|
||||
</node>
|
||||
</visual_scene>
|
||||
</library_visual_scenes>
|
||||
<scene>
|
||||
<instance_visual_scene url="#Scene"/>
|
||||
</scene>
|
||||
</COLLADA>
|
BIN
.minecraft/.physics_mod_cache/cloth/Full Beard Blonde.png
Executable file
After Width: | Height: | Size: 5.4 KiB |
5
.minecraft/.physics_mod_cache/cloth/Full Beard Blonde.rules
Executable file
|
@ -0,0 +1,5 @@
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{
|
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"category": "Beards",
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||||
"parts": [ "head" ],
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"ignoreParts": [ "hat" ]
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}
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114
.minecraft/.physics_mod_cache/cloth/Full Beard Brown.dae
Executable file
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@ -0,0 +1,114 @@
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<?xml version="1.0" encoding="utf-8"?>
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</library_effects>
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<library_images/>
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<material id="Beard-material" name="Beard">
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<technique_common>
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|
BIN
.minecraft/.physics_mod_cache/cloth/Full Beard Brown.png
Executable file
After Width: | Height: | Size: 5.2 KiB |
5
.minecraft/.physics_mod_cache/cloth/Full Beard Brown.rules
Executable file
|
@ -0,0 +1,5 @@
|
|||
{
|
||||
"category": "Beards",
|
||||
"parts": [ "head" ],
|
||||
"ignoreParts": [ "hat" ]
|
||||
}
|
114
.minecraft/.physics_mod_cache/cloth/Full Beard Gray.dae
Executable file
|
@ -0,0 +1,114 @@
|
|||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<COLLADA xmlns="http://www.collada.org/2005/11/COLLADASchema" version="1.4.1" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance">
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<asset>
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<contributor>
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<author>Blender User</author>
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|
||||
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|
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|
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|
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||||
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|
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|
||||
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|
||||
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|
||||
<matrix sid="transform">1 0 0 0 0 1 0 0 0 0 1 0 0 0 0 1</matrix>
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||||
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|
||||
<technique_common>
|
||||
<instance_material symbol="Beard-material" target="#Beard-material">
|
||||
<bind_vertex_input semantic="UVMap" input_semantic="TEXCOORD" input_set="0"/>
|
||||
</instance_material>
|
||||
</technique_common>
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
</library_visual_scenes>
|
||||
<scene>
|
||||
<instance_visual_scene url="#Scene"/>
|
||||
</scene>
|
||||
</COLLADA>
|
BIN
.minecraft/.physics_mod_cache/cloth/Full Beard Gray.png
Executable file
After Width: | Height: | Size: 5.3 KiB |
5
.minecraft/.physics_mod_cache/cloth/Full Beard Gray.rules
Executable file
|
@ -0,0 +1,5 @@
|
|||
{
|
||||
"category": "Beards",
|
||||
"parts": [ "head" ],
|
||||
"ignoreParts": [ "hat" ]
|
||||
}
|
114
.minecraft/.physics_mod_cache/cloth/Full Beard Red.dae
Executable file
|
@ -0,0 +1,114 @@
|
|||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<COLLADA xmlns="http://www.collada.org/2005/11/COLLADASchema" version="1.4.1" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance">
|
||||
<asset>
|
||||
<contributor>
|
||||
<author>Blender User</author>
|
||||
<authoring_tool>Blender 3.4.0 commit date:2022-12-06, commit time:18:46, hash:a95bf1ac01be</authoring_tool>
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
<up_axis>Z_UP</up_axis>
|
||||
</asset>
|
||||
<library_effects>
|
||||
<effect id="Beard-effect">
|
||||
<profile_COMMON>
|
||||
<technique sid="common">
|
||||
<lambert>
|
||||
<emission>
|
||||
<color sid="emission">0 0 0 1</color>
|
||||
</emission>
|
||||
<diffuse>
|
||||
<color sid="diffuse">0.8 0.8 0.8 1</color>
|
||||
</diffuse>
|
||||
<index_of_refraction>
|
||||
<float sid="ior">1.45</float>
|
||||
</index_of_refraction>
|
||||
</lambert>
|
||||
</technique>
|
||||
</profile_COMMON>
|
||||
</effect>
|
||||
</library_effects>
|
||||
<library_images/>
|
||||
<library_materials>
|
||||
<material id="Beard-material" name="Beard">
|
||||
<instance_effect url="#Beard-effect"/>
|
||||
</material>
|
||||
</library_materials>
|
||||
<library_geometries>
|
||||
<geometry id="Plane_004-mesh" name="Plane.004">
|
||||
<mesh>
|
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|
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|
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|
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|
||||
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|
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||||
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||||
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||||
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|
||||
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|
||||
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|
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|
||||
<library_visual_scenes>
|
||||
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|
||||
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|
||||
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|
||||
<instance_geometry url="#Plane_004-mesh" name="Beard Base">
|
||||
<bind_material>
|
||||
<technique_common>
|
||||
<instance_material symbol="Beard-material" target="#Beard-material">
|
||||
<bind_vertex_input semantic="UVMap" input_semantic="TEXCOORD" input_set="0"/>
|
||||
</instance_material>
|
||||
</technique_common>
|
||||
</bind_material>
|
||||
</instance_geometry>
|
||||
</node>
|
||||
</visual_scene>
|
||||
</library_visual_scenes>
|
||||
<scene>
|
||||
<instance_visual_scene url="#Scene"/>
|
||||
</scene>
|
||||
</COLLADA>
|
BIN
.minecraft/.physics_mod_cache/cloth/Full Beard Red.png
Executable file
After Width: | Height: | Size: 5.3 KiB |
5
.minecraft/.physics_mod_cache/cloth/Full Beard Red.rules
Executable file
|
@ -0,0 +1,5 @@
|
|||
{
|
||||
"category": "Beards",
|
||||
"parts": [ "head" ],
|
||||
"ignoreParts": [ "hat" ]
|
||||
}
|
114
.minecraft/.physics_mod_cache/cloth/Ghost.dae
Executable file
BIN
.minecraft/.physics_mod_cache/cloth/Ghost.png
Executable file
After Width: | Height: | Size: 546 B |
8
.minecraft/.physics_mod_cache/cloth/Ghost.rules
Executable file
|
@ -0,0 +1,8 @@
|
|||
{
|
||||
"category": "Special",
|
||||
"parts": [ "head" ],
|
||||
"breaks": [ "all" ],
|
||||
"ignoreParts": [ "left_sleeve", "right_sleeve", "right_arm", "left_arm", "head", "hat", "body", "jacket", "left_leg", "left_pants", "right_leg", "right_pants" ],
|
||||
"hideArmor": [ "feet", "chest", "legs", "head" ],
|
||||
"hideParts": [ "left_sleeve", "right_sleeve", "right_arm", "left_arm", "head", "hat", "body", "jacket", "left_leg", "left_pants", "right_leg", "right_pants" ]
|
||||
}
|
114
.minecraft/.physics_mod_cache/cloth/Goat Beard Blonde.dae
Executable file
|
@ -0,0 +1,114 @@
|
|||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<COLLADA xmlns="http://www.collada.org/2005/11/COLLADASchema" version="1.4.1" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance">
|
||||
<asset>
|
||||
<contributor>
|
||||
<author>Blender User</author>
|
||||
<authoring_tool>Blender 3.4.0 commit date:2022-12-06, commit time:18:46, hash:a95bf1ac01be</authoring_tool>
|
||||
</contributor>
|
||||
<created>2023-02-25T14:00:53</created>
|
||||
<modified>2023-02-25T14:00:53</modified>
|
||||
<unit name="meter" meter="1"/>
|
||||
<up_axis>Z_UP</up_axis>
|
||||
</asset>
|
||||
<library_effects>
|
||||
<effect id="Beard-effect">
|
||||
<profile_COMMON>
|
||||
<technique sid="common">
|
||||
<lambert>
|
||||
<emission>
|
||||
<color sid="emission">0 0 0 1</color>
|
||||
</emission>
|
||||
<diffuse>
|
||||
<color sid="diffuse">0.8 0.8 0.8 1</color>
|
||||
</diffuse>
|
||||
<index_of_refraction>
|
||||
<float sid="ior">1.45</float>
|
||||
</index_of_refraction>
|
||||
</lambert>
|
||||
</technique>
|
||||
</profile_COMMON>
|
||||
</effect>
|
||||
</library_effects>
|
||||
<library_images/>
|
||||
<library_materials>
|
||||
<material id="Beard-material" name="Beard">
|
||||
<instance_effect url="#Beard-effect"/>
|
||||
</material>
|
||||
</library_materials>
|
||||
<library_geometries>
|
||||
<geometry id="Plane-mesh" name="Plane">
|
||||
<mesh>
|
||||
<source id="Plane-mesh-positions">
|
||||
<float_array id="Plane-mesh-positions-array" count="45">-0.07444715 0.2538278 -0.2845638 0 0.2538278 -0.2845638 0.07444721 0.2538278 -0.2845638 0.07444715 0.1793805 -0.2845638 0 0.1793805 -0.2845638 -0.07444721 0.1793805 -0.2845638 0.07444715 0.1049333 -0.2845638 0 0.1049333 -0.2845638 -0.07444721 0.1049334 -0.2845638 0.07444715 0.03048616 -0.2845638 0 0.03048616 -0.2845638 -0.07444721 0.03048616 -0.2845638 0.07444715 -0.04396098 -0.2845638 0 -0.04396098 -0.2845638 -0.07444721 -0.04396098 -0.2845638</float_array>
|
||||
<technique_common>
|
||||
<accessor source="#Plane-mesh-positions-array" count="15" stride="3">
|
||||
<param name="X" type="float"/>
|
||||
<param name="Y" type="float"/>
|
||||
<param name="Z" type="float"/>
|
||||
</accessor>
|
||||
</technique_common>
|
||||
</source>
|
||||
<source id="Plane-mesh-normals">
|
||||
<float_array id="Plane-mesh-normals-array" count="3">0 0 -1</float_array>
|
||||
<technique_common>
|
||||
<accessor source="#Plane-mesh-normals-array" count="1" stride="3">
|
||||
<param name="X" type="float"/>
|
||||
<param name="Y" type="float"/>
|
||||
<param name="Z" type="float"/>
|
||||
</accessor>
|
||||
</technique_common>
|
||||
</source>
|
||||
<source id="Plane-mesh-map-0">
|
||||
<float_array id="Plane-mesh-map-0-array" count="64">0.1666666 0.5 0.5 0.5 0.5 0.8333333 0.1666666 0.8333333 0.5 0.5 0.8333334 0.5 0.8333334 0.8333333 0.5 0.8333333 0.1666666 0.1666666 0.5 0.1666666 0.5 0.5 0.1666666 0.5 0.5 0.1666666 0.8333334 0.1666666 0.8333334 0.5 0.5 0.5 0.1666666 -0.1666666 0.5 -0.1666666 0.5 0.1666666 0.1666666 0.1666666 0.5 -0.1666666 0.8333334 -0.1666666 0.8333334 0.1666666 0.5 0.1666666 0.1666666 -0.5 0.5 -0.5 0.5 -0.1666666 0.1666666 -0.1666666 0.5 -0.5 0.8333333 -0.5 0.8333334 -0.1666666 0.5 -0.1666666</float_array>
|
||||
<technique_common>
|
||||
<accessor source="#Plane-mesh-map-0-array" count="32" stride="2">
|
||||
<param name="S" type="float"/>
|
||||
<param name="T" type="float"/>
|
||||
</accessor>
|
||||
</technique_common>
|
||||
</source>
|
||||
<source id="Plane-mesh-colors-Col" name="Col">
|
||||
<float_array id="Plane-mesh-colors-Col-array" count="128">1 1 1 1 1 1 1 1 0 1 1 1 0 1 1 1 1 1 1 1 1 1 1 1 0 1 1 1 0 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1</float_array>
|
||||
<technique_common>
|
||||
<accessor source="#Plane-mesh-colors-Col-array" count="32" stride="4">
|
||||
<param name="R" type="float"/>
|
||||
<param name="G" type="float"/>
|
||||
<param name="B" type="float"/>
|
||||
<param name="A" type="float"/>
|
||||
</accessor>
|
||||
</technique_common>
|
||||
</source>
|
||||
<vertices id="Plane-mesh-vertices">
|
||||
<input semantic="POSITION" source="#Plane-mesh-positions"/>
|
||||
</vertices>
|
||||
<polylist material="Beard-material" count="8">
|
||||
<input semantic="VERTEX" source="#Plane-mesh-vertices" offset="0"/>
|
||||
<input semantic="NORMAL" source="#Plane-mesh-normals" offset="1"/>
|
||||
<input semantic="TEXCOORD" source="#Plane-mesh-map-0" offset="2" set="0"/>
|
||||
<input semantic="COLOR" source="#Plane-mesh-colors-Col" offset="3" set="0"/>
|
||||
<vcount>4 4 4 4 4 4 4 4 </vcount>
|
||||
<p>11 0 0 0 10 0 1 1 13 0 2 2 14 0 3 3 10 0 4 4 9 0 5 5 12 0 6 6 13 0 7 7 8 0 8 8 7 0 9 9 10 0 10 10 11 0 11 11 7 0 12 12 6 0 13 13 9 0 14 14 10 0 15 15 5 0 16 16 4 0 17 17 7 0 18 18 8 0 19 19 4 0 20 20 3 0 21 21 6 0 22 22 7 0 23 23 0 0 24 24 1 0 25 25 4 0 26 26 5 0 27 27 1 0 28 28 2 0 29 29 3 0 30 30 4 0 31 31</p>
|
||||
</polylist>
|
||||
</mesh>
|
||||
</geometry>
|
||||
</library_geometries>
|
||||
<library_visual_scenes>
|
||||
<visual_scene id="Scene" name="Scene">
|
||||
<node id="Plane_001" name="Plane.001" type="NODE">
|
||||
<matrix sid="transform">1 0 0 0 0 1 0 0 0 0 1 0 0 0 0 1</matrix>
|
||||
<instance_geometry url="#Plane-mesh" name="Plane.001">
|
||||
<bind_material>
|
||||
<technique_common>
|
||||
<instance_material symbol="Beard-material" target="#Beard-material">
|
||||
<bind_vertex_input semantic="UVMap" input_semantic="TEXCOORD" input_set="0"/>
|
||||
</instance_material>
|
||||
</technique_common>
|
||||
</bind_material>
|
||||
</instance_geometry>
|
||||
</node>
|
||||
</visual_scene>
|
||||
</library_visual_scenes>
|
||||
<scene>
|
||||
<instance_visual_scene url="#Scene"/>
|
||||
</scene>
|
||||
</COLLADA>
|
BIN
.minecraft/.physics_mod_cache/cloth/Goat Beard Blonde.png
Executable file
After Width: | Height: | Size: 5.4 KiB |
5
.minecraft/.physics_mod_cache/cloth/Goat Beard Blonde.rules
Executable file
|
@ -0,0 +1,5 @@
|
|||
{
|
||||
"category": "Beards",
|
||||
"parts": [ "head" ],
|
||||
"ignoreParts": [ "hat" ]
|
||||
}
|
114
.minecraft/.physics_mod_cache/cloth/Goat Beard Brown.dae
Executable file
|
@ -0,0 +1,114 @@
|
|||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<COLLADA xmlns="http://www.collada.org/2005/11/COLLADASchema" version="1.4.1" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance">
|
||||
<asset>
|
||||
<contributor>
|
||||
<author>Blender User</author>
|
||||
<authoring_tool>Blender 3.4.0 commit date:2022-12-06, commit time:18:46, hash:a95bf1ac01be</authoring_tool>
|
||||
</contributor>
|
||||
<created>2023-02-25T14:00:53</created>
|
||||
<modified>2023-02-25T14:00:53</modified>
|
||||
<unit name="meter" meter="1"/>
|
||||
<up_axis>Z_UP</up_axis>
|
||||
</asset>
|
||||
<library_effects>
|
||||
<effect id="Beard-effect">
|
||||
<profile_COMMON>
|
||||
<technique sid="common">
|
||||
<lambert>
|
||||
<emission>
|
||||
<color sid="emission">0 0 0 1</color>
|
||||
</emission>
|
||||
<diffuse>
|
||||
<color sid="diffuse">0.8 0.8 0.8 1</color>
|
||||
</diffuse>
|
||||
<index_of_refraction>
|
||||
<float sid="ior">1.45</float>
|
||||
</index_of_refraction>
|
||||
</lambert>
|
||||
</technique>
|
||||
</profile_COMMON>
|
||||
</effect>
|
||||
</library_effects>
|
||||
<library_images/>
|
||||
<library_materials>
|
||||
<material id="Beard-material" name="Beard">
|
||||
<instance_effect url="#Beard-effect"/>
|
||||
</material>
|
||||
</library_materials>
|
||||
<library_geometries>
|
||||
<geometry id="Plane-mesh" name="Plane">
|
||||
<mesh>
|
||||
<source id="Plane-mesh-positions">
|
||||
<float_array id="Plane-mesh-positions-array" count="45">-0.07444715 0.2538278 -0.2845638 0 0.2538278 -0.2845638 0.07444721 0.2538278 -0.2845638 0.07444715 0.1793805 -0.2845638 0 0.1793805 -0.2845638 -0.07444721 0.1793805 -0.2845638 0.07444715 0.1049333 -0.2845638 0 0.1049333 -0.2845638 -0.07444721 0.1049334 -0.2845638 0.07444715 0.03048616 -0.2845638 0 0.03048616 -0.2845638 -0.07444721 0.03048616 -0.2845638 0.07444715 -0.04396098 -0.2845638 0 -0.04396098 -0.2845638 -0.07444721 -0.04396098 -0.2845638</float_array>
|
||||
<technique_common>
|
||||
<accessor source="#Plane-mesh-positions-array" count="15" stride="3">
|
||||
<param name="X" type="float"/>
|
||||
<param name="Y" type="float"/>
|
||||
<param name="Z" type="float"/>
|
||||
</accessor>
|
||||
</technique_common>
|
||||
</source>
|
||||
<source id="Plane-mesh-normals">
|
||||
<float_array id="Plane-mesh-normals-array" count="3">0 0 -1</float_array>
|
||||
<technique_common>
|
||||
<accessor source="#Plane-mesh-normals-array" count="1" stride="3">
|
||||
<param name="X" type="float"/>
|
||||
<param name="Y" type="float"/>
|
||||
<param name="Z" type="float"/>
|
||||
</accessor>
|
||||
</technique_common>
|
||||
</source>
|
||||
<source id="Plane-mesh-map-0">
|
||||
<float_array id="Plane-mesh-map-0-array" count="64">0.1666666 0.5 0.5 0.5 0.5 0.8333333 0.1666666 0.8333333 0.5 0.5 0.8333334 0.5 0.8333334 0.8333333 0.5 0.8333333 0.1666666 0.1666666 0.5 0.1666666 0.5 0.5 0.1666666 0.5 0.5 0.1666666 0.8333334 0.1666666 0.8333334 0.5 0.5 0.5 0.1666666 -0.1666666 0.5 -0.1666666 0.5 0.1666666 0.1666666 0.1666666 0.5 -0.1666666 0.8333334 -0.1666666 0.8333334 0.1666666 0.5 0.1666666 0.1666666 -0.5 0.5 -0.5 0.5 -0.1666666 0.1666666 -0.1666666 0.5 -0.5 0.8333333 -0.5 0.8333334 -0.1666666 0.5 -0.1666666</float_array>
|
||||
<technique_common>
|
||||
<accessor source="#Plane-mesh-map-0-array" count="32" stride="2">
|
||||
<param name="S" type="float"/>
|
||||
<param name="T" type="float"/>
|
||||
</accessor>
|
||||
</technique_common>
|
||||
</source>
|
||||
<source id="Plane-mesh-colors-Col" name="Col">
|
||||
<float_array id="Plane-mesh-colors-Col-array" count="128">1 1 1 1 1 1 1 1 0 1 1 1 0 1 1 1 1 1 1 1 1 1 1 1 0 1 1 1 0 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1</float_array>
|
||||
<technique_common>
|
||||
<accessor source="#Plane-mesh-colors-Col-array" count="32" stride="4">
|
||||
<param name="R" type="float"/>
|
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<param name="G" type="float"/>
|
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<param name="B" type="float"/>
|
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<param name="A" type="float"/>
|
||||
</accessor>
|
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|
||||
</source>
|
||||
<vertices id="Plane-mesh-vertices">
|
||||
<input semantic="POSITION" source="#Plane-mesh-positions"/>
|
||||
</vertices>
|
||||
<polylist material="Beard-material" count="8">
|
||||
<input semantic="VERTEX" source="#Plane-mesh-vertices" offset="0"/>
|
||||
<input semantic="NORMAL" source="#Plane-mesh-normals" offset="1"/>
|
||||
<input semantic="TEXCOORD" source="#Plane-mesh-map-0" offset="2" set="0"/>
|
||||
<input semantic="COLOR" source="#Plane-mesh-colors-Col" offset="3" set="0"/>
|
||||
<vcount>4 4 4 4 4 4 4 4 </vcount>
|
||||
<p>11 0 0 0 10 0 1 1 13 0 2 2 14 0 3 3 10 0 4 4 9 0 5 5 12 0 6 6 13 0 7 7 8 0 8 8 7 0 9 9 10 0 10 10 11 0 11 11 7 0 12 12 6 0 13 13 9 0 14 14 10 0 15 15 5 0 16 16 4 0 17 17 7 0 18 18 8 0 19 19 4 0 20 20 3 0 21 21 6 0 22 22 7 0 23 23 0 0 24 24 1 0 25 25 4 0 26 26 5 0 27 27 1 0 28 28 2 0 29 29 3 0 30 30 4 0 31 31</p>
|
||||
</polylist>
|
||||
</mesh>
|
||||
</geometry>
|
||||
</library_geometries>
|
||||
<library_visual_scenes>
|
||||
<visual_scene id="Scene" name="Scene">
|
||||
<node id="Plane_001" name="Plane.001" type="NODE">
|
||||
<matrix sid="transform">1 0 0 0 0 1 0 0 0 0 1 0 0 0 0 1</matrix>
|
||||
<instance_geometry url="#Plane-mesh" name="Plane.001">
|
||||
<bind_material>
|
||||
<technique_common>
|
||||
<instance_material symbol="Beard-material" target="#Beard-material">
|
||||
<bind_vertex_input semantic="UVMap" input_semantic="TEXCOORD" input_set="0"/>
|
||||
</instance_material>
|
||||
</technique_common>
|
||||
</bind_material>
|
||||
</instance_geometry>
|
||||
</node>
|
||||
</visual_scene>
|
||||
</library_visual_scenes>
|
||||
<scene>
|
||||
<instance_visual_scene url="#Scene"/>
|
||||
</scene>
|
||||
</COLLADA>
|
BIN
.minecraft/.physics_mod_cache/cloth/Goat Beard Brown.png
Executable file
After Width: | Height: | Size: 5.2 KiB |
5
.minecraft/.physics_mod_cache/cloth/Goat Beard Brown.rules
Executable file
|
@ -0,0 +1,5 @@
|
|||
{
|
||||
"category": "Beards",
|
||||
"parts": [ "head" ],
|
||||
"ignoreParts": [ "hat" ]
|
||||
}
|
114
.minecraft/.physics_mod_cache/cloth/Goat Beard Gray.dae
Executable file
|
@ -0,0 +1,114 @@
|
|||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<COLLADA xmlns="http://www.collada.org/2005/11/COLLADASchema" version="1.4.1" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance">
|
||||
<asset>
|
||||
<contributor>
|
||||
<author>Blender User</author>
|
||||
<authoring_tool>Blender 3.4.0 commit date:2022-12-06, commit time:18:46, hash:a95bf1ac01be</authoring_tool>
|
||||
</contributor>
|
||||
<created>2023-02-25T14:00:53</created>
|
||||
<modified>2023-02-25T14:00:53</modified>
|
||||
<unit name="meter" meter="1"/>
|
||||
<up_axis>Z_UP</up_axis>
|
||||
</asset>
|
||||
<library_effects>
|
||||
<effect id="Beard-effect">
|
||||
<profile_COMMON>
|
||||
<technique sid="common">
|
||||
<lambert>
|
||||
<emission>
|
||||
<color sid="emission">0 0 0 1</color>
|
||||
</emission>
|
||||
<diffuse>
|
||||
<color sid="diffuse">0.8 0.8 0.8 1</color>
|
||||
</diffuse>
|
||||
<index_of_refraction>
|
||||
<float sid="ior">1.45</float>
|
||||
</index_of_refraction>
|
||||
</lambert>
|
||||
</technique>
|
||||
</profile_COMMON>
|
||||
</effect>
|
||||
</library_effects>
|
||||
<library_images/>
|
||||
<library_materials>
|
||||
<material id="Beard-material" name="Beard">
|
||||
<instance_effect url="#Beard-effect"/>
|
||||
</material>
|
||||
</library_materials>
|
||||
<library_geometries>
|
||||
<geometry id="Plane-mesh" name="Plane">
|
||||
<mesh>
|
||||
<source id="Plane-mesh-positions">
|
||||
<float_array id="Plane-mesh-positions-array" count="45">-0.07444715 0.2538278 -0.2845638 0 0.2538278 -0.2845638 0.07444721 0.2538278 -0.2845638 0.07444715 0.1793805 -0.2845638 0 0.1793805 -0.2845638 -0.07444721 0.1793805 -0.2845638 0.07444715 0.1049333 -0.2845638 0 0.1049333 -0.2845638 -0.07444721 0.1049334 -0.2845638 0.07444715 0.03048616 -0.2845638 0 0.03048616 -0.2845638 -0.07444721 0.03048616 -0.2845638 0.07444715 -0.04396098 -0.2845638 0 -0.04396098 -0.2845638 -0.07444721 -0.04396098 -0.2845638</float_array>
|
||||
<technique_common>
|
||||
<accessor source="#Plane-mesh-positions-array" count="15" stride="3">
|
||||
<param name="X" type="float"/>
|
||||
<param name="Y" type="float"/>
|
||||
<param name="Z" type="float"/>
|
||||
</accessor>
|
||||
</technique_common>
|
||||
</source>
|
||||
<source id="Plane-mesh-normals">
|
||||
<float_array id="Plane-mesh-normals-array" count="3">0 0 -1</float_array>
|
||||
<technique_common>
|
||||
<accessor source="#Plane-mesh-normals-array" count="1" stride="3">
|
||||
<param name="X" type="float"/>
|
||||
<param name="Y" type="float"/>
|
||||
<param name="Z" type="float"/>
|
||||
</accessor>
|
||||
</technique_common>
|
||||
</source>
|
||||
<source id="Plane-mesh-map-0">
|
||||
<float_array id="Plane-mesh-map-0-array" count="64">0.1666666 0.5 0.5 0.5 0.5 0.8333333 0.1666666 0.8333333 0.5 0.5 0.8333334 0.5 0.8333334 0.8333333 0.5 0.8333333 0.1666666 0.1666666 0.5 0.1666666 0.5 0.5 0.1666666 0.5 0.5 0.1666666 0.8333334 0.1666666 0.8333334 0.5 0.5 0.5 0.1666666 -0.1666666 0.5 -0.1666666 0.5 0.1666666 0.1666666 0.1666666 0.5 -0.1666666 0.8333334 -0.1666666 0.8333334 0.1666666 0.5 0.1666666 0.1666666 -0.5 0.5 -0.5 0.5 -0.1666666 0.1666666 -0.1666666 0.5 -0.5 0.8333333 -0.5 0.8333334 -0.1666666 0.5 -0.1666666</float_array>
|
||||
<technique_common>
|
||||
<accessor source="#Plane-mesh-map-0-array" count="32" stride="2">
|
||||
<param name="S" type="float"/>
|
||||
<param name="T" type="float"/>
|
||||
</accessor>
|
||||
</technique_common>
|
||||
</source>
|
||||
<source id="Plane-mesh-colors-Col" name="Col">
|
||||
<float_array id="Plane-mesh-colors-Col-array" count="128">1 1 1 1 1 1 1 1 0 1 1 1 0 1 1 1 1 1 1 1 1 1 1 1 0 1 1 1 0 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1</float_array>
|
||||
<technique_common>
|
||||
<accessor source="#Plane-mesh-colors-Col-array" count="32" stride="4">
|
||||
<param name="R" type="float"/>
|
||||
<param name="G" type="float"/>
|
||||
<param name="B" type="float"/>
|
||||
<param name="A" type="float"/>
|
||||
</accessor>
|
||||
</technique_common>
|
||||
</source>
|
||||
<vertices id="Plane-mesh-vertices">
|
||||
<input semantic="POSITION" source="#Plane-mesh-positions"/>
|
||||
</vertices>
|
||||
<polylist material="Beard-material" count="8">
|
||||
<input semantic="VERTEX" source="#Plane-mesh-vertices" offset="0"/>
|
||||
<input semantic="NORMAL" source="#Plane-mesh-normals" offset="1"/>
|
||||
<input semantic="TEXCOORD" source="#Plane-mesh-map-0" offset="2" set="0"/>
|
||||
<input semantic="COLOR" source="#Plane-mesh-colors-Col" offset="3" set="0"/>
|
||||
<vcount>4 4 4 4 4 4 4 4 </vcount>
|
||||
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<visual_scene id="Scene" name="Scene">
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<instance_geometry url="#Plane-mesh" name="Plane.001">
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<bind_material>
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||||
<technique_common>
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<instance_material symbol="Beard-material" target="#Beard-material">
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<bind_vertex_input semantic="UVMap" input_semantic="TEXCOORD" input_set="0"/>
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||||
</instance_material>
|
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</technique_common>
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<scene>
|
||||
<instance_visual_scene url="#Scene"/>
|
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</scene>
|
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</COLLADA>
|
BIN
.minecraft/.physics_mod_cache/cloth/Goat Beard Gray.png
Executable file
After Width: | Height: | Size: 5.3 KiB |
5
.minecraft/.physics_mod_cache/cloth/Goat Beard Gray.rules
Executable file
|
@ -0,0 +1,5 @@
|
|||
{
|
||||
"category": "Beards",
|
||||
"parts": [ "head" ],
|
||||
"ignoreParts": [ "hat" ]
|
||||
}
|
114
.minecraft/.physics_mod_cache/cloth/Goat Beard Red.dae
Executable file
|
@ -0,0 +1,114 @@
|
|||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<COLLADA xmlns="http://www.collada.org/2005/11/COLLADASchema" version="1.4.1" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance">
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<asset>
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<contributor>
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<author>Blender User</author>
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<authoring_tool>Blender 3.4.0 commit date:2022-12-06, commit time:18:46, hash:a95bf1ac01be</authoring_tool>
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|
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|
||||
<profile_COMMON>
|
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<technique sid="common">
|
||||
<lambert>
|
||||
<emission>
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||||
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|
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|
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|
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|
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|
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<library_images/>
|
||||
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||||
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<instance_effect url="#Beard-effect"/>
|
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|
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|
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|
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<source id="Plane-mesh-normals">
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<technique_common>
|
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<accessor source="#Plane-mesh-normals-array" count="1" stride="3">
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<visual_scene id="Scene" name="Scene">
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<technique_common>
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|
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|
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<scene>
|
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<instance_visual_scene url="#Scene"/>
|
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|
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|
BIN
.minecraft/.physics_mod_cache/cloth/Goat Beard Red.png
Executable file
After Width: | Height: | Size: 5.3 KiB |
5
.minecraft/.physics_mod_cache/cloth/Goat Beard Red.rules
Executable file
|
@ -0,0 +1,5 @@
|
|||
{
|
||||
"category": "Beards",
|
||||
"parts": [ "head" ],
|
||||
"ignoreParts": [ "hat" ]
|
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}
|
114
.minecraft/.physics_mod_cache/cloth/Goat Mustache Beard Blonde.dae
Executable file
|
@ -0,0 +1,114 @@
|
|||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<COLLADA xmlns="http://www.collada.org/2005/11/COLLADASchema" version="1.4.1" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance">
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<asset>
|
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<contributor>
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<author>Blender User</author>
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<authoring_tool>Blender 3.4.0 commit date:2022-12-06, commit time:18:46, hash:a95bf1ac01be</authoring_tool>
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<unit name="meter" meter="1"/>
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<up_axis>Z_UP</up_axis>
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<effect id="Beard-effect">
|
||||
<profile_COMMON>
|
||||
<technique sid="common">
|
||||
<lambert>
|
||||
<emission>
|
||||
<color sid="emission">0 0 0 1</color>
|
||||
</emission>
|
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<diffuse>
|
||||
<color sid="diffuse">0.8 0.8 0.8 1</color>
|
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|
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|
||||
<float sid="ior">1.45</float>
|
||||
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|
||||
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|
||||
</profile_COMMON>
|
||||
</effect>
|
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|
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<library_images/>
|
||||
<library_materials>
|
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<instance_effect url="#Beard-effect"/>
|
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|
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|
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|
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|
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|
||||
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|
||||
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||||
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|
||||
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|
||||
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||||
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|
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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||||
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<instance_visual_scene url="#Scene"/>
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|
BIN
.minecraft/.physics_mod_cache/cloth/Goat Mustache Beard Blonde.png
Executable file
After Width: | Height: | Size: 5.4 KiB |
5
.minecraft/.physics_mod_cache/cloth/Goat Mustache Beard Blonde.rules
Executable file
|
@ -0,0 +1,5 @@
|
|||
{
|
||||
"category": "Beards",
|
||||
"parts": [ "head" ],
|
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"ignoreParts": [ "hat" ]
|
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}
|
114
.minecraft/.physics_mod_cache/cloth/Goat Mustache Beard Brown.dae
Executable file
|
@ -0,0 +1,114 @@
|
|||
<?xml version="1.0" encoding="utf-8"?>
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|
BIN
.minecraft/.physics_mod_cache/cloth/Goat Mustache Beard Brown.png
Executable file
After Width: | Height: | Size: 5.2 KiB |
5
.minecraft/.physics_mod_cache/cloth/Goat Mustache Beard Brown.rules
Executable file
|
@ -0,0 +1,5 @@
|
|||
{
|
||||
"category": "Beards",
|
||||
"parts": [ "head" ],
|
||||
"ignoreParts": [ "hat" ]
|
||||
}
|
114
.minecraft/.physics_mod_cache/cloth/Goat Mustache Beard Gray.dae
Executable file
|
@ -0,0 +1,114 @@
|
|||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<COLLADA xmlns="http://www.collada.org/2005/11/COLLADASchema" version="1.4.1" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance">
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||||
<input semantic="VERTEX" source="#Plane-mesh-vertices" offset="0"/>
|
||||
<input semantic="NORMAL" source="#Plane-mesh-normals" offset="1"/>
|
||||
<input semantic="TEXCOORD" source="#Plane-mesh-map-0" offset="2" set="0"/>
|
||||
<input semantic="COLOR" source="#Plane-mesh-colors-Col" offset="3" set="0"/>
|
||||
<vcount>4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 </vcount>
|
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<p>36 0 0 0 9 0 1 1 1 0 2 2 13 0 3 3 21 0 4 4 6 0 5 5 7 0 6 6 26 0 7 7 26 0 8 8 7 0 9 9 8 0 10 10 31 0 11 11 31 0 12 12 8 0 13 13 9 0 14 14 36 0 15 15 3 0 16 16 35 0 17 17 40 0 18 18 2 0 19 19 4 0 20 20 30 0 21 21 35 0 22 22 3 0 23 23 29 0 24 24 28 0 25 25 33 0 26 26 34 0 27 27 28 0 28 28 27 0 29 29 32 0 30 30 33 0 31 31 5 0 32 32 25 0 33 33 30 0 34 34 4 0 35 35 24 0 36 36 23 0 37 37 28 0 38 38 29 0 39 39 23 0 40 40 22 0 41 41 27 0 42 42 28 0 43 43 20 0 44 44 19 0 45 45 23 0 46 46 24 0 47 47 19 0 48 48 18 0 49 49 22 0 50 50 23 0 51 51 10 0 52 52 11 0 53 53 19 0 54 54 20 0 55 55 11 0 56 56 12 0 57 57 18 0 58 58 19 0 59 59 2 0 60 60 40 0 61 61 17 0 62 62 0 0 63 63 40 0 64 64 39 0 65 65 16 0 66 66 17 0 67 67 39 0 68 68 38 0 69 69 15 0 70 70 16 0 71 71 38 0 72 72 37 0 73 73 14 0 74 74 15 0 75 75 37 0 76 76 36 0 77 77 13 0 78 78 14 0 79 79</p>
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</polylist>
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</mesh>
|
||||
</geometry>
|
||||
</library_geometries>
|
||||
<library_visual_scenes>
|
||||
<visual_scene id="Scene" name="Scene">
|
||||
<node id="Plane_001" name="Plane.001" type="NODE">
|
||||
<matrix sid="transform">1 0 0 0 0 1 0 0 0 0 1 0 0 0 0 1</matrix>
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||||
<instance_geometry url="#Plane-mesh" name="Plane.001">
|
||||
<bind_material>
|
||||
<technique_common>
|
||||
<instance_material symbol="Beard-material" target="#Beard-material">
|
||||
<bind_vertex_input semantic="UVMap" input_semantic="TEXCOORD" input_set="0"/>
|
||||
</instance_material>
|
||||
</technique_common>
|
||||
</bind_material>
|
||||
</instance_geometry>
|
||||
</node>
|
||||
</visual_scene>
|
||||
</library_visual_scenes>
|
||||
<scene>
|
||||
<instance_visual_scene url="#Scene"/>
|
||||
</scene>
|
||||
</COLLADA>
|
BIN
.minecraft/.physics_mod_cache/cloth/Goat Mustache Beard Gray.png
Executable file
After Width: | Height: | Size: 5.3 KiB |
5
.minecraft/.physics_mod_cache/cloth/Goat Mustache Beard Gray.rules
Executable file
|
@ -0,0 +1,5 @@
|
|||
{
|
||||
"category": "Beards",
|
||||
"parts": [ "head" ],
|
||||
"ignoreParts": [ "hat" ]
|
||||
}
|
114
.minecraft/.physics_mod_cache/cloth/Goat Mustache Beard Red.dae
Executable file
|
@ -0,0 +1,114 @@
|
|||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<COLLADA xmlns="http://www.collada.org/2005/11/COLLADASchema" version="1.4.1" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance">
|
||||
<asset>
|
||||
<contributor>
|
||||
<author>Blender User</author>
|
||||
<authoring_tool>Blender 3.4.0 commit date:2022-12-06, commit time:18:46, hash:a95bf1ac01be</authoring_tool>
|
||||
</contributor>
|
||||
<created>2023-02-25T14:00:27</created>
|
||||
<modified>2023-02-25T14:00:27</modified>
|
||||
<unit name="meter" meter="1"/>
|
||||
<up_axis>Z_UP</up_axis>
|
||||
</asset>
|
||||
<library_effects>
|
||||
<effect id="Beard-effect">
|
||||
<profile_COMMON>
|
||||
<technique sid="common">
|
||||
<lambert>
|
||||
<emission>
|
||||
<color sid="emission">0 0 0 1</color>
|
||||
</emission>
|
||||
<diffuse>
|
||||
<color sid="diffuse">0.8 0.8 0.8 1</color>
|
||||
</diffuse>
|
||||
<index_of_refraction>
|
||||
<float sid="ior">1.45</float>
|
||||
</index_of_refraction>
|
||||
</lambert>
|
||||
</technique>
|
||||
</profile_COMMON>
|
||||
</effect>
|
||||
</library_effects>
|
||||
<library_images/>
|
||||
<library_materials>
|
||||
<material id="Beard-material" name="Beard">
|
||||
<instance_effect url="#Beard-effect"/>
|
||||
</material>
|
||||
</library_materials>
|
||||
<library_geometries>
|
||||
<geometry id="Plane-mesh" name="Plane">
|
||||
<mesh>
|
||||
<source id="Plane-mesh-positions">
|
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<technique_common>
|
||||
<accessor source="#Plane-mesh-positions-array" count="41" stride="3">
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<param name="X" type="float"/>
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<param name="Y" type="float"/>
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<param name="Z" type="float"/>
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||||
</accessor>
|
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</technique_common>
|
||||
</source>
|
||||
<source id="Plane-mesh-normals">
|
||||
<float_array id="Plane-mesh-normals-array" count="3">0 0 -1</float_array>
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<technique_common>
|
||||
<accessor source="#Plane-mesh-normals-array" count="1" stride="3">
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<param name="X" type="float"/>
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<param name="Y" type="float"/>
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<param name="Z" type="float"/>
|
||||
</accessor>
|
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</technique_common>
|
||||
</source>
|
||||
<source id="Plane-mesh-map-0">
|
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<technique_common>
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<param name="S" type="float"/>
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<param name="T" type="float"/>
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||||
</accessor>
|
||||
</technique_common>
|
||||
</source>
|
||||
<source id="Plane-mesh-colors-Col" name="Col">
|
||||
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||||
<technique_common>
|
||||
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|
||||
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|
||||
<param name="G" type="float"/>
|
||||
<param name="B" type="float"/>
|
||||
<param name="A" type="float"/>
|
||||
</accessor>
|
||||
</technique_common>
|
||||
</source>
|
||||
<vertices id="Plane-mesh-vertices">
|
||||
<input semantic="POSITION" source="#Plane-mesh-positions"/>
|
||||
</vertices>
|
||||
<polylist material="Beard-material" count="20">
|
||||
<input semantic="VERTEX" source="#Plane-mesh-vertices" offset="0"/>
|
||||
<input semantic="NORMAL" source="#Plane-mesh-normals" offset="1"/>
|
||||
<input semantic="TEXCOORD" source="#Plane-mesh-map-0" offset="2" set="0"/>
|
||||
<input semantic="COLOR" source="#Plane-mesh-colors-Col" offset="3" set="0"/>
|
||||
<vcount>4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 </vcount>
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||||
</mesh>
|
||||
</geometry>
|
||||
</library_geometries>
|
||||
<library_visual_scenes>
|
||||
<visual_scene id="Scene" name="Scene">
|
||||
<node id="Plane_001" name="Plane.001" type="NODE">
|
||||
<matrix sid="transform">1 0 0 0 0 1 0 0 0 0 1 0 0 0 0 1</matrix>
|
||||
<instance_geometry url="#Plane-mesh" name="Plane.001">
|
||||
<bind_material>
|
||||
<technique_common>
|
||||
<instance_material symbol="Beard-material" target="#Beard-material">
|
||||
<bind_vertex_input semantic="UVMap" input_semantic="TEXCOORD" input_set="0"/>
|
||||
</instance_material>
|
||||
</technique_common>
|
||||
</bind_material>
|
||||
</instance_geometry>
|
||||
</node>
|
||||
</visual_scene>
|
||||
</library_visual_scenes>
|
||||
<scene>
|
||||
<instance_visual_scene url="#Scene"/>
|
||||
</scene>
|
||||
</COLLADA>
|
BIN
.minecraft/.physics_mod_cache/cloth/Goat Mustache Beard Red.png
Executable file
After Width: | Height: | Size: 5.3 KiB |
5
.minecraft/.physics_mod_cache/cloth/Goat Mustache Beard Red.rules
Executable file
|
@ -0,0 +1,5 @@
|
|||
{
|
||||
"category": "Beards",
|
||||
"parts": [ "head" ],
|
||||
"ignoreParts": [ "hat" ]
|
||||
}
|
114
.minecraft/.physics_mod_cache/cloth/Grass Skirt.dae
Executable file
BIN
.minecraft/.physics_mod_cache/cloth/Grass Skirt.png
Executable file
After Width: | Height: | Size: 5.4 KiB |
5
.minecraft/.physics_mod_cache/cloth/Grass Skirt.rules
Executable file
|
@ -0,0 +1,5 @@
|
|||
{
|
||||
"category": "Skirts",
|
||||
"hideArmor": [ "legs" ],
|
||||
"parts": [ "body" ]
|
||||
}
|