{ // Align player to camera on left & right clicks "aimOnInteract": true, // How long player will be aligned to camera after left & right clicks "aimDuration": 40, // Angle in degrees within the player will slightly follow camera yaw (while standing still) "followYaw": 45, // Does camera should rotate freely during elytra flight "freeCameraDuringElytraFlight": false, // Completely remove third-person front view "skipThirdPersonFrontView": false, // How fast player changes movement direction in third-person "playerRotationSpeed": 50, // How fast player pitch follows camera pitch in third-person "pitchChangeSpeed": 65 }