# The channel that Euphonium will use for playing sounds # options: MASTER, MUSIC, RECORDS, WEATHER, BLOCKS, HOSTILE, NEUTRAL, PLAYERS, AMBIENT, VOICE, CORE_MUSIC_NOXESIUM, GAME_MUSIC_NOXESIUM # default: AMBIENT channel = "AMBIENT" # Plays ambient background sound according to the biome and time of day # default: true biomeAmbienceEnabled = true # Plays ambient sound according to world features around the player # default: true worldAmbienceEnabled = true [biomeAmbience] # Number of blocks above the ground that biome ambience will be silenced # Set to zero to disable # default: 32 cullSoundAboveGround = 32 # Number of blocks to check for neighbouring biomes # Set to zero to disable # default: 32 biomeBlend = 32 # Affects the volume of all biome ambient sounds # range[0.0, 1.0] # default: 0.55 volumeScaling = 0.55 # Dimensions in which biome ambience will be played dimensions = ["minecraft:overworld", "minecraft:the_end"] [worldAmbience] # Affects the volume of all world ambient sounds # range[0.0, 1.0] # default: 0.55 volumeScaling = 0.55 # Number of blocks above the ground that biome ambience will be silenced # Set to zero to disable # default: 32 cullSoundAboveGround = 32 # Plays ambient sounds while anywhere in the End # default: true alien = true # Plays ambient sounds in cold and/or barren overworld environments # default: true bleak = true # Plays ambient sounds in dry and/or hot overworld environments # default: true dry = true # Plays ambient sounds when high up in the overworld # default: true high = true # Plays ambient sounds in plains environments at night # default: true nightPlains = true # Plays ambient sounds when in a cold biome during a thunderstorm # default: true snowstorm = true # Plays ambient sounds while inside a woodland mansion # default: true mansion = true # Plays ambient sounds when a player is inside a village # default: true village = true # Plays ambient sounds from a nearby mineshaft # default: true mineshaft = true # Plays ambient sounds from a nearby amethyst geode # default: true geode = true # Plays water sounds from a nearby water source when underground # default: true undergroundWater = true # Plays ambient sounds when the player is underground and near gravel blocks # default: true gravel = true # Plays ambient sounds when the player is underground and near deepslate blocks # default: true deepslate = true # Plays more Intense cave sounds when below Y 0 and light level is lower than 10 # default: true caveDepth = true # Plays a low drone sound when in a cave below a certain depth # default: true caveDrone = true # Depth (Y Coordinate) under which cave drone ambience will play # default: 48 caveDroneDepth = 48 # Light level at which cave ambience (drone and depth) will stop playing # range[0, 16] # default: 10 caveLightLevel = 10 # Dimensions in which cave ambience (drone and depth) will be played caveDimensions = ["minecraft:overworld"]