{ // When enabled, will only show the game time when a clock is present in the inventory. "mustHaveClockInInventoryForGameTime": true, // When enabled, will only show the real time when a clock is present in the inventory. "mustHaveClockInInventoryForRealTime": true, // Whether the clock in the GUI should be lowered when the player has potion effects to prevent overlap. "lowerClockWhenPlayerHasEffects": true, // Sets the format of the clock to the 24-hour format. "_24hourformat": false, // When enabled, shows the clock item icon instead of a clock with numbers. "showOnlyMinecraftClockIcon": false, // Show both in-game time and real local time. "showBothTimes": false, // Show actual local time instead of in-game time. "showRealTime": false, // Show the seconds in the clock. "showRealTimeSeconds": false, // Show the days played in the world. "showDaysPlayedWorld": true, // Places the GUI clock on the left. "clockPositionIsLeft": false, // Places the GUI clock in the middle. "clockPositionIsCenter": false, // Places the GUI clock on the right. "clockPositionIsRight": true, // The vertical offset (y coord) for the Clock. This determines how far down the time should be on the screen. Can be changed to prevent GUIs from overlapping. // min: 0, max: 3000 "clockHeightOffset": 5, // The horizontal offset (x coord) for the Clock. // min: -3000, max: 3000 "clockWidthOffset": 0, // If the text displayed should have a shadow drawn below it. "drawTextShadow": true, // The red RGB value for the clock text. // min: 0, max: 255 "RGB_R": 255, // The green RGB value for the clock text. // min: 0, max: 255 "RGB_G": 255, // The blue RGB value for the clock text. // min: 0, max: 255 "RGB_B": 255 }