SMP-MODPACK/.minecraft/config/ModernUI/client.toml
2024-04-26 18:48:45 +02:00

166 lines
7.5 KiB
TOML

#Screen Config
[screen]
#The duration of GUI background color and blur radius animation in milliseconds. (0 = OFF)
#Range: 0 ~ 800
animationDuration = 200
#(Beta) Pause the game when inventory (also includes creative mode) opened.
inventoryPause = false
#The GUI background color in #RRGGBB or #AARRGGBB format. Default value: #66000000
#Can be one to four values representing top left, top right, bottom right and bottom left color.
#Multiple values produce a gradient effect, whereas one value produce a solid color.
#When values is less than 4, the rest of the corner color will be replaced by the last value.
backgroundColor = ["#99000000"]
#Master volume multiplier on window minimized, 1 = same as master volume inactive.
#This value will be no greater than master volume inactive.
#Range: 0.0 ~ 1.0
masterVolumeMinimized = 0.25
#The strength for two-pass gaussian convolution blur effect.
#samples/pixel = ((radius * 2) + 1) * 2, sigma = radius / 2.
#Range: 2 ~ 18
blurRadius = 7
#This option means that blur effect only applies for GUI screens with a background
#This is only meaningful when blur effect is enabled.
blurWithBackground = true
#A list of GUI screen superclasses that won't activate blur effect when opened.
blurBlacklist = ["net.minecraft.class_408"]
#Framerate limit on window inactive (out of focus or minimized), 0 = no change.
#Range: 0 ~ 255
framerateInactive = 30
#Master volume multiplier on window inactive (out of focus or minimized), 1 = no change.
#Range: 0.0 ~ 1.0
masterVolumeInactive = 0.5
#Add blur effect to GUI background when opened, it is incompatible with OptiFine's FXAA shader and some mods.
#Disable this if you run into a problem or are on low-end PCs
blurEffect = true
#Framerate limit on window minimized, 0 = same as framerate inactive.
#This value will be no greater than framerate inactive.
#Range: 0 ~ 255
framerateMinimized = 0
#Tooltip Config
[tooltip]
#True to exactly position tooltip to pixel grid, smoother movement.
exactPositioning = true
#True to center the tooltip title if rendering an item's tooltip.
#Following lines are not affected by this option.
centerTitle = true
#The tooltip background color in #RRGGBB or #AARRGGBB format. Default: #E0000000
#Can be one to four values representing top left, top right, bottom right and bottom left color.
#Multiple values produce a gradient effect, whereas one value produces a solid color.
#If less than 4 are provided, repeat the last value.
colorFill = ["#E0000000"]
#The shadow opacity of tooltip, if rounded. No impact on performance.
#Range: 0.0 ~ 1.0
shadowOpacity = 0.3499999940395355
#The corner radius of tooltip border, if rounded, in GUI Scale Independent Pixels.
#Range: 0.0 ~ 8.0
cornerRadius = 3.0
#The tooltip border color in #RRGGBB or #AARRGGBB format. Default: #F0AADCF0, #F0DAD0F4, #F0FFC3F7 and #F0DAD0F4
#Can be one to four values representing top left, top right, bottom right and bottom left color.
#Multiple values produce a gradient effect, whereas one value produces a solid color.
#If less than 4 are provided, repeat the last value.
colorStroke = ["#F0AADCF0", "#F0FFC3F7", "#F0BFF2B2", "#F0D27F3D"]
#The shadow radius of tooltip, if rounded, in GUI Scale Independent Pixels.
#No impact on performance.
#Range: 0.0 ~ 32.0
shadowRadius = 10.0
#When true, tooltip border colors adapt to item's name and rarity.
adaptiveColors = true
#True to add a title break below the tooltip title line.
#TitleBreak and CenterTitle will work/appear at the same time.
titleBreak = true
#Whether to enable Modern UI enhanced tooltip, or back to vanilla default.
enable = false
#The width of tooltip border, if rounded, in GUI Scale Independent Pixels.
#Range: 0.5 ~ 2.5
borderWidth = 1.3333333730697632
#Whether to use rounded tooltip shapes, or to use vanilla style.
roundedShape = false
#The cycle time of tooltip border color in milliseconds. (0 = OFF)
#Range: 0 ~ 5000
borderCycleTime = 1000
#General Config
[general]
#Play a sound effect when the game is loaded.
ding = true
#Control the window mode, normal mode does nothing.
#Allowed Values: NORMAL, FULLSCREEN, FULLSCREEN_BORDERLESS, MAXIMIZED, MAXIMIZED_BORDERLESS, WINDOWED, WINDOWED_BORDERLESS
windowMode = "NORMAL"
#Whether to replace vanilla GUI scale button to slider with tips.
useNewGuiScale = true
#Remove telemetry event of client behaviors.
removeTelemetry = false
#Allow Slack or Discord shortcodes to replace Unicode Emoji Sequences in chat.
emojiShortcodes = true
#View system config, currently not working.
[view]
#Max distance in dips to overscroll for edge effects.
#Range: 0 ~ 1024
overscrollDistance = 0
#Max distance in dips to overfling for edge effects.
#Range: 0 ~ 1024
overflingDistance = 12
#Amount to scroll in response to a vertical scroll event, in dips per axis value.
#Range: 0.0 ~ 1024.0
verticalScrollFactor = 64.0
#Amount to scroll in response to a horizontal scroll event, in dips per axis value.
#Range: 0.0 ~ 1024.0
horizontalScrollFactor = 64.0
#Default scrollbar size in dips.
#Range: 0 ~ 1024
scrollbarSize = 8
#Distance a touch can wander before we think the user is scrolling in dips.
#Range: 0 ~ 1024
touchSlop = 4
#Force layout direction to RTL, otherwise, the current Locale setting.
forceRtl = false
#Minimum velocity to initiate a fling in dips per second.
#Range: 0 ~ 32767
minimumFlingVelocity = 50
#Minimum size of the touch target for a scrollbar in dips.
#Range: 0 ~ 1024
minScrollbarTouchTarget = 16
#Maximum velocity to initiate a fling in dips per second.
#Range: 0 ~ 32767
maximumFlingVelocity = 8000
#The global font scale used with sp units.
#Range: 0.5 ~ 2.0
fontScale = 1.0
#Font Config
[font]
#Control the anti-aliasing of raw glyph rasterization.
antiAliasing = true
#Control the FreeType font hinting of raw glyph metrics.
#Enable if on low-res monitor; disable for linear texts.
autoHinting = true
#Whether to use Google Noto Color Emoji, otherwise grayscale emoji (faster).
#See Unicode 15.0 specification for details on how this affects text layout.
useColorEmoji = true
#A set of additional font files (or directories) to register.
#For TrueType/OpenType Collections, all contained font families will be registered.
#Registered fonts can be referenced in Modern UI and Minecraft (Modern Text Engine).
#For example, "E:/Fonts" means all font files in that directory will be registered.
#System requires random access to these files, you should not remove them while running.
#This is only read once when the game is loaded, i.e. registration.
fontRegistrationList = []
#The first font family to use. See fallbackFontFamilyList
firstFontFamily = "Source Han Sans CN Medium"
#A set of fallback font families to determine the typeface to use.
#The order is first > fallbacks. TrueType & OpenType are supported.
#Each element can be one of the following two cases:
#1) Name of registered font family, for instance: Segoe UI
#2) Path of font files on your PC, for instance: /usr/shared/fonts/x.otf
#Registered font families include:
#1) OS builtin fonts.
#2) Font files in fontRegistrationList.
#3) Font files in '/resourcepacks' directory.
#4) Font files under 'modernui:font' in resource packs.
#Note that for TTC/OTC font, you should register it and select one of font families.
#Otherwise, only the first font family from the TrueType/OpenType Collection will be used.
#This is only read once when the game is loaded, you can reload via in-game GUI.
fallbackFontFamilyList = ["Noto Sans", "Segoe UI", "San Francisco", "Open Sans", "SimHei", "STHeiti", "Segoe UI Variable", "mui-i18n-compat"]