diff --git a/src/managers/AnimationManager.cpp b/src/managers/AnimationManager.cpp index f64c1882..2ceefdd4 100644 --- a/src/managers/AnimationManager.cpp +++ b/src/managers/AnimationManager.cpp @@ -28,7 +28,6 @@ void CAnimationManager::tick() { if (!*PANIMENABLED) animationsDisabled = true; - static auto *const PANIMSPEED = &g_pConfigManager->getConfigValuePtr("animations:speed")->floatValue; static auto *const PBORDERSIZE = &g_pConfigManager->getConfigValuePtr("general:border_size")->intValue; static auto *const BEZIERSTR = &g_pConfigManager->getConfigValuePtr("animations:curve")->strValue; @@ -55,21 +54,6 @@ void CAnimationManager::tick() { } else if (PLAYER) { WLRBOXPREV = PLAYER->geometry; } - - // check if it's disabled, if so, warp - if (av->m_pEnabled == 0 || animationsDisabled) { - av->warp(); - g_pHyprRenderer->damageBox(&WLRBOXPREV); - - if (PWINDOW) { - g_pHyprRenderer->damageWindow(PWINDOW); - // set size and pos if valid - if (g_pCompositor->windowValidMapped(PWINDOW)) - g_pXWaylandManager->setWindowSize(PWINDOW, PWINDOW->m_vRealSize.goalv()); - } - - continue; - } // beziers are with a switch unforto // TODO: maybe do something cleaner @@ -81,6 +65,13 @@ void CAnimationManager::tick() { switch (av->m_eVarType) { case AVARTYPE_FLOAT: { if (!deltazero(av->m_fValue, av->m_fGoal)) { + + // for disabled anims just warp + if (av->m_pEnabled == 0 || animationsDisabled) { + av->warp(); + break; + } + const auto DELTA = av->m_fGoal - av->m_fBegun; const auto BEZIER = m_mBezierCurves.find(*av->m_pBezier); @@ -99,6 +90,13 @@ void CAnimationManager::tick() { } case AVARTYPE_VECTOR: { if (!deltazero(av->m_vValue, av->m_vGoal)) { + + // for disabled anims just warp + if (av->m_pEnabled == 0 || animationsDisabled) { + av->warp(); + break; + } + const auto DELTA = av->m_vGoal - av->m_vBegun; const auto BEZIER = m_mBezierCurves.find(*av->m_pBezier); @@ -117,6 +115,13 @@ void CAnimationManager::tick() { } case AVARTYPE_COLOR: { if (!deltazero(av->m_cValue, av->m_cGoal)) { + + // for disabled anims just warp + if (av->m_pEnabled == 0 || animationsDisabled) { + av->warp(); + break; + } + const auto DELTA = av->m_cGoal - av->m_cBegun; const auto BEZIER = m_mBezierCurves.find(*av->m_pBezier);