From 6bfe9162e11b2b4c41a46a9c123e09023134c1cf Mon Sep 17 00:00:00 2001 From: vaxerski <43317083+vaxerski@users.noreply.github.com> Date: Mon, 2 May 2022 23:03:22 +0200 Subject: [PATCH] Reject blur rendering on empty damage --- src/render/OpenGL.cpp | 14 +++++++------- 1 file changed, 7 insertions(+), 7 deletions(-) diff --git a/src/render/OpenGL.cpp b/src/render/OpenGL.cpp index 2e103243..bb4cc97d 100644 --- a/src/render/OpenGL.cpp +++ b/src/render/OpenGL.cpp @@ -480,8 +480,13 @@ void CHyprOpenGLImpl::renderTextureWithBlur(const CTexture& tex, wlr_box* pBox, return; } - if (!pixman_region32_not_empty(m_RenderData.pDamage)) - return; + // make a damage region for this window + pixman_region32_t damage; + pixman_region32_init(&damage); + pixman_region32_intersect_rect(&damage, m_RenderData.pDamage, pBox->x, pBox->y, pBox->width, pBox->height); // clip it to the box + + if (!pixman_region32_not_empty(&damage)) + return; // if its empty, reject. // blur the main FB, it will be rendered onto the mirror const auto POUTFB = blurMainFramebufferWithDamage(a, pBox); @@ -505,11 +510,6 @@ void CHyprOpenGLImpl::renderTextureWithBlur(const CTexture& tex, wlr_box* pBox, glStencilFunc(GL_EQUAL, 1, -1); glStencilOp(GL_KEEP, GL_KEEP, GL_REPLACE); - // make a damage region for this window - pixman_region32_t damage; - pixman_region32_init(&damage); - pixman_region32_intersect_rect(&damage, m_RenderData.pDamage, pBox->x, pBox->y, pBox->width, pBox->height); // clip it to the box - // stencil done. Render everything. wlr_box MONITORBOX = {0, 0, m_RenderData.pMonitor->vecSize.x, m_RenderData.pMonitor->vecSize.y}; if (pixman_region32_not_empty(&damage)) {