From 7d754b7c22a2e49126e4d49b6240a7ff7d38c976 Mon Sep 17 00:00:00 2001 From: vaxerski Date: Sun, 22 Jan 2023 16:24:51 +0100 Subject: [PATCH] fix cutting geometry on surfaces spilling out --- src/render/Renderer.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/render/Renderer.cpp b/src/render/Renderer.cpp index 87896e64..53843e9b 100644 --- a/src/render/Renderer.cpp +++ b/src/render/Renderer.cpp @@ -577,7 +577,7 @@ void CHyprRenderer::calculateUVForWindowSurface(CWindow* pWindow, wlr_surface* p wlr_xdg_surface_get_geometry(pWindow->m_uSurface.xdg, &geom); // ignore X and Y, adjust uv - if (geom.x != 0 || geom.y != 0) { + if (geom.x != 0 || geom.y != 0 || geom.width > pWindow->m_vRealSize.vec().x || geom.height > pWindow->m_vRealSize.vec().y) { const auto XPERC = (double)geom.x / (double)pSurface->current.width; const auto YPERC = (double)geom.y / (double)pSurface->current.height; const auto WPERC = (double)(geom.x + geom.width) / (double)pSurface->current.width;