diff --git a/src/render/OpenGL.cpp b/src/render/OpenGL.cpp index 7d9df83d..da146027 100644 --- a/src/render/OpenGL.cpp +++ b/src/render/OpenGL.cpp @@ -151,7 +151,6 @@ void CHyprOpenGLImpl::initShaders() { m_RenderData.pCurrentMonData->m_shQUAD.proj = glGetUniformLocation(prog, "proj"); m_RenderData.pCurrentMonData->m_shQUAD.color = glGetUniformLocation(prog, "color"); m_RenderData.pCurrentMonData->m_shQUAD.posAttrib = glGetAttribLocation(prog, "pos"); - m_RenderData.pCurrentMonData->m_shQUAD.texAttrib = glGetAttribLocation(prog, "texcoord"); m_RenderData.pCurrentMonData->m_shQUAD.topLeft = glGetUniformLocation(prog, "topLeft"); m_RenderData.pCurrentMonData->m_shQUAD.fullSize = glGetUniformLocation(prog, "fullSize"); m_RenderData.pCurrentMonData->m_shQUAD.radius = glGetUniformLocation(prog, "radius"); diff --git a/src/render/shaders/Textures.hpp b/src/render/shaders/Textures.hpp index 94abeb0d..3b696a70 100644 --- a/src/render/shaders/Textures.hpp +++ b/src/render/shaders/Textures.hpp @@ -54,7 +54,6 @@ void main() { inline const std::string QUADFRAGSRC = R"#( precision mediump float; varying vec4 v_color; -varying vec2 v_texcoord; uniform vec2 topLeft; uniform vec2 fullSize; diff --git a/subprojects/wlroots b/subprojects/wlroots index 50cc1ef4..2ad25b14 160000 --- a/subprojects/wlroots +++ b/subprojects/wlroots @@ -1 +1 @@ -Subproject commit 50cc1ef4d3791d86854dd83c15fff17e5ea1a5b6 +Subproject commit 2ad25b1460400e66ea26bd6489b04072be7d9dbb