From 9388bb5d5551a2d8affa7e3adea305711029b5cd Mon Sep 17 00:00:00 2001 From: vaxerski <43317083+vaxerski@users.noreply.github.com> Date: Wed, 29 Jun 2022 11:13:30 +0200 Subject: [PATCH] fix shadows on scaled --- src/render/decorations/CHyprDropShadowDecoration.cpp | 5 ++++- 1 file changed, 4 insertions(+), 1 deletion(-) diff --git a/src/render/decorations/CHyprDropShadowDecoration.cpp b/src/render/decorations/CHyprDropShadowDecoration.cpp index 121bfa12..40051942 100644 --- a/src/render/decorations/CHyprDropShadowDecoration.cpp +++ b/src/render/decorations/CHyprDropShadowDecoration.cpp @@ -99,6 +99,8 @@ void CHyprDropShadowDecoration::draw(SMonitor* pMonitor, float a) { glStencilOp(GL_KEEP, GL_KEEP, GL_REPLACE); wlr_box windowBox = {m_vLastWindowPos.x - pMonitor->vecPosition.x, m_vLastWindowPos.y - pMonitor->vecPosition.y, m_vLastWindowSize.x, m_vLastWindowSize.y}; + + scaleBox(&windowBox, pMonitor->scale); if (windowBox.width < 1 || windowBox.height < 1) { glDisable(GL_STENCIL_TEST); @@ -110,7 +112,8 @@ void CHyprDropShadowDecoration::draw(SMonitor* pMonitor, float a) { glStencilFunc(GL_NOTEQUAL, 1, -1); glStencilOp(GL_KEEP, GL_KEEP, GL_REPLACE); } - + + scaleBox(&fullBox, pMonitor->scale); g_pHyprOpenGL->renderRoundedShadow(&fullBox, *PROUNDING, *PSHADOWSIZE, a); if (*PSHADOWIGNOREWINDOW) {