diff --git a/src/layout/IHyprLayout.cpp b/src/layout/IHyprLayout.cpp index fd40e979..92191732 100644 --- a/src/layout/IHyprLayout.cpp +++ b/src/layout/IHyprLayout.cpp @@ -129,21 +129,11 @@ void IHyprLayout::onWindowCreatedFloating(CWindow* pWindow) { // check if it's visible on any monitor (only for XDG) bool visible = pWindow->m_bIsX11; - if (!pWindow->m_bIsX11) { - for (auto& m : g_pCompositor->m_vMonitors) { - if (VECINRECT(Vector2D(desiredGeometry.x, desiredGeometry.y), m->vecPosition.x, m->vecPosition.y, m->vecPosition.x + m->vecSize.x, - m->vecPosition.y + m->vecPosition.y) || - VECINRECT(Vector2D(desiredGeometry.x + desiredGeometry.width, desiredGeometry.y), m->vecPosition.x, m->vecPosition.y, m->vecPosition.x + m->vecSize.x, - m->vecPosition.y + m->vecPosition.y) || - VECINRECT(Vector2D(desiredGeometry.x, desiredGeometry.y + desiredGeometry.height), m->vecPosition.x, m->vecPosition.y, m->vecPosition.x + m->vecSize.x, - m->vecPosition.y + m->vecPosition.y) || - VECINRECT(Vector2D(desiredGeometry.x + desiredGeometry.width, desiredGeometry.y + desiredGeometry.height), m->vecPosition.x, m->vecPosition.y, - m->vecPosition.x + m->vecSize.x, m->vecPosition.y + m->vecPosition.y)) { - - visible = true; - break; - } - } + if (!visible) { + visible = g_pCompositor->isPointOnAnyMonitor(Vector2D(desiredGeometry.x, desiredGeometry.y)) && + g_pCompositor->isPointOnAnyMonitor(Vector2D(desiredGeometry.x + desiredGeometry.width, desiredGeometry.y)) && + g_pCompositor->isPointOnAnyMonitor(Vector2D(desiredGeometry.x, desiredGeometry.y + desiredGeometry.height)) && + g_pCompositor->isPointOnAnyMonitor(Vector2D(desiredGeometry.x + desiredGeometry.width, desiredGeometry.y + desiredGeometry.height)); } // TODO: detect a popup in a more consistent way.