Hyprland/src/render
2024-01-11 14:07:28 +01:00
..
decorations groupbar: improve gradient handling (#4390) 2024-01-08 19:38:22 +01:00
shaders shaders: Some more changes in rgb2hsl. (#3834) 2023-11-12 16:20:23 +00:00
Framebuffer.cpp framebuffer: ignore addStencil on legacyRenderer 2023-12-05 15:41:17 +00:00
Framebuffer.hpp renderer: Move to a full Hyprland GL rendering pipeline (#3920) 2023-11-24 10:54:21 +00:00
OpenGL.cpp surface: avoid spam of window surfaces with scale and transform events 2024-01-11 14:07:28 +01:00
OpenGL.hpp opengl: add renderdata.forceIntrospection 2024-01-07 18:37:02 +01:00
Renderbuffer.cpp internal: various improvements to avoid crashes on exit 2023-12-06 14:46:29 +00:00
Renderbuffer.hpp renderer: Move to a full Hyprland GL rendering pipeline (#3920) 2023-11-24 10:54:21 +00:00
Renderer.cpp surface: avoid spam of window surfaces with scale and transform events 2024-01-11 14:07:28 +01:00
Renderer.hpp internal: minor include fixes and missed format 2023-12-29 10:27:09 +01:00
Shader.cpp shader: remove useless comment 2023-06-29 23:20:10 +02:00
Shader.hpp renderer: added new customization options to the blur shaders (#3650) 2023-11-06 18:49:03 +00:00
Shaders.hpp rewritten borders, fixed msaa 2022-06-26 19:39:56 +02:00
Texture.cpp texture: fix styling 2023-07-11 00:27:13 +02:00
Texture.hpp style/ci: apply clang-format and verify it in ci (#4039) 2023-12-06 22:54:56 +00:00
Transformer.cpp transformers: allow modifying renderdata pre-pass 2023-10-21 19:25:44 +01:00
Transformer.hpp transformers: allow modifying renderdata pre-pass 2023-10-21 19:25:44 +01:00