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#pragma once
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#include <hyprland/src/helpers/AnimatedVariable.hpp>
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#include <hyprland/src/helpers/Vector2D.hpp>
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#include <list>
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#include <memory>
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#include <vector>
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class Hy3TabGroup;
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class Hy3TabBar;
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#include "Hy3Layout.hpp"
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#include <hyprland/src/render/Texture.hpp>
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struct Hy3TabBarEntry {
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std::string window_title;
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bool focused = false;
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bool urgent = false;
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bool needs_redraw = false;
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CTexture texture;
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CAnimatedVariable offset; // offset 0, 0.0-1.0 of total bar
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CAnimatedVariable width; // 0.0-1.0 of total bar
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std::shared_ptr<Hy3TabGroup> tab_group;
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Hy3Node& node; // only used for comparioson. do not deref.
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Vector2D last_render_size;
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float last_render_scale = 0.0;
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float last_render_rounding = 0.0;
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Hy3TabBarEntry(std::shared_ptr<Hy3TabGroup>, Hy3Node&);
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bool operator==(const Hy3Node&) const;
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bool operator==(const Hy3TabBarEntry&) const;
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void prepareTexture(float, Vector2D);
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void animateRemoval();
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};
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class Hy3TabBar {
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public:
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CAnimatedVariable vertical_pos;
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CAnimatedVariable fade_opacity;
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Hy3TabBar();
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void focusNode(Hy3Node*);
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void updateNodeList(std::list<Hy3Node*>& nodes);
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void updateAnimations(bool warp = false);
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void setSize(Vector2D);
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std::list<Hy3TabBarEntry> entries;
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std::weak_ptr<Hy3TabGroup> group;
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private:
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Hy3Node* focused_node = nullptr;
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CAnimatedVariable focus_opacity;
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CAnimatedVariable focus_start;
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CAnimatedVariable focus_end;
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Vector2D size;
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};
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class Hy3TabGroup {
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public:
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Hy3TabBar bar;
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CAnimatedVariable pos;
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CAnimatedVariable size;
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// initialize a group with the given node. UB if node is not a group.
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static std::shared_ptr<Hy3TabGroup> new_(Hy3Node&);
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// update tab bar with node position and data. UB if node is not a group.
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void updateWithGroup(Hy3Node&);
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// render the scaled tab bar on the current monitor.
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void renderTabBar();
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private:
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std::weak_ptr<Hy3TabGroup> self;
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std::vector<CWindow*> stencil_windows;
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Hy3TabGroup();
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// moving a Hy3TabGroup will unregister any active animations
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Hy3TabGroup(Hy3TabGroup&&) = delete;
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// UB if node is not a group.
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void updateStencilWindows(Hy3Node&);
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};
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