Implement resizeActiveWindow fully

This commit is contained in:
Pete Appleton 2024-01-20 14:09:09 +00:00
parent f150886e63
commit 5ca59bf723
6 changed files with 162 additions and 172 deletions

2
.gitignore vendored
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@ -1,2 +1,4 @@
build/
compile_commands.json
.vscode/
*.log

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@ -1,5 +1,8 @@
# Changelog
- Implement `resizeactivewindow` for floating windows
- Fully implement `resizeactivewindow` for tiled windows
## Upcoming
- Fixed `hy3:killactive` and `hy3:movetoworkspace` not working in fullscreen.

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@ -395,211 +395,141 @@ void Hy3Layout::resizeActiveWindow(const Vector2D& delta, eRectCorner corner, CW
if (!g_pCompositor->windowValidMapped(window)) return;
auto* node = this->getNodeFromWindow(window);
if (node == nullptr) return;
if (node->parent != nullptr && node->parent->data.as_group.focused_child == node)
node = &node->getExpandActor();
if(node != nullptr) {
if (node->parent != nullptr && node->parent->data.as_group.focused_child == node)
node = &node->getExpandActor();
bool drag_x;
bool drag_y;
auto monitor = g_pCompositor->getMonitorFromID(window->m_iMonitorID);
if (corner == CORNER_NONE) {
drag_x = delta.x > 0;
drag_y = delta.y > 0;
const bool display_left =
STICKS(node->position.x, monitor->vecPosition.x + monitor->vecReservedTopLeft.x);
const bool display_right = STICKS(
node->position.x + node->size.x,
monitor->vecPosition.x + monitor->vecSize.x - monitor->vecReservedBottomRight.x
);
const bool display_top =
STICKS(node->position.y, monitor->vecPosition.y + monitor->vecReservedTopLeft.y);
const bool display_bottom = STICKS(
node->position.y + node->size.y,
monitor->vecPosition.y + monitor->vecSize.y - monitor->vecReservedBottomRight.y
);
Vector2D resize_delta = delta;
if (display_left && display_right) resize_delta.x = 0;
if (display_top && display_bottom) resize_delta.y = 0;
ShiftDirection target_edge_x;
ShiftDirection target_edge_y;
// Determine the direction in which we're going to look for the sibling node
// that will be resized
if(corner == CORNER_NONE) { // It's probably a keyboard event
// If the horizontal delta is negative & there's space available to the left,
// or if the horizontal delta is positive but space ISN'T available to the right
// then resize against the left-hand sibling.
// Otherwise, resize against the right-hand sibling
target_edge_x = (delta.x < 0 && display_left) || (delta.x > 0 && !display_right)
? ShiftDirection::Left : ShiftDirection::Right;
// If the vertical delta is negative & there's space available above it,
// or if the vertical delta is positive but space ISN'T available below
// then resize against the upper sibling.
// Otherwise, resize against the lower sibling
target_edge_y = (delta.y < 0 && display_top) || (delta.y >0 && !display_bottom)
? ShiftDirection::Up : ShiftDirection::Down;
} else { // It's probaly a mouse event
// If the event was triggered from the right-hand side then resize
// against the previous [left] sibling - otherwise, resize against
// the next [right] sibling
target_edge_x = corner == CORNER_TOPRIGHT || corner == CORNER_BOTTOMRIGHT
? ShiftDirection::Left : ShiftDirection::Right;
// If the event was triggered from the bottom edge then resize
// against the previous [upper] sibling - otherwise, resize against
// the next [lower] sibling
target_edge_y = corner == CORNER_BOTTOMLEFT || corner == CORNER_BOTTOMRIGHT
? ShiftDirection::Up : ShiftDirection::Down;
}
node = node->findSibling(node->data.as_group.layout, target_edge_x, target_edge_y);
auto* parent_node = node->parent;
if (parent_node != nullptr) {
resizeNode(node, resize_delta, target_edge_x, target_edge_y);
auto* outer_node = node->findSibling(parent_node->data.as_group.layout, target_edge_x, target_edge_y);
if (outer_node != nullptr && outer_node->parent != nullptr) {
resizeNode(outer_node, resize_delta, target_edge_x, target_edge_y);
}
}
} else {
drag_x = corner == CORNER_TOPRIGHT || corner == CORNER_BOTTOMRIGHT;
drag_y = corner == CORNER_BOTTOMLEFT || corner == CORNER_BOTTOMRIGHT;
// No parent node - is this a floating window? If so, use the same logic as the `main` layout
if(window->m_bIsFloating) {
const auto required_size = Vector2D(
std::max((window->m_vRealSize.goalv() + delta).x, 20.0),
std::max((window->m_vRealSize.goalv() + delta).y, 20.0)
);
window->m_vRealSize = required_size;
}
}
}
void Hy3Layout::resizeNode(
Hy3Node* node,
Vector2D resize_delta,
ShiftDirection target_edge_x,
ShiftDirection target_edge_y
) {
auto& parent_node = node->parent;
auto& containing_group = parent_node->data.as_group;
const auto animate =
&g_pConfigManager->getConfigValuePtr("misc:animate_manual_resizes")->intValue;
&g_pConfigManager->getConfigValuePtr("misc:animate_manual_resizes")->intValue;
auto monitor = g_pCompositor->getMonitorFromID(window->m_iMonitorID);
const bool display_left =
STICKS(node->position.x, monitor->vecPosition.x + monitor->vecReservedTopLeft.x);
const bool display_right = STICKS(
node->position.x + node->size.x,
monitor->vecPosition.x + monitor->vecSize.x - monitor->vecReservedBottomRight.x
);
const bool display_top =
STICKS(node->position.y, monitor->vecPosition.y + monitor->vecReservedTopLeft.y);
const bool display_bottom = STICKS(
node->position.y + node->size.y,
monitor->vecPosition.y + monitor->vecSize.y - monitor->vecReservedBottomRight.y
);
Vector2D allowed_movement = delta;
if (display_left && display_right) allowed_movement.x = 0;
if (display_top && display_bottom) allowed_movement.y = 0;
auto* inner_node = node;
// break into parent groups when encountering a corner we're dragging in or a
// tab group
while (inner_node->parent != nullptr) {
auto& group = inner_node->parent->data.as_group;
switch (group.layout) {
case Hy3GroupLayout::Tabbed:
// treat tabbed layouts as if they dont exist during resizing
goto cont;
case Hy3GroupLayout::SplitH:
if ((drag_x && group.children.back() == inner_node)
|| (!drag_x && group.children.front() == inner_node))
{
goto cont;
}
break;
case Hy3GroupLayout::SplitV:
if ((drag_y && group.children.back() == inner_node)
|| (!drag_y && group.children.front() == inner_node))
{
goto cont;
}
break;
}
break;
cont:
inner_node = inner_node->parent;
}
auto* inner_parent = inner_node->parent;
if (inner_parent == nullptr) return;
auto* outer_node = inner_node;
// break into parent groups when encountering a corner we're dragging in, a
// tab group, or a layout matching the inner_parent.
while (outer_node->parent != nullptr) {
auto& group = outer_node->parent->data.as_group;
// break out of all layouts that match the orientation of the inner_parent
if (group.layout == inner_parent->data.as_group.layout) goto cont2;
switch (group.layout) {
case Hy3GroupLayout::Tabbed:
// treat tabbed layouts as if they dont exist during resizing
goto cont2;
case Hy3GroupLayout::SplitH:
if ((drag_x && group.children.back() == outer_node)
|| (!drag_x && group.children.front() == outer_node))
{
goto cont2;
}
break;
case Hy3GroupLayout::SplitV:
if ((drag_y && group.children.back() == outer_node)
|| (!drag_y && group.children.front() == outer_node))
{
goto cont2;
}
break;
}
break;
cont2:
outer_node = outer_node->parent;
}
auto& inner_group = inner_parent->data.as_group;
// adjust the inner node
switch (inner_group.layout) {
switch (containing_group.layout) {
case Hy3GroupLayout::SplitH: {
auto ratio_mod =
allowed_movement.x * (float) inner_group.children.size() / inner_parent->size.x;
resize_delta.x * (float) containing_group.children.size() / parent_node->size.x;
auto iter = std::find(inner_group.children.begin(), inner_group.children.end(), inner_node);
auto iter = std::find(containing_group.children.begin(), containing_group.children.end(), node);
if (drag_x) {
if (inner_node == inner_group.children.back()) break;
if (target_edge_x == ShiftDirection::Left) {
if (node == containing_group.children.back()) break;
iter = std::next(iter);
} else {
if (inner_node == inner_group.children.front()) break;
if (node == containing_group.children.front()) break;
iter = std::prev(iter);
ratio_mod = -ratio_mod;
}
auto* neighbor = *iter;
inner_node->size_ratio += ratio_mod;
node->size_ratio += ratio_mod;
neighbor->size_ratio -= ratio_mod;
} break;
case Hy3GroupLayout::SplitV: {
auto ratio_mod = allowed_movement.y * (float) inner_parent->data.as_group.children.size()
/ inner_parent->size.y;
auto ratio_mod =
resize_delta.y * (float) containing_group.children.size() / parent_node->size.y;
auto iter = std::find(inner_group.children.begin(), inner_group.children.end(), inner_node);
auto iter = std::find(containing_group.children.begin(), containing_group.children.end(), node);
if (drag_y) {
if (inner_node == inner_group.children.back()) break;
if (target_edge_y == ShiftDirection::Up) {
if (node == containing_group.children.back()) break;
iter = std::next(iter);
} else {
if (inner_node == inner_group.children.front()) break;
if (node == containing_group.children.front()) break;
iter = std::prev(iter);
ratio_mod = -ratio_mod;
}
auto* neighbor = *iter;
inner_node->size_ratio += ratio_mod;
node->size_ratio += ratio_mod;
neighbor->size_ratio -= ratio_mod;
} break;
case Hy3GroupLayout::Tabbed: break;
}
inner_parent->recalcSizePosRecursive(*animate == 0);
if (outer_node != nullptr && outer_node->parent != nullptr) {
auto* outer_parent = outer_node->parent;
auto& outer_group = outer_parent->data.as_group;
// adjust the outer node
switch (outer_group.layout) {
case Hy3GroupLayout::SplitH: {
auto ratio_mod =
allowed_movement.x * (float) outer_group.children.size() / outer_parent->size.x;
auto iter = std::find(outer_group.children.begin(), outer_group.children.end(), outer_node);
if (drag_x) {
if (outer_node == inner_group.children.back()) break;
iter = std::next(iter);
} else {
if (outer_node == inner_group.children.front()) break;
iter = std::prev(iter);
ratio_mod = -ratio_mod;
}
auto* neighbor = *iter;
outer_node->size_ratio += ratio_mod;
neighbor->size_ratio -= ratio_mod;
} break;
case Hy3GroupLayout::SplitV: {
auto ratio_mod = allowed_movement.y * (float) outer_parent->data.as_group.children.size()
/ outer_parent->size.y;
auto iter = std::find(outer_group.children.begin(), outer_group.children.end(), outer_node);
if (drag_y) {
if (outer_node == outer_group.children.back()) break;
iter = std::next(iter);
} else {
if (outer_node == outer_group.children.front()) break;
iter = std::prev(iter);
ratio_mod = -ratio_mod;
}
auto* neighbor = *iter;
outer_node->size_ratio += ratio_mod;
neighbor->size_ratio -= ratio_mod;
} break;
case Hy3GroupLayout::Tabbed: break;
}
outer_parent->recalcSizePosRecursive(*animate == 0);
}
parent_node->recalcSizePosRecursive(*animate == 0);
}
void Hy3Layout::fullscreenRequestForWindow(

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@ -13,9 +13,6 @@ enum class GroupEphemeralityOption {
#include <hyprland/src/layout/IHyprLayout.hpp>
#include "Hy3Node.hpp"
#include "TabGroup.hpp"
enum class ShiftDirection {
Left,
Up,
@ -23,6 +20,9 @@ enum class ShiftDirection {
Right,
};
#include "Hy3Node.hpp"
#include "TabGroup.hpp"
enum class FocusShift {
Top,
Bottom,
@ -144,6 +144,7 @@ private:
void updateAutotileWorkspaces();
bool shouldAutotileWorkspace(int);
void resizeNode(Hy3Node*, Vector2D, ShiftDirection resize_edge_x, ShiftDirection resize_edge_y);
struct {
std::string raw_workspaces;

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@ -808,6 +808,58 @@ bool Hy3Node::swallowGroups(Hy3Node* into) {
return true;
}
Hy3Node* getOuterChild(Hy3GroupData &group, ShiftDirection direction) {
switch (direction) {
case ShiftDirection::Left:
case ShiftDirection::Up:
return group.children.back();
break;
case ShiftDirection::Right:
case ShiftDirection::Down:
return group.children.front();
break;
default:
return nullptr;
}
}
Hy3Node* Hy3Node::findSibling(Hy3GroupLayout inner_layout, ShiftDirection direction_x, ShiftDirection direction_y) {
// break into parent groups when encountering a corner we're dragging in, a
// tab group, or a layout matching the inner_parent.
auto current_node = this;
while (current_node->parent != nullptr) {
auto& parent_group = current_node->parent->data.as_group;
// break out of all layouts that match the orientation of the inner_parent
if (parent_group.layout == inner_layout) {
goto cont2;
}
switch (parent_group.layout) {
case Hy3GroupLayout::Tabbed:
// treat tabbed layouts as if they dont exist during resizing
goto cont2;
case Hy3GroupLayout::SplitH:
if(getOuterChild(parent_group, direction_x) == current_node) {
goto cont2;
}
break;
case Hy3GroupLayout::SplitV:
if(getOuterChild(parent_group, direction_y) == current_node) {
goto cont2;
}
break;
}
break;
cont2:
current_node = current_node->parent;
}
return current_node;
}
void Hy3Node::swapData(Hy3Node& a, Hy3Node& b) {
Hy3NodeData aData = std::move(a.data);
a.data = std::move(b.data);

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@ -1,6 +1,7 @@
#pragma once
struct Hy3Node;
struct Hy3GroupData;
enum class Hy3GroupLayout;
#include <list>
@ -98,6 +99,7 @@ struct Hy3Node {
void markFocused();
void raiseToTop();
Hy3Node* getFocusedNode(bool ignore_group_focus = false, bool stop_at_expanded = false);
Hy3Node* findSibling(Hy3GroupLayout inner_layout, ShiftDirection direction_x, ShiftDirection direction_y);
bool isIndirectlyFocused();
Hy3Node& getExpandActor();