Add needs_redraw to tab bars

Still dependent on getting/setting damage.
This commit is contained in:
outfoxxed 2023-05-30 01:10:46 -07:00
parent 00262d89dd
commit 90b50d5b1a
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GPG key ID: 4C88A185FB89301E
3 changed files with 90 additions and 54 deletions

View file

@ -1588,36 +1588,46 @@ void renderTabsRecursive(Hy3Node& node);
void renderTabs(Hy3Node& node); void renderTabs(Hy3Node& node);
void Hy3Layout::renderHook(void*, std::any data) { void Hy3Layout::renderHook(void*, std::any data) {
static bool rendering_normally = false;
static std::vector<Hy3TabGroup*> rendered_groups;
auto render_stage = std::any_cast<eRenderStage>(data); auto render_stage = std::any_cast<eRenderStage>(data);
if (render_stage == RENDER_POST_WINDOW) {
switch (render_stage) {
case RENDER_PRE_WINDOWS:
rendering_normally = true;
rendered_groups.clear();
break;
case RENDER_POST_WINDOW: {
if (!rendering_normally) break;
auto& tab_groups = g_Hy3Layout->tab_groups; auto& tab_groups = g_Hy3Layout->tab_groups;
auto entry = tab_groups.begin(); auto entry = tab_groups.begin();
while (entry != tab_groups.end()) { while (entry != tab_groups.end()) {
if (entry->bar.destroy) tab_groups.erase(entry++); if (entry->target_window == g_pHyprOpenGL->m_pCurrentWindow && std::find(rendered_groups.begin(), rendered_groups.end(), &*entry) == rendered_groups.end()) {
else if (entry->target_window == g_pHyprOpenGL->m_pCurrentWindow) entry++->renderTabBar(); entry->renderTabBar();
else entry++; rendered_groups.push_back(&*entry);
}
}
}
void renderTabsRecursive(Hy3Node& node) {
if (node.data.type == Hy3NodeData::Group) {
for (auto* child: node.data.as_group.children) {
if (node.data.as_group.layout != Hy3GroupLayout::Tabbed
|| node.data.as_group.focused_child == child)
{
renderTabsRecursive(*child);
} }
entry = std::next(entry);
}
} break;
case RENDER_POST_WINDOWS: {
rendering_normally = false;
auto& tab_groups = g_Hy3Layout->tab_groups;
auto entry = tab_groups.begin();
while (entry != tab_groups.end()) {
if (std::find(rendered_groups.begin(), rendered_groups.end(), &*entry) == rendered_groups.end()) {
entry->renderTabBar();
if (entry->bar.destroy) tab_groups.erase(entry++);
}
entry = std::next(entry);
} }
if (node.data.as_group.layout == Hy3GroupLayout::Tabbed) { } break;
renderTabs(node); default:
} break;
} }
} }
void renderTabs(Hy3Node& node) {
auto& group = node.data.as_group;
group.tab_bar->renderTabBar();
}

View file

@ -4,6 +4,8 @@
#include <hyprland/src/Compositor.hpp> #include <hyprland/src/Compositor.hpp>
#include <cairo/cairo.h> #include <cairo/cairo.h>
#include <hyprland/src/render/OpenGL.hpp>
#include <pixman.h>
Hy3TabBarEntry::Hy3TabBarEntry(Hy3TabBar& tab_bar, Hy3Node& node): tab_bar(tab_bar), node(node) { Hy3TabBarEntry::Hy3TabBarEntry(Hy3TabBar& tab_bar, Hy3Node& node): tab_bar(tab_bar), node(node) {
this->offset.create(AVARTYPE_FLOAT, -1.0f, g_pConfigManager->getAnimationPropertyConfig("windowsMove"), nullptr, AVARDAMAGE_NONE); this->offset.create(AVARTYPE_FLOAT, -1.0f, g_pConfigManager->getAnimationPropertyConfig("windowsMove"), nullptr, AVARDAMAGE_NONE);
@ -12,6 +14,11 @@ Hy3TabBarEntry::Hy3TabBarEntry(Hy3TabBar& tab_bar, Hy3Node& node): tab_bar(tab_b
this->offset.registerVar(); this->offset.registerVar();
this->width.registerVar(); this->width.registerVar();
auto update_callback = [this](void*) { this->tab_bar.needs_redraw = true; };
this->offset.setUpdateCallback(update_callback);
this->width.setUpdateCallback(update_callback);
this->window_title = node.getTitle(); this->window_title = node.getTitle();
this->urgent = node.isUrgent(); this->urgent = node.isUrgent();
} }
@ -24,6 +31,20 @@ bool Hy3TabBarEntry::operator==(const Hy3TabBarEntry& entry) const {
return this->node == entry.node; return this->node == entry.node;
} }
void Hy3TabBarEntry::setFocused(bool focused) {
if (this->focused != focused) {
this->focused = focused;
this->tab_bar.needs_redraw = true;
}
}
void Hy3TabBarEntry::setUrgent(bool urgent) {
if (this->urgent != urgent) {
this->urgent = urgent;
this->tab_bar.needs_redraw = true;
}
}
void Hy3TabBarEntry::prepareTexture(float scale, wlr_box& box) { void Hy3TabBarEntry::prepareTexture(float scale, wlr_box& box) {
static const auto* rounding_setting = &HyprlandAPI::getConfigValue(PHANDLE, "plugin:hy3:tabs:rounding")->intValue; static const auto* rounding_setting = &HyprlandAPI::getConfigValue(PHANDLE, "plugin:hy3:tabs:rounding")->intValue;
@ -96,13 +117,14 @@ void Hy3TabBarEntry::prepareTexture(float scale, wlr_box& box) {
Hy3TabBar::Hy3TabBar() { Hy3TabBar::Hy3TabBar() {
this->vertical_pos.create(AVARTYPE_FLOAT, 1.0f, g_pConfigManager->getAnimationPropertyConfig("windowsMove"), nullptr, AVARDAMAGE_NONE); this->vertical_pos.create(AVARTYPE_FLOAT, 1.0f, g_pConfigManager->getAnimationPropertyConfig("windowsMove"), nullptr, AVARDAMAGE_NONE);
this->fade_opacity.create(AVARTYPE_FLOAT, 1.0f, g_pConfigManager->getAnimationPropertyConfig("windowsMove"), nullptr, AVARDAMAGE_NONE); this->fade_opacity.create(AVARTYPE_FLOAT, 0.0f, g_pConfigManager->getAnimationPropertyConfig("windowsMove"), nullptr, AVARDAMAGE_NONE);
this->focus_start.create(AVARTYPE_FLOAT, 0.0f, g_pConfigManager->getAnimationPropertyConfig("windowsIn"), nullptr, AVARDAMAGE_NONE);
this->focus_end.create(AVARTYPE_FLOAT, 1.0f, g_pConfigManager->getAnimationPropertyConfig("windowsIn"), nullptr, AVARDAMAGE_NONE);
this->vertical_pos.registerVar(); this->vertical_pos.registerVar();
this->fade_opacity.registerVar(); this->fade_opacity.registerVar();
this->focus_start.registerVar();
this->focus_end.registerVar(); auto update_callback = [this](void*) { this->needs_redraw = true; };
this->vertical_pos.setUpdateCallback(update_callback);
this->fade_opacity.setUpdateCallback(update_callback);
this->vertical_pos = 0.0; this->vertical_pos = 0.0;
this->fade_opacity = 1.0; this->fade_opacity = 1.0;
@ -114,22 +136,6 @@ void Hy3TabBar::beginDestroy() {
this->fade_opacity.setCallbackOnEnd([this](void*) { this->destroy = true; }); this->fade_opacity.setCallbackOnEnd([this](void*) { this->destroy = true; });
} }
void Hy3TabBar::focusNode(Hy3Node* node) {
this->focused_node = node;
if (this->focused_node == nullptr) {
this->focus_start = 0.0;
this->focus_end = 1.0;
} else {
auto entry = std::find(this->entries.begin(), this->entries.end(), *node);
if (entry != this->entries.end()) {
this->focus_start = entry->offset.goalf();
this->focus_end = entry->offset.goalf() + entry->width.goalf();
}
}
}
void Hy3TabBar::updateNodeList(std::list<Hy3Node*>& nodes) { void Hy3TabBar::updateNodeList(std::list<Hy3Node*>& nodes) {
std::list<std::list<Hy3TabBarEntry>::iterator> removed_entries; std::list<std::list<Hy3TabBarEntry>::iterator> removed_entries;
@ -184,8 +190,8 @@ void Hy3TabBar::updateNodeList(std::list<Hy3Node*>& nodes) {
} }
// set stats from node data // set stats from node data
entry->focused = (*node)->isIndirectlyFocused(); entry->setFocused((*node)->isIndirectlyFocused());
entry->urgent = (*node)->isUrgent(); entry->setUrgent((*node)->isUrgent());
node = std::next(node); node = std::next(node);
if (entry != this->entries.end()) entry = std::next(entry); if (entry != this->entries.end()) entry = std::next(entry);
@ -288,7 +294,27 @@ void Hy3TabGroup::renderTabBar() {
auto scaled_pos = Vector2D(std::round(pos.x * scale), std::round(pos.y * scale)); auto scaled_pos = Vector2D(std::round(pos.x * scale), std::round(pos.y * scale));
auto scaled_size = Vector2D(std::round(size.x * scale), std::round(size.y * scale)); auto scaled_size = Vector2D(std::round(size.x * scale), std::round(size.y * scale));
auto box = wlr_box { scaled_pos.x, scaled_pos.y, scaled_size.x, scaled_size.y }; wlr_box box = { scaled_pos.x, scaled_pos.y, scaled_size.x, scaled_size.y };
this->bar.needs_redraw = true;
/*if (!this->bar.needs_redraw) {
pixman_region32 damage;
pixman_region32_init(&damage);
pixman_region32_intersect_rect(&damage, g_pHyprOpenGL->m_RenderData.pDamage, box.x, box.y, box.width, box.height);
this->bar.needs_redraw = pixman_region32_not_empty(&damage);
pixman_region32_fini(&damage);
}*/
if (this->bar.destroy || this->last_pos != scaled_pos || this->last_size != scaled_size) {
wlr_box damage_box = { this->last_pos.x, this->last_pos.y, this->last_size.x, this->last_size.y };
monitor->addDamage(&damage_box);
this->last_pos = scaled_pos;
this->last_size = scaled_size;
this->bar.needs_redraw = true;
}
if (!this->bar.needs_redraw || this->bar.destroy) return;
this->bar.needs_redraw = false;
this->bar.setSize(scaled_size); this->bar.setSize(scaled_size);
@ -354,7 +380,7 @@ void Hy3TabGroup::renderTabBar() {
glStencilFunc(GL_ALWAYS, 1, 0xff); glStencilFunc(GL_ALWAYS, 1, 0xff);
} }
g_pHyprRenderer->damageBox(&box); monitor->addDamage(&box);
} }
void findOverlappingWindows(Hy3Node& node, float height, std::vector<CWindow*>& windows) { void findOverlappingWindows(Hy3Node& node, float height, std::vector<CWindow*>& windows) {

View file

@ -30,19 +30,21 @@ struct Hy3TabBarEntry {
bool operator==(const Hy3Node&) const; bool operator==(const Hy3Node&) const;
bool operator==(const Hy3TabBarEntry&) const; bool operator==(const Hy3TabBarEntry&) const;
void setFocused(bool);
void setUrgent(bool);
void prepareTexture(float, wlr_box&); void prepareTexture(float, wlr_box&);
}; };
class Hy3TabBar { class Hy3TabBar {
public: public:
bool destroy = false; bool destroy = false;
bool needs_redraw = true;
CAnimatedVariable vertical_pos; CAnimatedVariable vertical_pos;
CAnimatedVariable fade_opacity; CAnimatedVariable fade_opacity;
Hy3TabBar(); Hy3TabBar();
void beginDestroy(); void beginDestroy();
void focusNode(Hy3Node*);
void updateNodeList(std::list<Hy3Node*>& nodes); void updateNodeList(std::list<Hy3Node*>& nodes);
void updateAnimations(bool warp = false); void updateAnimations(bool warp = false);
void setSize(Vector2D); void setSize(Vector2D);
@ -50,10 +52,6 @@ public:
std::list<Hy3TabBarEntry> entries; std::list<Hy3TabBarEntry> entries;
private: private:
Hy3Node* focused_node = nullptr; Hy3Node* focused_node = nullptr;
CAnimatedVariable focus_opacity;
CAnimatedVariable focus_start;
CAnimatedVariable focus_end;
Vector2D size; Vector2D size;
// Tab bar entries take a reference to `this`. // Tab bar entries take a reference to `this`.
@ -78,6 +76,8 @@ public:
private: private:
std::vector<CWindow*> stencil_windows; std::vector<CWindow*> stencil_windows;
Vector2D last_pos;
Vector2D last_size;
Hy3TabGroup(); Hy3TabGroup();