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https://github.com/Trensa-Organization/hy3.git
synced 2025-03-15 18:53:40 +01:00
Fix resize breakage with expanded nodes
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5820adc5c1
commit
f3e8d2ff9a
4 changed files with 131 additions and 121 deletions
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@ -395,9 +395,9 @@ void Hy3Layout::resizeActiveWindow(const Vector2D& delta, eRectCorner corner, CW
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if (!g_pCompositor->windowValidMapped(window)) return;
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auto* node = this->getNodeFromWindow(window);
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if(node != nullptr) {
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if (node->parent != nullptr && node->parent->data.as_group.focused_child == node)
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node = &node->getExpandActor();
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node = &node->getExpandActor();
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auto monitor = g_pCompositor->getMonitorFromID(window->m_iMonitorID);
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@ -423,44 +423,26 @@ void Hy3Layout::resizeActiveWindow(const Vector2D& delta, eRectCorner corner, CW
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// Determine the direction in which we're going to look for the sibling node
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// that will be resized
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if(corner == CORNER_NONE) { // It's probably a keyboard event
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// If the horizontal delta is negative & there's space available to the left,
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// or if the horizontal delta is positive but space ISN'T available to the right
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// then resize against the left-hand sibling.
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// Otherwise, resize against the right-hand sibling
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target_edge_x = (delta.x < 0 && display_left) || (delta.x > 0 && !display_right)
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if(corner == CORNER_NONE) { // It's probably a keyboard event.
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target_edge_x = display_right ? ShiftDirection::Left : ShiftDirection::Right;
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target_edge_y = display_bottom ? ShiftDirection::Up : ShiftDirection::Down;
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} else { // It's probably a mouse event
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// Resize against the edges corresponding to the selected corner
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target_edge_x = corner == CORNER_TOPLEFT || corner == CORNER_BOTTOMLEFT
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? ShiftDirection::Left : ShiftDirection::Right;
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// If the vertical delta is negative & there's space available above it,
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// or if the vertical delta is positive but space ISN'T available below
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// then resize against the upper sibling.
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// Otherwise, resize against the lower sibling
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target_edge_y = (delta.y < 0 && display_top) || (delta.y >0 && !display_bottom)
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? ShiftDirection::Up : ShiftDirection::Down;
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} else { // It's probaly a mouse event
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// If the event was triggered from the right-hand side then resize
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// against the previous [left] sibling - otherwise, resize against
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// the next [right] sibling
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target_edge_x = corner == CORNER_TOPRIGHT || corner == CORNER_BOTTOMRIGHT
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? ShiftDirection::Left : ShiftDirection::Right;
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// If the event was triggered from the bottom edge then resize
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// against the previous [upper] sibling - otherwise, resize against
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// the next [lower] sibling
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target_edge_y = corner == CORNER_BOTTOMLEFT || corner == CORNER_BOTTOMRIGHT
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target_edge_y = corner == CORNER_TOPLEFT || corner == CORNER_TOPRIGHT
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? ShiftDirection::Up : ShiftDirection::Down;
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}
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node = node->findSibling(node->data.as_group.layout, target_edge_x, target_edge_y);
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auto* parent_node = node->parent;
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auto sibling_node_x = node->findSibling(target_edge_x);
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auto sibling_node_y = node->findSibling(target_edge_y);
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if (parent_node != nullptr) {
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resizeNode(node, resize_delta, target_edge_x, target_edge_y);
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if(sibling_node_x) {
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sibling_node_x->resize(resize_delta.x, target_edge_x);
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}
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auto* outer_node = node->findSibling(parent_node->data.as_group.layout, target_edge_x, target_edge_y);
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if (outer_node != nullptr && outer_node->parent != nullptr) {
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resizeNode(outer_node, resize_delta, target_edge_x, target_edge_y);
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}
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if(sibling_node_y) {
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sibling_node_y->resize(resize_delta.y, target_edge_y);
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}
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} else {
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// No parent node - is this a floating window? If so, use the same logic as the `main` layout
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@ -474,64 +456,6 @@ void Hy3Layout::resizeActiveWindow(const Vector2D& delta, eRectCorner corner, CW
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}
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}
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void Hy3Layout::resizeNode(
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Hy3Node* node,
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Vector2D resize_delta,
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ShiftDirection target_edge_x,
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ShiftDirection target_edge_y
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) {
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auto& parent_node = node->parent;
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auto& containing_group = parent_node->data.as_group;
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const auto animate =
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&g_pConfigManager->getConfigValuePtr("misc:animate_manual_resizes")->intValue;
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switch (containing_group.layout) {
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case Hy3GroupLayout::SplitH: {
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auto ratio_mod =
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resize_delta.x * (float) containing_group.children.size() / parent_node->size.x;
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auto iter = std::find(containing_group.children.begin(), containing_group.children.end(), node);
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if (target_edge_x == ShiftDirection::Left) {
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if (node == containing_group.children.back()) break;
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iter = std::next(iter);
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} else {
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if (node == containing_group.children.front()) break;
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iter = std::prev(iter);
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ratio_mod = -ratio_mod;
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}
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auto* neighbor = *iter;
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node->size_ratio += ratio_mod;
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neighbor->size_ratio -= ratio_mod;
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} break;
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case Hy3GroupLayout::SplitV: {
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auto ratio_mod =
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resize_delta.y * (float) containing_group.children.size() / parent_node->size.y;
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auto iter = std::find(containing_group.children.begin(), containing_group.children.end(), node);
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if (target_edge_y == ShiftDirection::Up) {
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if (node == containing_group.children.back()) break;
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iter = std::next(iter);
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} else {
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if (node == containing_group.children.front()) break;
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iter = std::prev(iter);
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ratio_mod = -ratio_mod;
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}
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auto* neighbor = *iter;
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node->size_ratio += ratio_mod;
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neighbor->size_ratio -= ratio_mod;
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} break;
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case Hy3GroupLayout::Tabbed: break;
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}
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parent_node->recalcSizePosRecursive(*animate == 0);
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}
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void Hy3Layout::fullscreenRequestForWindow(
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CWindow* window,
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eFullscreenMode fullscreen_mode,
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@ -20,6 +20,12 @@ enum class ShiftDirection {
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Right,
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};
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enum class Axis {
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None,
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Horizontal,
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Vertical
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};
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#include "Hy3Node.hpp"
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#include "TabGroup.hpp"
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134
src/Hy3Node.cpp
134
src/Hy3Node.cpp
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@ -7,6 +7,8 @@
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#include "Hy3Node.hpp"
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#include "globals.hpp"
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const float MIN_RATIO = 0.02f;
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// Hy3GroupData //
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Hy3GroupData::Hy3GroupData(Hy3GroupLayout layout): layout(layout) {
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@ -812,52 +814,128 @@ Hy3Node* getOuterChild(Hy3GroupData &group, ShiftDirection direction) {
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switch (direction) {
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case ShiftDirection::Left:
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case ShiftDirection::Up:
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return group.children.back();
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return group.children.front();
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break;
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case ShiftDirection::Right:
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case ShiftDirection::Down:
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return group.children.front();
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return group.children.back();
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break;
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default:
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return nullptr;
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}
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}
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Hy3Node* Hy3Node::findSibling(Hy3GroupLayout inner_layout, ShiftDirection direction_x, ShiftDirection direction_y) {
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// break into parent groups when encountering a corner we're dragging in, a
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// tab group, or a layout matching the inner_parent.
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Hy3Node* Hy3Node::getImmediateSibling(ShiftDirection direction) {
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const auto& group = this->parent->data.as_group;
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auto iter = std::find(group.children.begin(), group.children.end(), this);
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std::__cxx11::list<Hy3Node *>::const_iterator list_sibling;
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switch (direction) {
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case ShiftDirection::Left:
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case ShiftDirection::Up:
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list_sibling = std::prev(iter);
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break;
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case ShiftDirection::Right:
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case ShiftDirection::Down:
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list_sibling = std::next(iter);
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break;
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default:
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list_sibling = iter;
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}
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if(list_sibling == group.children.end()) {
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hy3_log(WARN, "getImmediateSibling: sibling not found");
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list_sibling = iter;
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}
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return *list_sibling;
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}
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Axis getAxis(Hy3GroupLayout layout) {
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switch (layout)
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{
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case Hy3GroupLayout::SplitH:
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return Axis::Horizontal;
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case Hy3GroupLayout::SplitV:
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return Axis::Vertical;
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default:
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return Axis::None;
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}
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}
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Axis getAxis(ShiftDirection direction) {
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switch (direction)
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{
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case ShiftDirection::Left:
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case ShiftDirection::Right:
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return Axis::Horizontal;
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case ShiftDirection::Down:
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case ShiftDirection::Up:
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return Axis::Vertical;
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default:
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return Axis::None;
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}
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}
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Hy3Node* Hy3Node::findSibling(ShiftDirection direction) {
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auto current_node = this;
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while (current_node->parent != nullptr) {
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Hy3Node* sibling = nullptr;
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while (sibling == nullptr && current_node->parent != nullptr) {
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auto& parent_group = current_node->parent->data.as_group;
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// break out of all layouts that match the orientation of the inner_parent
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if (parent_group.layout == inner_layout) {
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goto cont2;
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if(parent_group.layout != Hy3GroupLayout::Tabbed && getAxis(parent_group.layout) == getAxis(direction)) {
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// If the current node is the outermost child of its parent group then proceed
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// then we need to look at the parent - otherwise, the sibling is simply the immediate
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// sibling in the child collection
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if(getOuterChild(parent_group, direction) != current_node) {
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sibling = current_node->getImmediateSibling(direction);
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}
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}
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switch (parent_group.layout) {
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case Hy3GroupLayout::Tabbed:
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// treat tabbed layouts as if they dont exist during resizing
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goto cont2;
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case Hy3GroupLayout::SplitH:
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if(getOuterChild(parent_group, direction_x) == current_node) {
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goto cont2;
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}
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break;
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case Hy3GroupLayout::SplitV:
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if(getOuterChild(parent_group, direction_y) == current_node) {
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goto cont2;
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}
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break;
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}
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break;
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cont2:
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current_node = current_node->parent;
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}
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return current_node;
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return sibling;
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}
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void Hy3Node::resize(
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double resize_delta,
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ShiftDirection target_edge_x
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) {
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auto& parent_node = this->parent;
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auto& containing_group = parent_node->data.as_group;
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const auto animate =
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&g_pConfigManager->getConfigValuePtr("misc:animate_manual_resizes")->intValue;
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if(containing_group.layout != Hy3GroupLayout::Tabbed && getAxis(target_edge_x) == getAxis(containing_group.layout)) {
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double parent_size = getAxis(target_edge_x) == Axis::Horizontal ? parent_node->size.x
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: parent_node->size.y;
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auto ratio_mod = resize_delta * (float) containing_group.children.size() / parent_size;
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auto iter = std::find(containing_group.children.begin(), containing_group.children.end(), this);
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if (target_edge_x == ShiftDirection::Left || target_edge_x == ShiftDirection::Up) {
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if (this != containing_group.children.back()) {
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iter = std::next(iter);
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}
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} else {
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if (this != containing_group.children.front()) {
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iter = std::prev(iter);
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ratio_mod = -ratio_mod;
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}
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}
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auto* neighbor = *iter;
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if(this->size_ratio + ratio_mod > MIN_RATIO && neighbor->size_ratio - ratio_mod > MIN_RATIO) {
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this->size_ratio += ratio_mod;
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neighbor->size_ratio -= ratio_mod;
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parent_node->recalcSizePosRecursive(*animate == 0);
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}
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}
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}
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void Hy3Node::swapData(Hy3Node& a, Hy3Node& b) {
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@ -99,7 +99,9 @@ struct Hy3Node {
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void markFocused();
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void raiseToTop();
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Hy3Node* getFocusedNode(bool ignore_group_focus = false, bool stop_at_expanded = false);
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Hy3Node* findSibling(Hy3GroupLayout inner_layout, ShiftDirection direction_x, ShiftDirection direction_y);
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Hy3Node* findSibling(ShiftDirection);
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Hy3Node* getImmediateSibling(ShiftDirection);
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void resize(double, ShiftDirection);
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bool isIndirectlyFocused();
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Hy3Node& getExpandActor();
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