Use hyprland algorithm to find floating window to focus in direction

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outfoxxed 2023-12-06 02:58:03 -08:00
parent c727ad11e3
commit f71ac37565
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@ -942,38 +942,13 @@ void Hy3Layout::shiftFocus(int workspace, ShiftDirection direction, bool visible
if (p_workspace->m_bHasFullscreenWindow) return; if (p_workspace->m_bHasFullscreenWindow) return;
if (current_window != nullptr && current_window->m_bIsFloating) { if (current_window != nullptr && current_window->m_bIsFloating) {
CWindow* next_window = nullptr; auto* next_window = g_pCompositor->getWindowInDirection(
double next_distance = -1; current_window,
direction == ShiftDirection::Left ? 'l'
for (auto& w: g_pCompositor->m_vWindows) { : direction == ShiftDirection::Up ? 'u'
if (w->m_bIsMapped && !w->isHidden() && w->m_bIsFloating && w->m_iX11Type != 2 : direction == ShiftDirection::Down ? 'd'
&& w->m_iWorkspaceID == current_window->m_iWorkspaceID && !w->m_bX11ShouldntFocus : 'r'
&& !w->m_bNoFocus && w.get() != current_window) );
{
double distance = 0;
auto cpos = current_window->m_vRealPosition.vec() + (current_window->m_vRealSize.vec() / 2);
auto tpos = w->m_vRealPosition.vec() + (w->m_vRealSize.vec() / 2);
auto x_offset = tpos.x - cpos.x;
auto y_offset = tpos.y - cpos.y;
if (abs(x_offset) > abs(y_offset)) {
if (x_offset < 0 && direction == ShiftDirection::Left) distance = -x_offset;
else if (x_offset > 0 && direction == ShiftDirection::Right) distance = x_offset;
} else {
if (y_offset < 0 && direction == ShiftDirection::Up) distance = -y_offset;
else if (y_offset > 0 && direction == ShiftDirection::Down) distance = y_offset;
}
if (distance <= 0) continue;
if (next_distance == -1 || distance < next_distance) {
next_window = w.get();
next_distance = distance;
}
}
}
if (next_window != nullptr) g_pCompositor->focusWindow(next_window); if (next_window != nullptr) g_pCompositor->focusWindow(next_window);
return; return;