90 lines
2.9 KiB
TOML
90 lines
2.9 KiB
TOML
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# The channel that Euphonium will use for playing sounds
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# options: MASTER, MUSIC, RECORDS, WEATHER, BLOCKS, HOSTILE, NEUTRAL, PLAYERS, AMBIENT, VOICE, CORE_MUSIC_NOXESIUM, GAME_MUSIC_NOXESIUM
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# default: AMBIENT
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channel = "AMBIENT"
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# Plays ambient background sound according to the biome and time of day
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# default: true
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biomeAmbienceEnabled = true
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# Plays ambient sound according to world features around the player
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# default: true
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worldAmbienceEnabled = true
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[biomeAmbience]
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# Number of blocks above the ground that biome ambience will be silenced
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# Set to zero to disable
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# default: 32
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cullSoundAboveGround = 32
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# Number of blocks to check for neighbouring biomes
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# Set to zero to disable
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# default: 32
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biomeBlend = 32
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# Affects the volume of all biome ambient sounds
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# range[0.0, 1.0]
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# default: 0.55
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volumeScaling = 0.55
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# Dimensions in which biome ambience will be played
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dimensions = ["minecraft:overworld", "minecraft:the_end"]
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[worldAmbience]
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# Affects the volume of all world ambient sounds
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# range[0.0, 1.0]
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# default: 0.55
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volumeScaling = 0.55
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# Number of blocks above the ground that biome ambience will be silenced
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# Set to zero to disable
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# default: 32
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cullSoundAboveGround = 32
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# Plays ambient sounds while anywhere in the End
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# default: true
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alien = true
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# Plays ambient sounds in cold and/or barren overworld environments
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# default: true
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bleak = true
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# Plays ambient sounds in dry and/or hot overworld environments
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# default: true
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dry = true
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# Plays ambient sounds when high up in the overworld
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# default: true
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high = true
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# Plays ambient sounds in plains environments at night
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# default: true
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nightPlains = true
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# Plays ambient sounds when in a cold biome during a thunderstorm
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# default: true
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snowstorm = true
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# Plays ambient sounds while inside a woodland mansion
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# default: true
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mansion = true
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# Plays ambient sounds when a player is inside a village
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# default: true
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village = true
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# Plays ambient sounds from a nearby mineshaft
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# default: true
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mineshaft = true
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# Plays ambient sounds from a nearby amethyst geode
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# default: true
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geode = true
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# Plays water sounds from a nearby water source when underground
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# default: true
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undergroundWater = true
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# Plays ambient sounds when the player is underground and near gravel blocks
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# default: true
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gravel = true
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# Plays ambient sounds when the player is underground and near deepslate blocks
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# default: true
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deepslate = true
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# Plays more Intense cave sounds when below Y 0 and light level is lower than 10
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# default: true
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caveDepth = true
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# Plays a low drone sound when in a cave below a certain depth
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# default: true
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caveDrone = true
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# Depth (Y Coordinate) under which cave drone ambience will play
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# default: 48
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caveDroneDepth = 48
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# Light level at which cave ambience (drone and depth) will stop playing
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# range[0, 16]
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# default: 10
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caveLightLevel = 10
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# Dimensions in which cave ambience (drone and depth) will be played
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caveDimensions = ["minecraft:overworld"]
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