mirror of
https://github.com/Trensa-Organization/hy3.git
synced 2025-03-15 18:53:40 +01:00
Fix breakage after hyprland#4911
This commit is contained in:
parent
ca20df2f17
commit
a392bfd13c
4 changed files with 71 additions and 72 deletions
13
flake.lock
generated
13
flake.lock
generated
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@ -10,13 +10,12 @@
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"xdph": "xdph"
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},
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"locked": {
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"lastModified": 1709080360,
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"narHash": "sha256-oZe4k6jtO/0govmERGcbeyvE9EfTvXY5bnyIs6AsL9U=",
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"ref": "v0.36.0",
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"rev": "1c460e98f870676b15871fe4e5bfeb1a32a3d6d8",
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"revCount": 4102,
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"type": "git",
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"url": "file:///home/admin/programming/outfoxxed/hyprland/Hyprland"
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"lastModified": 1709339717,
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"narHash": "sha256-VXh6tiY1+Tmaz+dgUNE5IpWaFq4wbf/iCTHclGm33vA=",
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"owner": "hyprwm",
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"repo": "Hyprland",
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"rev": "b2c34404777ea0850f90f4c38f64484f03599d14",
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"type": "github"
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},
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"original": {
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"owner": "hyprwm",
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@ -487,8 +487,8 @@ void Hy3Layout::resizeActiveWindow(const Vector2D& delta, eRectCorner corner, CW
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} else if (window->m_bIsFloating) {
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// No parent node - is this a floating window? If so, use the same logic as the `main` layout
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const auto required_size = Vector2D(
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std::max((window->m_vRealSize.goalv() + delta).x, 20.0),
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std::max((window->m_vRealSize.goalv() + delta).y, 20.0)
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std::max((window->m_vRealSize.goal() + delta).x, 20.0),
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std::max((window->m_vRealSize.goal() + delta).y, 20.0)
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);
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window->m_vRealSize = required_size;
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}
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@ -530,10 +530,10 @@ void Hy3Layout::fullscreenRequestForWindow(
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// save position and size if floating
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if (window->m_bIsFloating) {
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window->m_vLastFloatingPosition = window->m_vRealPosition.goalv();
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window->m_vPosition = window->m_vRealPosition.goalv();
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window->m_vLastFloatingSize = window->m_vRealSize.goalv();
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window->m_vSize = window->m_vRealSize.goalv();
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window->m_vLastFloatingPosition = window->m_vRealPosition.goal();
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window->m_vPosition = window->m_vRealPosition.goal();
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window->m_vLastFloatingSize = window->m_vRealSize.goal();
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window->m_vSize = window->m_vRealSize.goal();
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}
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if (fullscreen_mode == FULLSCREEN_FULL) {
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@ -573,7 +573,7 @@ void Hy3Layout::fullscreenRequestForWindow(
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}
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g_pCompositor->updateWindowAnimatedDecorationValues(window);
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g_pXWaylandManager->setWindowSize(window, window->m_vRealSize.goalv());
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g_pXWaylandManager->setWindowSize(window, window->m_vRealSize.goal());
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g_pCompositor->changeWindowZOrder(window, true);
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this->recalculateMonitor(monitor->ID);
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}
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@ -1085,14 +1085,14 @@ Hy3Node* findTabBarAt(Hy3Node& node, Vector2D pos, Hy3Node** focused_node) {
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auto& children = node.data.as_group.children;
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auto& tab_bar = *node.data.as_group.tab_bar;
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auto size = tab_bar.size.vec();
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auto x = pos.x - tab_bar.pos.vec().x;
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auto size = tab_bar.size.value();
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auto x = pos.x - tab_bar.pos.value().x;
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auto child_iter = children.begin();
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for (auto& tab: tab_bar.bar.entries) {
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if (child_iter == children.end()) break;
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if (x > tab.offset.fl() * size.x && x < (tab.offset.fl() + tab.width.fl()) * size.x) {
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if (x > tab.offset.value() * size.x && x < (tab.offset.value() + tab.width.value()) * size.x) {
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*focused_node = *child_iter;
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return &node;
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}
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@ -1316,7 +1316,7 @@ fullscreen:
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// goto fsupdate;
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fsupdate:
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g_pCompositor->updateWindowAnimatedDecorationValues(window);
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g_pXWaylandManager->setWindowSize(window, window->m_vRealSize.goalv());
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g_pXWaylandManager->setWindowSize(window, window->m_vRealSize.goal());
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g_pCompositor->changeWindowZOrder(window, true);
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this->recalculateMonitor(monitor->ID);
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}
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@ -12,7 +12,6 @@
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Hy3TabBarEntry::Hy3TabBarEntry(Hy3TabBar& tab_bar, Hy3Node& node): tab_bar(tab_bar), node(node) {
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this->focused.create(
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AVARTYPE_FLOAT,
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0.0f,
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g_pConfigManager->getAnimationPropertyConfig("fadeSwitch"),
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nullptr,
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@ -20,7 +19,6 @@ Hy3TabBarEntry::Hy3TabBarEntry(Hy3TabBar& tab_bar, Hy3Node& node): tab_bar(tab_b
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);
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this->urgent.create(
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AVARTYPE_FLOAT,
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0.0f,
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g_pConfigManager->getAnimationPropertyConfig("fadeSwitch"),
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nullptr,
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@ -28,7 +26,6 @@ Hy3TabBarEntry::Hy3TabBarEntry(Hy3TabBar& tab_bar, Hy3Node& node): tab_bar(tab_b
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);
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this->offset.create(
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AVARTYPE_FLOAT,
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-1.0f,
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g_pConfigManager->getAnimationPropertyConfig("windowsMove"),
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nullptr,
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@ -36,7 +33,6 @@ Hy3TabBarEntry::Hy3TabBarEntry(Hy3TabBar& tab_bar, Hy3Node& node): tab_bar(tab_b
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);
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this->width.create(
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AVARTYPE_FLOAT,
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-1.0f,
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g_pConfigManager->getAnimationPropertyConfig("windowsMove"),
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nullptr,
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@ -44,7 +40,6 @@ Hy3TabBarEntry::Hy3TabBarEntry(Hy3TabBar& tab_bar, Hy3Node& node): tab_bar(tab_b
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);
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this->vertical_pos.create(
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AVARTYPE_FLOAT,
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1.0f,
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g_pConfigManager->getAnimationPropertyConfig("windowsIn"),
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nullptr,
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@ -52,13 +47,17 @@ Hy3TabBarEntry::Hy3TabBarEntry(Hy3TabBar& tab_bar, Hy3Node& node): tab_bar(tab_b
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);
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this->fade_opacity.create(
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AVARTYPE_FLOAT,
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0.0f,
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g_pConfigManager->getAnimationPropertyConfig("windowsIn"),
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nullptr,
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AVARDAMAGE_NONE
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);
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// !!! Can be removed after hyprland#4992
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this->offset = -1.0f;
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this->width = -1.0f;
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this->vertical_pos = 1.0f;
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this->focused.registerVar();
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this->urgent.registerVar();
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this->offset.registerVar();
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@ -89,14 +88,14 @@ bool Hy3TabBarEntry::operator==(const Hy3TabBarEntry& entry) const {
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}
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void Hy3TabBarEntry::setFocused(bool focused) {
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if (this->focused.goalf() != focused) {
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if (this->focused.goal() != focused) {
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this->focused = focused;
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}
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}
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void Hy3TabBarEntry::setUrgent(bool urgent) {
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if (urgent && this->focused.goalf() == 1.0) urgent = false;
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if (this->urgent.goalf() != urgent) {
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if (urgent && this->focused.goal() == 1.0) urgent = false;
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if (this->urgent.goal() != urgent) {
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this->urgent = urgent;
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}
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}
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@ -121,7 +120,7 @@ void Hy3TabBarEntry::unDestroy() {
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}
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bool Hy3TabBarEntry::shouldRemove() {
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return this->destroying && (this->vertical_pos.fl() == 1.0 || this->width.fl() == 0.0);
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return this->destroying && (this->vertical_pos.value() == 1.0 || this->width.value() == 0.0);
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}
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void Hy3TabBarEntry::prepareTexture(float scale, CBox& box) {
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@ -149,8 +148,8 @@ void Hy3TabBarEntry::prepareTexture(float scale, CBox& box) {
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// clang-format off
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|| this->last_render.x != box.x
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|| this->last_render.y != box.y
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|| this->last_render.focused != this->focused.fl()
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|| this->last_render.urgent != this->urgent.fl()
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|| this->last_render.focused != this->focused.value()
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|| this->last_render.urgent != this->urgent.value()
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|| this->last_render.window_title != this->window_title
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|| this->last_render.rounding != rounding
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|| this->last_render.text_font != *text_font
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@ -167,8 +166,8 @@ void Hy3TabBarEntry::prepareTexture(float scale, CBox& box) {
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{
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this->last_render.x = box.x;
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this->last_render.y = box.y;
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this->last_render.focused = this->focused.fl();
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this->last_render.urgent = this->urgent.fl();
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this->last_render.focused = this->focused.value();
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this->last_render.urgent = this->urgent.value();
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this->last_render.window_title = this->window_title;
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this->last_render.rounding = rounding;
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this->last_render.text_font = *text_font;
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@ -191,8 +190,8 @@ void Hy3TabBarEntry::prepareTexture(float scale, CBox& box) {
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cairo_restore(cairo);
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// set brush
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auto focused = this->focused.fl();
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auto urgent = this->urgent.fl();
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auto focused = this->focused.value();
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auto urgent = this->urgent.value();
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auto inactive = 1.0 - (focused + urgent);
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auto c = (CColor(*col_active) * focused) + (CColor(*col_urgent) * urgent)
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+ (CColor(*col_inactive) * inactive);
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@ -278,13 +277,15 @@ void Hy3TabBarEntry::prepareTexture(float scale, CBox& box) {
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Hy3TabBar::Hy3TabBar() {
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this->fade_opacity.create(
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AVARTYPE_FLOAT,
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1.0f,
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g_pConfigManager->getAnimationPropertyConfig("windowsMove"),
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nullptr,
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AVARDAMAGE_NONE
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);
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// !!! Can be removed after hyprland#4992
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this->fade_opacity = 1.0f;
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this->fade_opacity.registerVar();
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this->fade_opacity.setUpdateCallback([this](void*) { this->dirty = true; });
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}
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@ -396,29 +397,30 @@ void Hy3TabBar::updateAnimations(bool warp) {
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auto entry = this->entries.begin();
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while (entry != this->entries.end()) {
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if (warp) {
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if (entry->width.goalf() == 0.0) {
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this->entries.erase(entry++);
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if (entry->width.goal() == 0.0) {
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//this->entries.erase(entry++);
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entry = std::next(entry);
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continue;
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}
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entry->offset.setValueAndWarp(offset);
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entry->width.setValueAndWarp(entry_width);
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} else {
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auto warp_init = entry->offset.goalf() == -1.0;
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auto warp_init = entry->offset.goal() == -1.0;
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if (warp_init) {
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entry->offset.setValueAndWarp(offset);
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entry->width.setValueAndWarp(entry->vertical_pos.fl() == 0.0 ? 0.0 : entry_width);
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entry->width.setValueAndWarp(entry->vertical_pos.value() == 0.0 ? 0.0 : entry_width);
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}
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if (!entry->destroying) {
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if (entry->offset.goalf() != offset) entry->offset = offset;
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if ((warp_init || entry->width.goalf() != 0.0) && entry->width.goalf() != entry_width)
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if (entry->offset.goal() != offset) entry->offset = offset;
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if ((warp_init || entry->width.goal() != 0.0) && entry->width.goal() != entry_width)
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entry->width = entry_width;
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}
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}
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if (!entry->destroying) offset += entry->width.goalf();
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if (!entry->destroying) offset += entry->width.goal();
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entry = std::next(entry);
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}
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}
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@ -430,14 +432,12 @@ void Hy3TabBar::setSize(Vector2D size) {
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Hy3TabGroup::Hy3TabGroup(Hy3Node& node) {
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this->pos.create(
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AVARTYPE_VECTOR,
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g_pConfigManager->getAnimationPropertyConfig("windowsMove"),
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nullptr,
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AVARDAMAGE_NONE
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);
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this->size.create(
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AVARTYPE_VECTOR,
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g_pConfigManager->getAnimationPropertyConfig("windowsMove"),
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nullptr,
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AVARDAMAGE_NONE
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@ -467,12 +467,12 @@ void Hy3TabGroup::updateWithGroup(Hy3Node& node, bool warp) {
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// clang-format on
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this->hidden = node.hidden;
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if (this->pos.goalv() != tpos) {
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if (this->pos.goal() != tpos) {
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this->pos = tpos;
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if (warp) this->pos.warp();
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}
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if (this->size.goalv() != tsize) {
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if (this->size.goal() != tsize) {
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this->size = tsize;
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if (warp) this->size.warp();
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}
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@ -494,14 +494,14 @@ void Hy3TabGroup::tick() {
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if (workspace != nullptr) {
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if (workspace->m_bHasFullscreenWindow) {
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if (this->bar.fade_opacity.goalf() != 0.0) this->bar.fade_opacity = 0.0;
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if (this->bar.fade_opacity.goal() != 0.0) this->bar.fade_opacity = 0.0;
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} else {
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if (this->bar.fade_opacity.goalf() != 1.0) this->bar.fade_opacity = 1.0;
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if (this->bar.fade_opacity.goal() != 1.0) this->bar.fade_opacity = 1.0;
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}
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}
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auto pos = this->pos.vec();
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auto size = this->size.vec();
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auto pos = this->pos.value();
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auto size = this->size.value();
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if (this->last_pos != pos || this->last_size != size) {
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CBox damage_box = {this->last_pos.x, this->last_pos.y, this->last_size.x, this->last_size.y};
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@ -537,11 +537,11 @@ void Hy3TabGroup::renderTabBar() {
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auto scale = monitor->scale;
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auto monitor_size = monitor->vecSize;
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auto pos = this->pos.vec() - monitor->vecPosition;
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auto size = this->size.vec();
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auto pos = this->pos.value() - monitor->vecPosition;
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auto size = this->size.value();
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if (workspace != nullptr) {
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pos = pos + workspace->m_vRenderOffset.vec();
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pos = pos + workspace->m_vRenderOffset.value();
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}
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auto scaled_pos = Vector2D(std::round(pos.x * scale), std::round(pos.y * scale));
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@ -588,8 +588,8 @@ void Hy3TabGroup::renderTabBar() {
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for (auto* window: this->stencil_windows) {
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if (!g_pCompositor->windowExists(window)) continue;
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auto wpos = window->m_vRealPosition.vec() - monitor->vecPosition;
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auto wsize = window->m_vRealSize.vec();
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auto wpos = window->m_vRealPosition.value() - monitor->vecPosition;
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auto wsize = window->m_vRealSize.value();
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CBox window_box = {wpos.x, wpos.y, wsize.x, wsize.y};
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// scaleBox(&window_box, scale);
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@ -607,16 +607,16 @@ void Hy3TabGroup::renderTabBar() {
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}
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auto fade_opacity =
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this->bar.fade_opacity.fl() * (workspace == nullptr ? 1.0 : workspace->m_fAlpha.fl());
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this->bar.fade_opacity.value() * (workspace == nullptr ? 1.0 : workspace->m_fAlpha.value());
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auto render_entry = [&](Hy3TabBarEntry& entry) {
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Vector2D entry_pos = {
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(pos.x + (entry.offset.fl() * size.x) + (*padding * 0.5)) * scale,
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(pos.x + (entry.offset.value() * size.x) + (*padding * 0.5)) * scale,
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scaled_pos.y
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+ ((entry.vertical_pos.fl() * (size.y + *padding) * scale) * (*enter_from_top ? -1 : 1)
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+ ((entry.vertical_pos.value() * (size.y + *padding) * scale) * (*enter_from_top ? -1 : 1)
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),
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};
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Vector2D entry_size = {((entry.width.fl() * size.x) - *padding) * scale, scaled_size.y};
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Vector2D entry_size = {((entry.width.value() * size.x) - *padding) * scale, scaled_size.y};
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if (entry_size.x < 0 || entry_size.y < 0 || fade_opacity == 0.0) return;
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CBox box = {
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|
@ -627,16 +627,16 @@ void Hy3TabGroup::renderTabBar() {
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};
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entry.prepareTexture(scale, box);
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g_pHyprOpenGL->renderTexture(entry.texture, &box, fade_opacity * entry.fade_opacity.fl());
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g_pHyprOpenGL->renderTexture(entry.texture, &box, fade_opacity * entry.fade_opacity.value());
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};
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for (auto& entry: this->bar.entries) {
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if (entry.focused.goalf() == 1.0) continue;
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if (entry.focused.goal() == 1.0) continue;
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render_entry(entry);
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}
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for (auto& entry: this->bar.entries) {
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if (entry.focused.goalf() == 0.0) continue;
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if (entry.focused.goal() == 0.0) continue;
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render_entry(entry);
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}
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@ -677,5 +677,5 @@ void findOverlappingWindows(Hy3Node& node, float height, std::vector<CWindow*>&
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void Hy3TabGroup::updateStencilWindows(Hy3Node& group) {
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this->stencil_windows.clear();
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findOverlappingWindows(group, this->size.goalv().y, this->stencil_windows);
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findOverlappingWindows(group, this->size.goal().y, this->stencil_windows);
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}
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|
|
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@ -16,12 +16,12 @@ struct Hy3TabBarEntry {
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std::string window_title;
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bool destroying = false;
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CTexture texture;
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CAnimatedVariable focused;
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CAnimatedVariable urgent;
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CAnimatedVariable offset; // 0.0-1.0 of total bar
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CAnimatedVariable width; // 0.0-1.0 of total bar
|
||||
CAnimatedVariable vertical_pos; // 0.0-1.0, user specified direction
|
||||
CAnimatedVariable fade_opacity; // 0.0-1.0
|
||||
CAnimatedVariable<float> focused;
|
||||
CAnimatedVariable<float> urgent;
|
||||
CAnimatedVariable<float> offset; // 0.0-1.0 of total bar
|
||||
CAnimatedVariable<float> width; // 0.0-1.0 of total bar
|
||||
CAnimatedVariable<float> vertical_pos; // 0.0-1.0, user specified direction
|
||||
CAnimatedVariable<float> fade_opacity; // 0.0-1.0
|
||||
Hy3TabBar& tab_bar;
|
||||
Hy3Node& node; // only used for comparioson. do not deref.
|
||||
|
||||
|
@ -62,7 +62,7 @@ public:
|
|||
bool destroy = false;
|
||||
bool dirty = true;
|
||||
bool damaged = true;
|
||||
CAnimatedVariable fade_opacity;
|
||||
CAnimatedVariable<float> fade_opacity;
|
||||
|
||||
Hy3TabBar();
|
||||
void beginDestroy();
|
||||
|
@ -89,8 +89,8 @@ public:
|
|||
int workspace_id = -1;
|
||||
bool hidden = false;
|
||||
Hy3TabBar bar;
|
||||
CAnimatedVariable pos;
|
||||
CAnimatedVariable size;
|
||||
CAnimatedVariable<Vector2D> pos;
|
||||
CAnimatedVariable<Vector2D> size;
|
||||
|
||||
// initialize a group with the given node. UB if node is not a group.
|
||||
Hy3TabGroup(Hy3Node&);
|
||||
|
|
Loading…
Add table
Reference in a new issue